Conan Exiles

Conan Exiles

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Biome Lighting Adjustments
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1.847 MB
8 月 1 日 上午 10:42
8 月 19 日 上午 11:56
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Biome Lighting Adjustments

描述
Hello everyone,

I made this mod to address the lighting in some of the biomes of the Exiled Lands, particularly to remove the sickly white glow of the Swamp / Jungle, as well as whatever is going on with the Green Highlands. As well, I removed the orangey-red filter over Sepermeru and the western oasis.

What the Mod Changes

The sources of the offending atmospheres are post-processing volumes set up over those biomes which govern many different lighting effects. As it turns out, disabling these volumes causes those biomes to revert to the default lighting of 'Desert', which can be seen while along the western Noob River or the central desert region.

Additionally, there are biome-specific settings governed by the dynamic sky, and those for the Highlands and Swamp were also largely changed to reflect the default lighting.

The end result should be a brighter, clearer Highlands and Swamp. And Sepermeru.

Compatibility

Unfortunately, the only way I myself have devised to make these changes are direct edits to the map file (ConanSandbox.umap). Thus, it will have compatibility issues with other mods that affect that file.

Placing this mod before others which affect the map will negate the lighting changes. Placing this after will preserve the lighting changes but will prevent travel beyond the original bounds of the map. Other mods which change the existing territory or simply add dungeons might be okay.

Q + A

* Can this mod be added to or removed from an existing playthrough?
- Yes, as far as I'm aware the mod can be enabled or disabled at will without any issue. Well, I've done that many times and haven't noticed any problems, at least.

* Does this mod affect the weather in those biomes?
- No, weather (as in clear, rainy, thunderstorm, etc.) is unaffected by the mod. It will still be a coinflip as to whether it will rain. The reason why is that there are already a multitude of weather mods which exist on the Workshop. However, if that's something people would want, I could adjust the weather.

* Do the Highland changes affect the Foggy Forest or the Snow Highlands?
- I believe they are affected to a small degree. Those biomes use their own post-processing volumes and sky settings, so they will largely stay the same.

* Can you make changes to (insert biome here)?
- If I think it should be, and I think most other people would appreciate it, sure I would.

* Would you make a similar mod for Isle of Siptah?
- I would if I could, Siptah could really use it, but the Siptah assets are not included in the DevKit. There may be a way to if I were more clever.

Conclusion

Questions, comments, critiques, and complaints are welcome.

Hope you enjoy,


Dread Swoop


Mod ID: 3539687496


Images provided were taken at 4K on Ultra Settings, Medium Effect Quality. Images are generally in clear weather (0 on Weather Severity), usually at 8:30 AM or 4:00 PM in-game.
21 条留言
Dangeki 10 月 23 日 下午 12:23 
This makes the game BEAUTIFUL!!! MUST have thank you!!!!!!!!
MutantArtCat 10 月 18 日 上午 9:24 
I might be able to help you out with editing the map without editing the base file so there will be less problems with compatibility. I don't know if it will work, but Mike/Benito helped me with such a way when I needed to remove certain areas on the map that were overwriting my cave's settings. If you want to try it/check it out, hop into my discord and we can take a look.

https://discord.gg/dAN35SGK
Dedebr 10 月 9 日 下午 7:28 
top:steamthumbsup:
Fluttervi 9 月 27 日 下午 6:13 
Would you make a similar mod for Isle of Siptah?
- I would if I could, Siptah could really use it, but the Siptah assets are not included in the DevKit. There may be a way to if I were more clever. - speak to xevyr, that guy has achieved stuff peeps thought was impossible.
Dread Swoop  [作者] 9 月 27 日 上午 9:12 
@Coltrer I definitely agree, the lighting in those areas kept me living like a desert Bedoiun for quite a long time.

@Aphyxia I haven't tried, but it may be possible. I believe there is a setting in each biome to have fog generated a set distance below the player, so disabling that would probably work. I would need to see how it affects performance and visuals before I incorporate it into the mod, though.
Aphyxia 9 月 23 日 上午 7:53 
Is it possible to remove the white fog that appears when going to high places?
Coltrer 9 月 22 日 上午 8:25 
Thank you a lot for this. I never liked the way the lighting looked like in the northern parts of the map with its yellowish glow/piss filter. In a way this really is a game changer, since it opens up many spots for base building that were previously unsuitable due to the aforementioned lighting.
Dread Swoop  [作者] 9 月 13 日 下午 6:25 
@Racerexia @SALOD780 And thank you both.

I'll likely be starting a new playthrough soon, so that'll give me opportunity to tweak and improve upon the current settings. I may also do some weather tests, though that will take quite some time.
SALOD780 9 月 13 日 下午 1:42 
Finnaly! I had been wanting something like this since 2018. Always avoided the north and swamps due to this washed out colours. now i can enjoy it fully. Thank you for this
Racerexia 8 月 20 日 下午 1:39 
Excellent, thanks for keeping it updated