Rivals of Aether

Rivals of Aether

DM-Morpheus
15 条留言
CAPTAIN COMMANDO  [作者] 10 月 20 日 下午 8:57 
Just put another Unreal map public.
CAPTAIN COMMANDO  [作者] 9 月 22 日 下午 7:37 
Im gonna make an Unreal Gold map. What location would anyone wanna see?
Soundsystem65 8 月 2 日 下午 2:58 
NO FREAKING WAY!!!!!
CAPTAIN COMMANDO  [作者] 8 月 2 日 下午 12:56 
Just put Facing Worlds public.
Rusty Shackleford 8 月 2 日 上午 9:45 
please make more of these, i love ut99
CAPTAIN COMMANDO  [作者] 8 月 1 日 下午 8:16 
The stage is no longer a static image. The ground itself is properly separated from the sky with parallax to make it feel more natural.
CAPTAIN COMMANDO  [作者] 8 月 1 日 下午 6:50 
Just adjusted the stage collision so it should be perfect on both sides now. Originally the left side was a little off.
CAPTAIN COMMANDO  [作者] 8 月 1 日 上午 10:04 
Just put DM-Peak public.
CAPTAIN COMMANDO  [作者] 8 月 1 日 上午 9:38 
Ended up going with DM-Peak because I was able to rip textures from Unreal Ed, make them seamless and use them for animated backgrounds.
CAPTAIN COMMANDO  [作者] 7 月 31 日 下午 7:47 
I believe this may be caused by rivals only taking single strips. It may work if I combine all of the sprites into a single giant strip.

But the universe rotating around on Phobos is a long animation it might not work. I would have to look into using the universe as a scrolling background rather than footage from the game in that case.
CAPTAIN COMMANDO  [作者] 7 月 31 日 下午 7:24 
Can rivals support large spritesheets? I currently have a 448 spritesheet of Phobos to animate it, but can only get it working by naming it strip22.
grimmd4ys 7 月 31 日 下午 6:31 
I have never clicked on a submission so fast, Unreal and UT my beloved

Thank you for your service!
CAPTAIN COMMANDO  [作者] 7 月 31 日 下午 5:31 
Let me know if anyone knows how to possibly make a disorienting moving background.
CAPTAIN COMMANDO  [作者] 7 月 31 日 下午 5:31 
This was the easiest one for now since the background doesn't move in-game + lights in the screenshot stay still.
CAPTAIN COMMANDO  [作者] 7 月 31 日 下午 5:29 
Thought about adding Phobos next. But can't figure out how I would manage to get the same space-rotating effect through sprite sheets.

Also would like to include a map which plays Mechanism 8 to have an arena dedicated to that track. Maybe do fractal? Unfortunately it would be impossible to show the cool real-fractal effect of seeing the map a hundred times when you look down.