Conan Exiles

Conan Exiles

Biome Lighting Adjustments
21 条留言
Dangeki 10 月 23 日 下午 12:23 
This makes the game BEAUTIFUL!!! MUST have thank you!!!!!!!!
MutantArtCat 10 月 18 日 上午 9:24 
I might be able to help you out with editing the map without editing the base file so there will be less problems with compatibility. I don't know if it will work, but Mike/Benito helped me with such a way when I needed to remove certain areas on the map that were overwriting my cave's settings. If you want to try it/check it out, hop into my discord and we can take a look.

https://discord.gg/dAN35SGK
Dedebr 10 月 9 日 下午 7:28 
top:steamthumbsup:
Fluttervi 9 月 27 日 下午 6:13 
Would you make a similar mod for Isle of Siptah?
- I would if I could, Siptah could really use it, but the Siptah assets are not included in the DevKit. There may be a way to if I were more clever. - speak to xevyr, that guy has achieved stuff peeps thought was impossible.
Dread Swoop  [作者] 9 月 27 日 上午 9:12 
@Coltrer I definitely agree, the lighting in those areas kept me living like a desert Bedoiun for quite a long time.

@Aphyxia I haven't tried, but it may be possible. I believe there is a setting in each biome to have fog generated a set distance below the player, so disabling that would probably work. I would need to see how it affects performance and visuals before I incorporate it into the mod, though.
Aphyxia 9 月 23 日 上午 7:53 
Is it possible to remove the white fog that appears when going to high places?
Coltrer 9 月 22 日 上午 8:25 
Thank you a lot for this. I never liked the way the lighting looked like in the northern parts of the map with its yellowish glow/piss filter. In a way this really is a game changer, since it opens up many spots for base building that were previously unsuitable due to the aforementioned lighting.
Dread Swoop  [作者] 9 月 13 日 下午 6:25 
@Racerexia @SALOD780 And thank you both.

I'll likely be starting a new playthrough soon, so that'll give me opportunity to tweak and improve upon the current settings. I may also do some weather tests, though that will take quite some time.
SALOD780 9 月 13 日 下午 1:42 
Finnaly! I had been wanting something like this since 2018. Always avoided the north and swamps due to this washed out colours. now i can enjoy it fully. Thank you for this
Racerexia 8 月 20 日 下午 1:39 
Excellent, thanks for keeping it updated
Dread Swoop  [作者] 8 月 19 日 上午 11:58 
Update 1 has been released.

There are no adjustments, this is merely to keep the mod up-to-date with the latest game version.

Thank you,

Dread Swoop
Dread Swoop  [作者] 8 月 18 日 下午 2:56 
Hello everyone,

There will very likely be a game update tomorrow the 19th. To ensure that everything continues to run smoothly, this mod will also receive an update to accommodate any potential changes to the map file.

I have been tinkering with some adjustments to the lighting for the affected biomes, as well as weather, but those changes will not be present in tomorrow's update.
Magz 8 月 6 日 下午 3:50 
ive favored the mod to look into in the future bc i am creating a new server but am having trouble with mods crashing the server and dont want to add another just yet : 0
KemonoKhal 8 月 3 日 下午 2:56 
thanks for checking that out. well it looks very nice, ill certainly try this when I play vanilla exiled lands:steamthumbsup:
Dread Swoop  [作者] 8 月 3 日 上午 9:08 
@Rowdy-03 Yeah, it's a pain I know, but getting this mod to cooperate is beyond my means at the moment. If anyone can do so, they're certainly welcome to.
Rowdy-03 8 月 3 日 上午 4:10 
I really like the idea and the before/after screen shots. But sounds like this will not be compatible with the grim map. ? dang
Dread Swoop  [作者] 8 月 2 日 下午 1:22 
I just tested the mod with snowhunter's Barachan Isles map and judging from that, this will be incompatible with any mod which extends the map.

Placed before Barachan Isles, the lighting changes to the Highlands and Swamp were undone. Placed after, the lighting changes returned, but I was physically unable to travel very far into the map extension.

Using those map extensions, you might be able to get similar results using a mod like Severe Weather, which apparently has a MCP plugin that can disable post-processing volumes. It would just require a lot more configuration on your end.
Dread Swoop  [作者] 8 月 2 日 下午 1:01 
@KemonoKhal I'm not sure one way or the other, that's something that I would need to check.
KemonoKhal 8 月 2 日 上午 9:23 
so basically this won't be compatible with map add ons/ edits/ extensions such as the Last Frontier or the Lost Lore of the Exiles
Dread Swoop  [作者] 8 月 1 日 下午 3:27 
@Archivist I don't think it makes a difference while playing, it might increase load time by a little bit (all mods do) but I'd need to test that.
The Archivist 8 月 1 日 下午 3:08 
Thank you! Cant wait to check it out. Probably add in the FAQs if it affects performance, which Im guessing it doesnt.