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SEFCacheTimeout=5.000000
Bloom=0
SEFCacheSize=50
AnisotropicSampling=0
NumberOfTextureMipLevelsToSkip=1
EnvironmentShadows=1
EnableVsync=0
CharacterDropShadows=0
TextureMaxAnisoTropy=0
Shadows=1
HiRezShadowMapSize=1024
SoftShadows=0
FarShadows=1
FarClipPlaneModifier=1.000000
PointLightShadows=1
UseHardwareShadowMapsIfAvailable=1
NormalMappedTerrain=0
UseHDRIfAvailable=0
MultiSampleType=0
CharacterAndPointLightShadowMapSize=512
ScreenshotFormat=jpg
WaterReflections=0
WaterRefraction=0
RenderGrass=1
LowRezShadowMapSize=1024
TextureMinFilterMode=0
TextureMagFilterMode=0
TextureMipFilterMode=0
ATIWorkAroundForPointLightShadows=0
SoftwareSkinning=0
FirstRunAutoDetect=0
LightsPerObject=1
Highlight Intensity=0.249999
Hated the fog so removed it and you need to put numberoftexturemiplevelstoskip=1 to get rid of the missing texture issue i think it's because there is only 1 mipmap now so skipping 2 doesn't make sense
link for dxcpl guide
https://psteamcommunity.yuanyoumao.com/groups/TheUsefulWindowsGroup/discussions/0/2741975115082003449/
link for DXVK:
https://github.com/doitsujin/dxvk
Bloom=0
SEFCacheTimeout=5.000000
SEFCacheSize=50
EnableVsync=1
NumberOfTextureMipLevelsToSkip=2
EnvironmentShadows=1
AnisotropicSampling=0
TextureMaxAnisoTropy=0
CharacterDropShadows=0
Shadows=1
SoftShadows=0
HiRezShadowMapSize=1024
FarClipPlaneModifier=0.500000
FarShadows=1
PointLightShadows=1
UseHardwareShadowMapsIfAvailable=1
NormalMappedTerrain=0
UseHDRIfAvailable=0
MultiSampleType=0
ScreenshotFormat=jpg
CharacterAndPointLightShadowMapSize=1024
WaterReflections=0
WaterRefraction=0
LowRezShadowMapSize=1024
RenderGrass=1
TextureMinFilterMode=0
TextureMagFilterMode=0
TextureMipFilterMode=0
ATIWorkAroundForPointLightShadows=0
SoftwareSkinning=0
FirstRunAutoDetect=0
LightsPerObject=1
Highlight Intensity=0.249999
updated nwn2.ini
[Graphics Options]
SEFCacheTimeout=5.000000
Bloom=0
SEFCacheSize=50
AnisotropicSampling=0
NumberOfTextureMipLevelsToSkip=2
EnvironmentShadows=0
EnableVsync=0
CharacterDropShadows=1
TextureMaxAnisoTropy=0
Shadows=0
HiRezShadowMapSize=1024
SoftShadows=0
FarShadows=0
FarClipPlaneModifier=1.000000
PointLightShadows=0
UseHardwareShadowMapsIfAvailable=1
NormalMappedTerrain=0
UseHDRIfAvailable=0
MultiSampleType=0
CharacterAndPointLightShadowMapSize=1024
ScreenshotFormat=jpg
WaterReflections=0
WaterRefraction=0
RenderGrass=1
LowRezShadowMapSize=1024
TextureMinFilterMode=0
TextureMagFilterMode=0
TextureMipFilterMode=0
ATIWorkAroundForPointLightShadows=0
SoftwareSkinning=0
FirstRunAutoDetect=0
LightsPerObject=50
Highlight Intensity=0.249999