武装突袭3

武装突袭3

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[1-9 CO-OP] Invisible lines
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: Cam Lao Nam
Meta: Dependency
标签: Tag Review
文件大小
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更新日期
3.298 MB
7 月 30 日 上午 6:38
8 月 9 日 上午 12:25
8 项改动说明 ( 查看 )
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[1-9 CO-OP] Invisible lines

在 George Flash 的 1 个合集中
Flash missions
26 件物品
描述
The USMC Orion reconnaissance group is assigned to conduct a patrol and locate the Viet Cong camp. Get ready for a 2-day patrol behind enemy lines. Difficult decisions are waiting for you, ambushes, raids, work with infantry units, interaction with artillery and combat helicopters, mines, traps, enemy caches and much more. There is an armory at the base, choose any weapon from the USMC intelligence arsenal. The crew of the helicopter call sign "Minuteman" will take you to the area of operation, then you will have a foot patrol. If you find a camp, the Trumpeter mortar battery will support you. If possible, combat helicopters will support you.
Good luck to you, Orion!

The mission's storyline is based on real-life operations.
Not been tested with ACE. Use at your own risk.
The mission is originally in Russian. If you see any inaccuracies in the translation, please let me know in the comments. The radio transmissions are made in the manner of the Russian army.
The mission has been released in two languages.
Русская версия

The scenario has been tested many times in single and co-op games. A lot of minor roughness has been detected and fixed. If you notice any errors, please report them in the comments.

In very rare cases, Lifeline can break the game.

The script has a built-in respawn system, which I don't really like, so use it at your discretion.

Map: Cam Lao Nam
Player side: US Marine Corps LRRP
Opponent: Viet Cong/NVA
Type: Deep Recon
Difficulty:Hard
Duration: 60 minutes

Recommended mods for better immersion(optional):

Ai accuracy fix

Animated Smoke Effects

Blastcore Murr Edition

Death and Hit reactions

DISMEMBERMENT+GORE [SP-MP]

Hide Among The Grass - HATG

JSRS SOUNDMOD 2025 Beta - RC3

Pinned Down A Total Combat Immersion Mod

Some Effects Rework: Impacts
8 条留言
George Flash  [作者] 9 月 17 日 上午 6:09 
@Focke_Wurger thanks!
Focke_Wurger 9 月 16 日 下午 7:09 
Well, it doesn't matter. The AI in this mission behaves well. I liked being able to shoot tracers at night. Thanks man.
George Flash  [作者] 9 月 16 日 下午 5:56 
@Focke_Wurger This scenario has not been tested with sog ai.
Focke_Wurger 9 月 16 日 下午 3:51 
I thought I could play it with SOG AI, but I see that it would be the problem.
George Flash  [作者] 9 月 16 日 上午 5:59 
@Focke_Wurger I have never encountered such a thing. Maybe you're using mods for AI behavior.
Focke_Wurger 9 月 15 日 下午 5:44 
Hello. Would you know why the team shoots like crazy even without enemies nearby?
George Flash  [作者] 8 月 17 日 上午 2:09 
@Komodo
Thank you so much for your feedback! I believe that when scouts go on a mission, they should be ready for anything and have anti-tank weapons and mines.
Komodo 8 月 16 日 下午 4:35 
very nice mission, loved the ambient battle and the support of artillery

Feedback:
-The distant battles in the village and helicopter flying around caused frames to drop a lot
-Its better to include in the briefing for the player to take some explosives or anti-tank weapons for one of the objectives

i had fun playing, thank you

9/10