Rivals of Aether

Rivals of Aether

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DM-Morpheus
   
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44.967 MB
7 月 31 日 下午 3:21
8 月 1 日 下午 8:23
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DM-Morpheus

在 CAPTAIN COMMANDO 的 1 个合集中
Unreal Tournament 1999
8 件物品
描述
Morpheus from Unreal Tournament 1999 AKA UT99.
FIRST BLOOD!
DOUBLE KILL.
MULTI KILL!
KILLING SPREE!
UN-STOPPABLE...
M-M-MONSTER KILL-KIll-kill....


CONGRATULATIONS. YOU'RE THE WINNER.

This stage is NOT a static image. It has proper parallax.

Legendary Tracks:
Save Me Remastered - Alexander Brandon - Remastered by: Nanotech Studios
Phantom - Michiel van den Bos & Alexander Brandon
Organic - Alexander Brandon

I also have DM-Peak which has an animated background:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3539652822
As well as Facing Worlds now:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3540584150
And finally DM-Hyperblast:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3540812050
15 条留言
CAPTAIN COMMANDO  [作者] 10 月 20 日 下午 8:57 
Just put another Unreal map public.
CAPTAIN COMMANDO  [作者] 9 月 22 日 下午 7:37 
Im gonna make an Unreal Gold map. What location would anyone wanna see?
Soundsystem65 8 月 2 日 下午 2:58 
NO FREAKING WAY!!!!!
CAPTAIN COMMANDO  [作者] 8 月 2 日 下午 12:56 
Just put Facing Worlds public.
Rusty Shackleford 8 月 2 日 上午 9:45 
please make more of these, i love ut99
CAPTAIN COMMANDO  [作者] 8 月 1 日 下午 8:16 
The stage is no longer a static image. The ground itself is properly separated from the sky with parallax to make it feel more natural.
CAPTAIN COMMANDO  [作者] 8 月 1 日 下午 6:50 
Just adjusted the stage collision so it should be perfect on both sides now. Originally the left side was a little off.
CAPTAIN COMMANDO  [作者] 8 月 1 日 上午 10:04 
Just put DM-Peak public.
CAPTAIN COMMANDO  [作者] 8 月 1 日 上午 9:38 
Ended up going with DM-Peak because I was able to rip textures from Unreal Ed, make them seamless and use them for animated backgrounds.
CAPTAIN COMMANDO  [作者] 7 月 31 日 下午 7:47 
I believe this may be caused by rivals only taking single strips. It may work if I combine all of the sprites into a single giant strip.

But the universe rotating around on Phobos is a long animation it might not work. I would have to look into using the universe as a scrolling background rather than footage from the game in that case.