边缘世界 RimWorld

边缘世界 RimWorld

Cybranian - Anomaly Ghosts
30 条留言
Straug 10 月 1 日 上午 10:27 
when a colonist uses the implant they become permanently translucent
Fodofox 9 月 14 日 上午 8:56 
I'm getting an error, the game is unable to find AnimaTreeScream - but I couldnt find it be mentioned anywhere to fix myself
Nostalgia critic 9 月 9 日 下午 7:54 
agree with marshmellow i like ghosts who are trying to make the best of there lives and not be dicks
TurtleShroom 9 月 3 日 下午 4:15 
Lame. That's fidelity to the lore, which is based.
Syilumi lunari 9 月 3 日 上午 11:33 
@TurtleShroom i think they're being like, ''oh simple explanation, time to complain in a just as simple way''
TurtleShroom 8 月 26 日 下午 6:41 
@Oinko

What?
oinko sploinko 8 月 26 日 上午 5:55 
"mechanites" zzzzzzz
Cybranian  [作者] 8 月 18 日 下午 10:42 
Updated: Added a implant to interfere with attacks, just like ghosts.
MagicMarshmallo25 8 月 17 日 上午 9:58 
I kinda wished this was just a visual thing, atmospheric sorta stuff. If its not too difficult, would you mind adding an option to make these passive and have them wander around near graves or just randomy?
Captain Ahab 8 月 14 日 上午 3:44 
Keep making weird vanilla friendly anomoly content. Its the best.
chill 8 月 13 日 上午 9:23 
spooky
恰似宛然一笑生花 8 月 13 日 上午 2:33 
Hello Cybranian. See you again! I created a mod "Cybranian - Anomaly Ghosts_zh" that adds a Chinese translation for your mod and published it on the workshop. Thank you for your contribution! Keep on keeping on!:dslike:
Dishonest 8 月 12 日 下午 2:38 
Nice mod! Glad ghosts are getting some love. I really like these sort of things and have a similar mod for xenotypes. If you want to fix the head/body overlap you're welcome to use my textures + patches for NAL's Facial Animation mods - no strings attached. Either way, thanks for the mod.
Lunar Nepneus 8 月 11 日 下午 7:53 
second camping zone, neat mod
Camping_Zone 8 月 11 日 上午 5:44 
good lore to justify this mod, a version of ghosts that fits and ive never seen. Its inspired by something or is it yours?
Tleno 8 月 10 日 上午 6:23 
May I suggest some way to contain and willingly summon colonists turned into ghosts, like a Philactery or whatever you call it that triggers upon enemy detection? Kinda like how ghost can be bound to a certain haunted building, imagine creating an actual haunted house for raiders to get spooked at.
Dust 8 月 9 日 上午 11:32 
Deathpalls causing corpses to rise from their graves as ghosts is fun lol.

Sent me into a panic trying to burn all the corpses around my base as quickly as possible.
bluemeep 8 月 9 日 上午 8:31 
I love this interpretation!
camblycreeper 8 月 9 日 上午 6:29 
Ghosts in your blood? You should do Yayo about it!
✶ Fitz001 ✶ 8 月 9 日 上午 12:47 
I love more anomaly content! Thank you Cybranian!
Cybranian  [作者] 8 月 8 日 下午 8:55 
Good idea
Girlfailure 8 月 8 日 下午 7:33 
Any plans on making a research around these, maybe making an implant that makes your pawn harder to see so they're harder to hit?
Matthew VI 8 月 8 日 下午 4:03 
this looks so good! I'll use it with my next colony, thank you and I hope you release more anomalies!
Alpharius 8 月 8 日 上午 10:59 
I cannot wait to resurrect my pawn's entire family at the sight of anything that looks even remotely like it would want to hurt me
this also gives me some HILARIOUS new torture methods
Cybranian  [作者] 8 月 7 日 下午 6:04 
@Latex Santa

Yes you can catch a ghost
Tcgirl8 8 月 7 日 下午 3:39 
g.g.g.gg...GHOST
TurtleShroom 8 月 7 日 上午 11:38 
Genius.
BigGovernment 8 月 7 日 上午 11:04 
Moon is haunted.
HydroFrog64 8 月 7 日 上午 8:24 
There will soon be ghosts in your living room
Latex Santa 8 月 7 日 上午 8:22 
Interesting, thank you.
Will there be a method to contain these things, maybe roleplay the Ghost Busters?