Crystal Project

Crystal Project

The Apothecary
4 条留言
Circe 9 月 30 日 下午 7:09 
Figured out why Big Match isn't clearing after one action - it's not set to. It says "Apply for 1", but whatever the 1 is, it's not strictly one turn or one action. One interval? It's a little unintuitive, and has resulted in weird things like my confused (FFPO) Apothecary hitting my entire team with her axe, which was slightly rude.
Circe 9 月 17 日 下午 3:29 
Me again~

Quite like the class, an AP-based healer makes a good counterpart to the Nomad for alleviating MP resource woes.

Slight issue, though - Big Batch has some very funny interactions with other skillsets, and I don't think it's meant to; being able to Big Batch/Smelling Salts is handy but takes a hefty chunk of AP, but being able to Big Batch a revive from a different powerset doesn't have that limitation. And there's probably some real messed up things you can do combining it with an offense set - an entire Samurai combo hitting every enemy, for example, without being held back by leaning on the very few all-enemy attacks present, or Snipe hitting every enemy... or even Coup de Grace with some setup.

It might then be a good idea to set the Big Batch status to only allow Apothecary commands until it's cleared.

(also, the idea of whipping up a Big Batch of Amputate is hilarious to me, that isn't a balance issue though)
StarKnightAlpha  [作者] 8 月 17 日 上午 3:16 
First Aid is an ability that can only be used outside of combat, made to give Apothecary a way to heal since AP isn't a resource you can use outside of combat.
Circe 8 月 15 日 下午 8:33 
So, I notice my Apothecary has a First Aid ability that she can't use, and it's not in the tree. Is there some prerequisite for it, or was that something that was changed in development and accidentally left in?