武装突袭3

武装突袭3

[1-9 CO-OP] Invisible lines
8 条留言
George Flash  [作者] 9 月 17 日 上午 6:09 
@Focke_Wurger thanks!
Focke_Wurger 9 月 16 日 下午 7:09 
Well, it doesn't matter. The AI in this mission behaves well. I liked being able to shoot tracers at night. Thanks man.
George Flash  [作者] 9 月 16 日 下午 5:56 
@Focke_Wurger This scenario has not been tested with sog ai.
Focke_Wurger 9 月 16 日 下午 3:51 
I thought I could play it with SOG AI, but I see that it would be the problem.
George Flash  [作者] 9 月 16 日 上午 5:59 
@Focke_Wurger I have never encountered such a thing. Maybe you're using mods for AI behavior.
Focke_Wurger 9 月 15 日 下午 5:44 
Hello. Would you know why the team shoots like crazy even without enemies nearby?
George Flash  [作者] 8 月 17 日 上午 2:09 
@Komodo
Thank you so much for your feedback! I believe that when scouts go on a mission, they should be ready for anything and have anti-tank weapons and mines.
Komodo 8 月 16 日 下午 4:35 
very nice mission, loved the ambient battle and the support of artillery

Feedback:
-The distant battles in the village and helicopter flying around caused frames to drop a lot
-Its better to include in the briefing for the player to take some explosives or anti-tank weapons for one of the objectives

i had fun playing, thank you

9/10