Dawnsbury Days

Dawnsbury Days

The Commander Class
25 条留言
SilchasRuin  [作者] 10 月 5 日 下午 1:52 
Accidentally deleted your post trying to delete mine, sorry.

Did the latest update resolve your issue?
SilchasRuin  [作者] 10 月 3 日 下午 4:58 
Ok I think I know what the issue probably is, and hopefully the last update resolves it.
SilchasRuin  [作者] 10 月 3 日 下午 4:49 
Going to push something that might resolve the issue, but unless I can duplicate it I can't be sure.
SilchasRuin  [作者] 10 月 3 日 下午 4:46 
Hmm, can you give me any more details about the character? I'm not getting that issue myself
SilchasRuin  [作者] 10 月 3 日 下午 4:38 
I'll look into it, thanks for the bug report.
Ziltoid 10 月 3 日 上午 10:20 
Hello again. Started getting this error when trying to use Adaptive Strategem to change End it for Naval training in the last encounter:

System.InvalidCastException: Unable to cast object of type 'Dawnsbury.Core.Mechanics.Treasure.Item' to type 'System.Nullable`1[Dawnsbury.Core.CharacterBuilder.Feats.FeatName]'.
at CommanderFull.Commander.<>c__DisplayClass71_1.<AdaptiveStratagemLogic>b__5(QEffect qff)
at Dawnsbury.Core.Creatures.Creature.RemoveAllQEffects(Func`2 predicate) in C:\src\dawnsbury-days\Maingame\Core\Creatures\Creature.cs:line 1090
at CommanderFull.Commander.<>c__DisplayClass71_0.<<AdaptiveStratagemLogic>b__1>d.MoveNext()
SilchasRuin  [作者] 10 月 1 日 上午 2:53 
Np! Glad you enjoyed it
Ziltoid 10 月 1 日 上午 1:47 
Thank you for your amazing work! It was a blast to finally try out Commander :steamhappy:
SilchasRuin  [作者] 9 月 30 日 下午 8:22 
Pushed an update to fix Slip and Sizzle. I'll consider ways to make brandish more obvious.
SilchasRuin  [作者] 9 月 30 日 下午 8:20 
For slip and sizzle, I see the issue. Where I was checking spells to determine if you had a damaging spell, Cantrips are listed separately and I didn't check them. The actual cast generates the list of spells somewhat differently, so it didn't cause an issue with casting them.
SilchasRuin  [作者] 9 月 30 日 下午 8:15 
Ah, Demoralizing Charge is a Brandish action, which means you must be wielding the banner to use it. I guess I need to make that more obvious.
Ziltoid 9 月 30 日 上午 7:04 
Regarding Demoralizing Charge, it started working when I attached my banner to my weapon. Slip n Sizzle worked with using frostbite on a Summoner, so perhaps it was due to having cantrips as part of an archetype on a non-spellcasting class.
SilchasRuin  [作者] 9 月 30 日 上午 3:04 
Thanks for the reports, I'll take a look, I've used Demoralizing Charge extensively, so I'm not sure what could be the issue there. There may be some issue with slip and sizzle registering frostbite as a damaging spell, I'll try and see what i can do, but unfortunately there's not an iron clad method of determining if a spell is damaging, I have to check the description and filter for key words.
Ziltoid 9 月 29 日 上午 6:58 
Thank you !

One more thing I've found is that I cannot use Demoralizing charge for some reason. It's simply grayed out for me, even though tactics like Double Team and Slip n Sizzle are available.

Another thing is that I have a spellcasting archetype on my commander with damaging cantrips (Frostbite), but I cannot choose Commander as target of Slip n Sizzle spell cast as it says (cannot cast damaging spells)
SilchasRuin  [作者] 9 月 27 日 下午 1:48 
Just pushed an update that should resolve the issue.
SilchasRuin  [作者] 9 月 27 日 下午 1:44 
Thanks for the report, I must have forgot to properly limit who it targeted.
Ziltoid 9 月 25 日 上午 1:04 
Found a bug where if you're using Tactical Takedown and move 2 allies adjascent to another ally and an enemy it will "trip" the ally instead. This happened in the last fight of Golden Candelabra quest , used this twice with an ally + animal companion and twice it tripped my allies instead. This was after "resurrection"of the last boss.
Mithrase 9 月 14 日 上午 5:17 
Bless you modders
OneShot 9 月 1 日 下午 4:50 
Awesome, thank you.
SilchasRuin  [作者] 8 月 29 日 上午 12:59 
All the bugs you noted should be fixed for my content. The issue with Hunted Shot is likely based on an issue with some code in the base game that is not checking repeating weapons properly.
SilchasRuin  [作者] 8 月 20 日 下午 9:40 
Yeh barricade buster is from one of my mods (legacy weapons specifically), I haven't checked it in a while and it had some patchwork stuff to make it work. The next update will make 8 shot weapons supported more naturally, and I'll be able to solve those issues.
OneShot 8 月 20 日 上午 4:14 
Hunted Shot (the ranger feat) is also letting me shoot some bullets after i run out of ammo so it's probably a bug with the game's barricade buster itself rather than a commander bug
OneShot 8 月 20 日 上午 3:50 
First off, thank you for this mod. Secondly, there's a minor bug I found with the barricade buster (or possibly all repeating weapons) and the reload and strike hard tactics. For some reason I can't target the character with the barricade buster with the reload tactic when they do need to reload, but I could use the strike hard tactic to have them shoot while at 0/5 bullets.

Granted, the barricade buster is only getting 5 shots at the start of each encounter in my Profane Barrier campaign, when it was getting 8 in my Dawnsbury campaign. So this bug might be due to the fact that the barricade buster is supposed to be an 8-shot gun (raw), for some reason is only getting 5 in profane, and the tactics are recognizing it as an 8-shot gun.
SilchasRuin  [作者] 8 月 12 日 下午 12:33 
Can you show me your error message? Also do you have DawnniExpanded installed? I'm not getting a crash, is it a specific encounter?
Arbie 8 月 12 日 上午 10:11 
Hell yes. But having trouble, it appears rapid assessment is crashing my game for any encounter.