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报告翻译问题






I'm trying to fix this bug, but I won't use the Marienburg Caravan mod you mentioned. Please resubscribe and try again.
You can check your subscription date; you might need to re-subscribe to this mod : )
All of my caravan units are 6 marienburg units and 5 cathayan units and I mean all even if the caravan traits say differently
And I tested why I was crashing in some of my games still as Franz and I discovered on the turn when caravan has arrived it crashes, on turn 8 my Khemri caravan is next to Khemri so in turn 9 I should have the rewards right but it crashes
so I tested it, reloaded turn 8, disbanded the caravan, and i got to turn 9 no crashes, reloaded again didn't disband the caravan and it crashed.
@Subscribed players
Please re-subscribe to this mod to ensure that you are in sync with the updates I have made.
2025/10/12更新内容:
@订阅的玩家
请重新订阅此mod,确保你与我的更新内容一致。
I have already asked the original author, and he said (Malakai) requires (Kislev caravans). After I update it, you can try again and maybe it will work:D
yes :D
I'm trying to fix it, but my computer broke down recently. It was just repaired today and is still under construction...
Your issue is (this is a functional bug)
You need to contact the original author @TWilliam
This is my version, which is different from the original author's version : )
Unique features can attract others to use it: P
And every caravan battle is mixed s*it with enemy army composition of 5 normal units and rest is high tier.
This is absurd and borderline unplayable most of the time.
用这个强制启动
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2927955021
They were not of the same type of trading caravan.
Cathay represents old-world carriage and horse-drawn transportation, while the fleet represents warships and train transportation. One cannot change the route halfway...
So this is a new mod and it will need to wait for the official CA update to version 7.0 before it can be used.
I will create this mod again for the High Elves, the Dark Elves and the Vampire Pirates.
i would like to have the factions that come with this submod to also have caravans
You need to ally with one of the Kislev forces, or capture a capital town along the trade route.
Can you be sure that it was only one of my mods that was activated that caused this?
Or did you use some other identical mods that caused the caravan to display incorrectly?
Let me give you an example:
My caravan includes the caravan mod from the Golden Academy. If you use the caravan mod from the original Golden Academy, there will be problems!
I don't know. You can give it a try; if it doesn't work, we can make a decision then. :)
Since I didn't change the name of this caravan, I merely reorganized the troops assigned to it.
Actually, I wanted to have the dwarves join forces with the troops of other races. So please do not substitute names.
Because if we change the name of the caravan, only the English version will be valid; other languages will not display it.
Outrageous!
I can't seem to figure out why caravan masters do not spawn with the units mentioned in the trait description and are instead replaced by the default composition.
As Karl Franz I receive:
2x Burgher Militia
2x Hellebaardiers
3x Jade Warriors (Halberds)
2x Burgher Archers
2x Jade Warrior Crossbows (Shields)
Take all the time you need and thank you for your work!
We are currently working on the repair, it will take some time:D
I'm not sure because I haven't used this mod. :)
(English)
No, because the two of them do not belong to the same system.
The caravan is restricted to land, while the fleet is for the sea. They are not in the same mod.
You need to come back in one month after the 7.0 version is released.
(English)
Are you by any chance using the Marienburg Caravan mod?
If so, please disable it and try again. This happens because caravan mods built within the official Cathay caravan system are generally compatible with each other. However, if a new mod is created on top of another caravan mod’s custom system, then compatibility issues can occur.
Tested in a seperate campaign save with just this mod and necessary mods, I could recreate the bug there.
But I originally encountered the crash in modlist of 150, and could stop the crash by doing the same thing of disbanding the caravan before the wizard dilemma.
(Chinese)
对不起,我做不到的;我是二创作者,你需要向@TWilliam 询问(请用英语)
Regarding this mod function, you need to @TWilliam
I have logged into the game and it didn't crash. Maybe it was because you used my mod to load an archive from a version earlier than 6.3.
How many mods have you installed?
Are you the cause of the crash due to incompatibility?
Are you sure you've re-subscribed to my mod?