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Thank you, will do!
It's much better now, thanks. However you still need to update the metadata and change the supported_game_version from 1.9 to 1.10, otherwise every time you boot up the game it'll tell you that the mods are for verions previous to the current 1.10.
Also remove the commas from Poland's colors, otherwise it'll just register as an error in the logs.
@THE KING
@gigliovaljr
Does the most recent version work for everyone?
https://vic3.paradoxwikis.com/Mod_files_load_order#File_and_type_load_order
Sorry but I am very new to this sorta thing, what is ASCII? And if the .txt must be called that then why the number 98 specifically, and why the HMS?? Thank you for your immense help!!
The order within the file itself doesn't particularly matter. If PDX has them alphabetically sorted then it's probably just for code organization rather than any technical reason.
> Alphabetic order of what?
Alphabetic order of the countries' names. If we put all the countries from that folder into one .txt file, then, do they have to be in some sorta of an order?
Thanks for the correction. Still sounds a bit problematic to have two files that hold the same definitions in the same mod.
> So by doing this we don't need all the txt docs like in Vic3 folder on the different regions? We can just put all the ones we change in there?
Yes
Yes
> And what about the alphabetic order? Necessary or not?
Alphabetic order of what?
Incorrect. If there's duplicate definitions, it just grabs whichever one got loaded last.
Without doing a proper investigation, I'm going to assume the crashing is coming from the game trying to assign things to new countries added in 1.10 that this mod is causing the game to forget because by using the same filenames as the base game, it overwrites the files wholesale. Basically it's reverting them to 1.9, and the now-missing entries include some load-bearing ones.
There are couple things that need to be done. First is to delete the files titled [OLD]. You don't need them in the workshop version, save them somewhere else in your hard drive, not in the published version.
Second, as everyone is suggesting, rename the files that are in use (the 99_dynamic one is exactly the same as in vanilla, so you don't need to include it). That means that changes such as additions in the vanilla files won't need to be added into the mod, so there won't be any immediate problem once a new tag is added in vanilla. Also, with a renamed file you don't have to keep all the existing tags in your mod, you can just have the ones you included special sprites for.
Why are you not following their suggestions? I don't understand.
All the base game country definitions live in files whose names start with numerals so just `MHS_countries.txt` would work fine; the 98 is unnecessary
Still crashing. I also think you should take @1230james 's suggestion, that would be far more convenient for future updates.
It is very simple,
(1) delete all your files under common\country_definitions of your mod.
(2) in common\country_definitions, add a new file called "HMS_98_countries.txt"
(3) copy the strings of countries you modified into that new txt. like
GER = {
color = { 147 130 110 }
country_type = recognized
tier = empire
cultures = { north_german south_german }
capital = STATE_BRANDENBURG
primary_unit_color = { 59 64 62 }
secondary_unit_color = { 59 64 62 }
tertiary_unit_color = { 0 0 0 }
}
don;t copy strings of countries you didn;t modified.
How about now?
I see! Thank you for the tip! I didn't know that it could be done.
However, what we are telling you is that if you do it the way we have mentioned you wont need to update the mod every time Paradox releases an update, and specifically adds a nation. You should go to your mod, the text documents specifically in country definitions, ONLY keep the nations you have changed their colors (currently you have/copied the entire doc from vic3 folder with all the nations), and then change the name of the text docs to whatever you like different to the one in vic3 folder.
@THE KING
Thank you for your feedback, but I'm not sure I understand. Does the mod currently produce an error?
https://vic3.paradoxwikis.com/Mod_files_load_order#File_and_type_load_order
Yep, found the problem, it's the Historical AI Mod, which has PRU's country_definitions in a specially named file different from 00_countries. The load order does not matter because HAM's file overwrites yours no matter what. Maybe renaming 00_countries will sort out the problem. (BTW, I looked at the error logs and found that it says that there's a mistake with POL's colors, probably because it has commas in it)
I have checked, and the modded Prussian sprites work for me.
Perhaps there is an incompitabilty with another mod?
Thank you!
I tried it. It should work now.
The picture field also doesn't have a comma at the end of the line so there's that.
I also suspect the supported_game_version might not work right - I would think it's supposed to be 1.9.* instead of 1.9* - note the second period
I honestly haven't the foggiest. As long as it doesn't interfere with this mod's functionality, I'd rather leave it alone.
Ffs smh, thanks my dude.
It still works.
Done!
Go ahead!
If necessary, there was an update.
Thank you for your sacrifice! There was only one way to find out!
The load order doesn't matter, since this mod doesn't edit the same files as German Unit Models Pack and Soldiers Patrolling at Peace Time