RimWorld

RimWorld

Universal Blueprints
85 kommentarer
shane_357 29. sep. kl. 6:38 
Does this come with Tribal blueprints?
白金trigger  [ophavsmand] 28. sep. kl. 19:29 
@Sarelth if you have all the saved pawn's need mod ,you can place it as same pawn ,if you miss mod that should place too,but will have something miss .
Sarelth 28. sep. kl. 14:46 
If I create a Blueprint with Character Editor and a Pawn saved in it. What happens if I paste that buildprint into a different modlist pack that is missing some of the mods?

Trying to find a good way to set-up my starting group with a small base for a playthrough idea.
林宝你是我的天 25. sep. kl. 20:25 
建筑苦手而言是一款十分强大的模组,遗憾的是里面的种类太少了几乎没有选择
三宝 25. sep. kl. 15:49 
奇怪的冲突,二十五号更新后,通用蓝图和自动翻译冲突了,只要带通用蓝图,自动翻译就失效了
白金trigger  [ophavsmand] 20. sep. kl. 1:41 
@章鱼哥 我自己用着一点问题都没有,我不知道你保存啥了。有bug可以发到讨论区
章鱼哥 19. sep. kl. 23:00 
生成导出蓝图后点导入或放置都无效,小部分区域倒是可以,可能因为mod太多吧。此外依赖角色编辑mod,而这个mod无法保持关系和专精mod技能。
相比save map这种专门转移存档的工具,这个mod更适合参考别人的布局和小区域复制
DichangGuan 16. sep. kl. 7:49 
牛!这明明是一个超级实用的功能却一直等到现在才找到一个能用的。两位开发者功德无量。感谢!
痛击我的队友吧 15. sep. kl. 23:23 
伟大无需多言
Trevet 26. aug. kl. 11:49 
我觉得,要是像帝国那样第一个建筑模板下来,会比现在好得多。前提是未来不打算增加大量蓝图
白金trigger  [ophavsmand] 23. aug. kl. 5:53 
@月空 直接用蓝图1.6吧,我这里不会提供翻转功能的,两个mod又不冲突
月空 23. aug. kl. 2:27 
建议出个翻转功能,对称设计的经常需要复制左侧翻转粘贴至右侧
白金trigger  [ophavsmand] 22. aug. kl. 19:48 
不会自己按刷新嘛?
qiuqiu 22. aug. kl. 19:41 
好像你更新了我还是没有新蓝图
白金trigger  [ophavsmand] 22. aug. kl. 16:10 
使用了真正的投影显示逻辑,现在和其他物品不会冲突了,优化了投影碰撞检测逻辑
萧倩华虞 22. aug. kl. 2:17 
打击又重回rimworld了啊
白金trigger  [ophavsmand] 21. aug. kl. 19:02 
史诗级提升了预览和投影的显示效果,修复了原版的矩形被覆盖的问题,移除了几张飞船蓝图的多余地板。修复了工作量为0的建筑被放置蓝图导致无法建造的问题。
预览效果参考了蓝图1.6和新蓝图的代码,受到他们开源精神的感动,我决定也开源我的代码.
不准打鸡 20. aug. kl. 7:48 
那我是不是可以不要Blueprints Forked了啊?
不准打鸡 20. aug. kl. 7:48 
订!
只会白给 19. aug. kl. 3:08 
作者你这mod把原版的矩形给覆盖了?
白金trigger  [ophavsmand] 18. aug. kl. 21:31 
更新了!增加了9*9的八种布局蓝图和一个优化版的链式阵地,删除了过时的旧版链式阵地,
修复了浏览某些蓝图时因为材料计算导致的报错。
现在飞船地板不会放置到其他地板层上了。投影模式下的绿色重叠提示在暂停时也会立刻显示,
白金trigger  [ophavsmand] 18. aug. kl. 5:41 
@Skuhld I update the discard link you can try again https://discord.gg/gXEcy2kcmu
Skuhld 18. aug. kl. 5:19 
Hello, thanks for this very useful mod but would it be possible to update to discord link again please? It says link is broken :(
爱你:steamthumbsup:
zecher 12. aug. kl. 5:22 
感谢大佬感谢大佬
2188911879 11. aug. kl. 1:54 
我使用导出矩形区域功能,在截图选择的时候点第二下框选没反应,看教程视频第二下点完框框应该会消失才对,我这边点第二下,框框没有消失,导出也没有任何反应
白金trigger  [ophavsmand] 10. aug. kl. 21:18 
优化了导入逻辑,现在导入到蓝图浏览器不会删除原文件了。
增加了对蓝图名称的校验,现在不合法的蓝图名称会提示。
增加了俄语翻译
Optimized the import logic; now importing to the blueprint browser will not delete the original files.
Added validation for blueprint names; now invalid blueprint names will prompt a notification.
Added Russian translation.
Schneider 10. aug. kl. 3:31 
分享一个使用时的注意事项:蓝图名称不要带斜杠,否则无法生成文件。本来想截一个1/4开放阵地的蓝图,一直截不下来,搞半天才明白是名称问题。
Terallis 9. aug. kl. 23:08 
I'm unsure how to reproduce certain things, but more just that it comes down to saving a blueprint from one save and then deploying it with dev mode on a new one (or even the same save.) When doing so, it'll work fine in that instance, but saving and then trying to load the save /after/ the building was added, the world has an error window for loading and the save is corrupted.

If I load a save before having done any deploying in dev mode, it's fine, since the parts causing the error isn't there. But yeah. I can try loading one of the corrupt saves to get the error log. Just spams like crazy, something relating to Minifying. Seems like certain things don't build and then the minified version gets stuck or corrupted, maybe. But I'll try to grab something useful with the log. Just going over how it approximately would happen every time.
白金trigger  [ophavsmand] 9. aug. kl. 17:47 
@Alexisrex If you have nicely designed blueprints, you're welcome to share them on Discard; if not, then shut up.
@Turk I update the discard link thank you.
@Terallis Naturally, you can't place buildings from mods that aren't installed. If you have more detailed logs or a way to reproduce this bug, feel free to leave a comment.
@铃兰小姐家的狗 这确实是个bug
铃兰小姐家的狗 9. aug. kl. 8:57 
哦没事了。。终于发现问题是蓝图名字里带*违反文件命名规则导致图片文件无法创建。。
Alexisrex 9. aug. kl. 8:47 
Looking at the blueprints I won't even bother, these are so poorly designed I don't want to change literally every blueprint completely because of people not able to think about functionality
铃兰小姐家的狗 9. aug. kl. 8:44 
我使用导出矩形区域功能,在截图选择的时候点第二下框选没反应,看教程视频第二下点完框框应该会消失才对,我这边点完就卡了一下,框框没有消失,导出也失败了,问下这可能是哪种模组冲突
Turk 9. aug. kl. 8:06 
@白金trigger the Discord link in the Description is no longer valid. https://discord.gg/p3QxwzSC works.
furialrm 9. aug. kl. 7:31 
Whats is discord?
Terallis 9. aug. kl. 7:30 
An issue I've notice across saves and mod packs is that, if using dev mode to fully place a structure from another save, itll initially place fine. Though I notice it doesn't place everything from it. That's not the primary issue, though.

I've actually lost a few save games to a game breaking bug in these cases, where the map fails to load on that save, and the log is flooded with errors related to Minifying. No, its not the Minify everything mod as I don't have that one. It was difficult to grab the full log, though, with how fast it was spamming the error. But to note, using just the projection mode seems fine regardless. Just when using the full placing of the blueprint through dev mode.
且听风雨 9. aug. kl. 2:30 
有没有后期飞船的蓝图
Magian 8. aug. kl. 19:26 
能否加个功能 读取 Alpha Prefabs 的预制体
白金trigger  [ophavsmand] 7. aug. kl. 17:48 
修复了投影旋转错位问题,对投影性能进行了大幅优化,现在放置2000个物块的超大型建筑投影不会卡顿了.加入了6个新的飞船蓝图
demondust6 7. aug. kl. 5:09 
excellent. I'm curious, does this mod get around the Odyssey issue where you have to have a grav engine put down first before you can start making a ship? that was an issue I had with the original forked blueprint mod, and while there is a work around, it would be easier if we could just plop it all down at once and not have to go through extra steps to make it work like the other one.
Eheieh 6. aug. kl. 20:23 
用了一阵子感觉再迭代一下完全可以替代blueprint,目前唯一感觉不太顺畅的地方就是将自己的布局导出成为蓝图再放置的操作有些繁琐,然后就是我个人是需要一些拼接模块形式的蓝图,所以每次都是拉下来一个大的蓝图然后再自己删改,不知道模组本身可不可以做到在放置的时候编辑我要放置的内容删掉一些不需要的家具或者地板之类的
白金trigger  [ophavsmand] 6. aug. kl. 16:54 
@霜之乱舞 要打开投影模式
@Riaru 有道理。等我修完这些bug,就把两个页面合并
能简略一下放置过程就好了, 比如出来提示完全兼容的页面和二级页面 过滤方案 墙体材质 可以一起出来 没必要点两下;
导出也是,我甚至觉得可以 导出的时候直接拉选就保存了,后续可以再去蓝图里面再追加设置名字类型啥的;

然后那些会删除蓝图的操作反而要追加 点击确认提示,老是不小心点到 蓝图就没了 又得重新弄。

我个人用下来提的一点建议:steamthumbsup:
tinke 6. aug. kl. 9:30 
功能丰富好用,:steamthumbsup:
霜之乱舞 6. aug. kl. 9:03 
放置投影没有反应,显示投影已放置,投影模式:未知。但是看不到一点效果,投影设置里面只有删除选项
云吞🐾 6. aug. kl. 4:34 
预制基地,牛批👍
月空 6. aug. kl. 2:03 
建议直接过滤玩家无法建造的物品,比如一系列原生地图的远古建筑
Leonardo 6. aug. kl. 1:14 
...typing this again cuz I missclicked and Steam doesn't even ask if u are sure that u want to delete the comment :P

"TL;DR
If you only want to fast copy and paste, the old one is better. For more stuff, this one is better. By far :P
My advice? just use both."

As a side note, I kept playing with this after typing all that and found no new bugs. Working like a charm. And I'm using both BP Mods.
白金trigger  [ophavsmand] 5. aug. kl. 23:57 
@727439153 全部导出模式就是记录物品的,角色和动物使用人物编辑器导出即可。
@CHACHA#2 因为某些建筑是群友分享的,我还没搬进来。
@Leonardo Thanks for sharing your user experience.
Leonardo 5. aug. kl. 14:59 
6, For stuff u use often, u can set favorites so they appear first. This way u don't even have to bother going through the categories to find them.
7, it already comes with a very nice amount of pre-saved rooms that are actually quite nice. And includes rooms for both ppl with and without the DLCs which is an amazing thing to do.

From the use I've given it, I've only found 2 bugs and they are minor.

1, Carpets. I can't make them and when selecting the first prefab, the bedroom for 16 ppl, the carpets were made.

2, If something is already set, placing the same blueprint on top may trigger a replace order for some of the stuff. Again, with the 16 ppl bedroom, walls, carpets and lamps weren't affected. Beds, dressers, End Tables and doors triggered a replacement order. So have this one in mind when using it. If you are going to put a BP on top of another to put down the stuff u now have research for, check if you need to cancel replacement orders to not waste mats.