Castle Crashers

Castle Crashers

Kinda Classic Conehead
15 条留言
Zeikar 8 月 10 日 下午 10:44 
The portrait's a bit wide bro...
Zeikar 8 月 10 日 下午 10:32 
Just leave it Bomb A. F*** it!
Zeikar 8 月 10 日 下午 10:28 
Reskinning Conehead is going to effectively nerf him Bomb A or Bomb B is what I'm getting.
Zeikar 8 月 10 日 下午 10:12 
No change says it's Bomb A
Log  [作者] 8 月 10 日 下午 10:12 
So I can’t change it?
Zeikar 8 月 10 日 下午 10:11 
Oh there's a no change option.
Zeikar 8 月 10 日 下午 10:10 
@Wishengrad I think Bomb B is it because of the dust jump, bomb toss, arrow rain combo.
Wishengrad 8 月 10 日 下午 10:08 
@Zeikar, I just tested unsetting the magic and it's still wrong. Behemoth made an oopsie lol.
Zeikar 8 月 10 日 下午 10:08 
He's Bomb B. All the wikis point to Bomb B.
Log  [作者] 8 月 10 日 下午 10:01 
mb bro
Wishengrad 8 月 10 日 下午 10:00 
4, Bomb A is Gray Knight's magic which lacks the 4x damage from the XXXYY combo. Bomb B has the wrong magic jump backdrop, but is the proper damage to be identical to classic Conehead. This matters in the arena.
Wishengrad 8 月 10 日 下午 9:52 
3. When you shield, the head stretches quite a bit.
Wishengrad 8 月 10 日 下午 9:48 
Compared to mine, yours does look very clean unlike my blurry my downscale and only has a couple issues.

1. The portrait and small portrait are both super vertically squished/wide. Let me know if you need the hi-res vector to replace it.
2. The head bob/rotation seems a bit jarring. One of the frames jumps quite far, so I think you may need to realign the head for the tilt frames. It seems like it's the starting frame which looks fine, so you may want to adjust both head tilt frames. Maybe not have as much of a rotation so it looks more in line with the existing knights.
Zeikar 8 月 10 日 下午 9:19 
Can you do Skeleton next?