Starbound

Starbound

[oSB] Automatically Scan Objects!
24 条留言
Silver Sokolova  [作者] 10 月 2 日 上午 12:11 
@Azure Fang Thanks! I couldn't recreate the issue unfortunately, and to be honest, I've always known how to fix it on Craftable Seeds's end, but I just didn't know the author was still active (I never checked before 2024!!) and assumed we'd all just have to work around it! So I've messaged them, thank you!
Azure Fang 9 月 30 日 下午 8:50 
TIL Notepad++ has a file monitoring option so I can watch starbound.log files build in real time! God I wish I had known about that during the height of my mod debugging :squirtooh:

Anyway, I can now verify that this exception requires multiple mods to trigger. As mentioned, Learn Blueprints on Scan and [oSB] Automatically Scan Objects must be installed together, alongside a third mod that actually triggers the interaction.
The two triggers I was able to find are:
Craftable Seeds NEW
Craftable Green Apple and Orange saplings in Seed Maker
(You would think the addon wouldn't trigger without the base, but no, it does.)

Here's a clean, excepting log with only the LBoS, ASO, and CSN installed: https://pastebin.com/AWsZrYsn
Azure Fang 9 月 30 日 下午 7:38 
I should have thought about mod interactions. It's been a few years since I retired from Starbound modding, so forgive me for jumping. You're right, it's not this mod alone causing it. It's a combination of this, Learn Blueprints on Scan, and at least one more mod. I'll burn through my list and get the name(s) of any mods that trigger the issue and report back, so they can at least be documented.

Again, my apologies for jumping.
Silver Sokolova  [作者] 9 月 30 日 下午 7:09 
as in, a full log from a gameplay session in which the error occurred
Silver Sokolova  [作者] 9 月 30 日 下午 7:05 
@Azure Fang doesn't happen for me, you must have some mod that changes the sapling buildscript in some broken way. full log would be good
Azure Fang 9 月 30 日 下午 4:49 
I need to do some further testing, but as it stands this mod is causing constant non-critical exceptions when the player has a sapling in inventory.
[16:44:53.468] [Error] Could not instantiate item '[sapling, 1, {}]'. (LuaException) Error code 2, [string "/items/buildscripts/buildsapling.lua"]:7: (LuaConversionException) Error converting LuaValue to type 'class Star::String'
stack traceback:
[C]: in ?
[C]: in field 'treeStemDirectory'
[string "/items/buildscripts/buildsapling.lua"]:7: in function <[string "/items/buildscripts/buildsapling.lua"]:3>

I can provide a full log on request.
Partonetrain 9 月 21 日 上午 10:08 
I have a suggestion in the same vein as this mod: auto codex reading. How difficult would that be?
Thank you for your great mods!
Edam 9 月 15 日 上午 5:11 
@Silver Sokolova Understandable have a great day
Silver Sokolova  [作者] 9 月 14 日 下午 8:18 
@Azinta Only ones that need unique oSB modding features require it (there are things that oSB makes possible). Some work without oSB but have extra functionality if it's installed. Most of mine don't require oSB
Edam 9 月 14 日 上午 10:26 
why do all your mods use openstarbound?
Leon 9 月 5 日 上午 7:42 
ty try it now
Silver Sokolova  [作者] 8 月 30 日 下午 7:34 
@GeekyRaptorStudios no, only OpenStarbound
GeekyRaptorStudios 8 月 30 日 下午 4:59 
does this work with starextensions?
oh my god bruh 8 月 22 日 下午 1:23 
This and autolooter mod are so goated. Thank you.
Silver Sokolova  [作者] 8 月 12 日 下午 10:12 
No problem! Glad the change helps
Leonard 8 月 12 日 上午 8:46 
Huge QoL feature, thanks!
Golanul 8 月 12 日 上午 3:17 
Its works great now i recommend using this mod , its work on 1100+ mod colection
Silver Sokolova  [作者] 8 月 11 日 下午 9:00 
Updated the mod with the described solution I posted about earlier. This should have extremely minimal gameplay impact but offer way less lag
Silver Sokolova  [作者] 8 月 11 日 下午 3:21 
@Aethis yes!
Silver Sokolova  [作者] 8 月 11 日 下午 3:21 
@Golanul Unfortunately the larger the player's inventory is, the more items it has to process. I just made a version of the mod that, every 20 frames, scans a single slot across all the player's bags, instead of scanning the entire inventory at once every 120 frames, but I haven't uploaded it on Steam. Send me a message on Discord if you'd like to test it! If it stops the lag on your end, I'll either replace the 'scan entire inventory every X' with it or have it as an alternate mode in the mod.
BlackusPL 8 月 11 日 上午 11:06 
damn, fake dmca strike
Aethis 8 月 11 日 上午 8:31 
is this clientside? :3
gartfart36 8 月 11 日 上午 4:07 
i love this sm
auhrorae 8 月 10 日 上午 12:13 
Practical and useful yet simple. Thank you! :qlexcellent: