边缘世界 RimWorld

边缘世界 RimWorld

Useful Anicent Junk
18 条留言
Flynt  [作者] 20 小时以前 
Looking at the Ancient Storage Cylinder, they're flavor texted as "An ancient device that looks like it once stored some kind of fluid. Valuable parts are missing, and everything else is degraded to uselessness." I'm not sure what they could be used for as far as storage in basic Rimworld, but I could see them -maybe- being used as a building block for something in the Scrapper style. That though, is out of the scope of this mod. Maybe combine a bunch to make something that holds beer or chem fuel, but those aren't 'tier zero' items.

That said, they're good suggestions, so I appreciate you taking the time to bring 'em up.
Flynt  [作者] 20 小时以前 
So here's the angle I was going for with this mod as far as storage goes:
- Does the flavor text / graphic of this item suggest it has not rotted to uselessness?
- Does it logically feel like something that could protect something it held from rotting?
- Does it add something that isn't just clutter?
- Would it make a good tier zero item?
- Is it something that there aren't tons of in a single map?
- Is it at least somewhat vanilla friendly?

The crates felt like they were rotted beyond salvage and wouldn't be able to protect what they held, or would be 'This holds a single stack', making them clutter. They also tend to be found by the ton on the map, so they're not 'special', where as the shelves felt like an uncommon 'special item'.
VolatileGlitchAviator 10 月 24 日 下午 1:32 
there some sort of weird containers called Ancient Storage Cylinder and uh ancient small crate and ancient spacer crate.
Flynt  [作者] 10 月 23 日 下午 2:51 
I'd idly considered some of the crates; likely would be a good place for me to learn more xml related stuff (Rather than paying someone else to do it like I did for this mod), but it hasn't been something I have wanted to put the effort into vs playing the game. Same goes for some of the chemfuel storage units.

What cylinders are you talking about though? Nothing jumps out at me unless you mean some of the rusted out barrels and such.
VolatileGlitchAviator 10 月 23 日 上午 1:33 
Will this also include the containers for the cylinders and the crates? they seem pretty neat,
Flynt  [作者] 10 月 11 日 下午 3:09 
I don't plan on adding the ancient pod launchers, no. Primary desire of this mod was meant to focus on the early-early game; I tend to play with VFE: Tribal starts with the Tribal story teller that punishes fast research plus Semi-Random Research, so I tend to not have access to any kind of storage or lighting (Aside from campfires and torches) in my playthroughs for the first year or so.

The Pod Launchers were single use but actually usable from the map you find them on, but not something I felt a huge desire to bring back to my base the one time I found them.
bing bong 멍청한 병신 10 月 10 日 下午 8:08 
will this later include the ancient pod launchers ?
Flynt  [作者] 9 月 25 日 上午 12:40 
@Starman With Urns, I know you'll need to claim them then set the actual options of what you want to store in them; by default, they're set to store nothing.

I need to poke at the shelves in my save some, because I've noticed they seem to have stopped working right (I can't claim some of them) and I don't know why. I'm, sadly, not an xml wizard, and with a mod list of 200 some odd mods, I'm bound to have run into some kind of conflict.

Are you seeing a similar issue with Ancient Shelves specifically?
bradson 9 月 24 日 下午 10:29 
@Starman you have to claim buildings for pawns to start hauling to them
Starman 9 月 24 日 下午 6:23 
Unfortunately, for some reason, the mod isn't working correctly. Ancient junk appears as containers, and the container settings are displayed, but pawns don't interact with these containers. There were no errors in the log. All mod requirements are met.
Starman 9 月 24 日 下午 4:55 
Good Job! Thanks!
Flynt  [作者] 8 月 28 日 上午 4:34 
Minor update: I commented out the 'Set the storage to this when the item spawns' configs so that pawns won't walk all the way across the map to drop some berries in an urn when you're at a short term camp site and such; once you pass the early game, this became more annoyance than help.

You may need to manually re-configure any urns you were using. Sorry for the hassle.
DuckGoosebear PrairieDogLover 8 月 1 日 下午 10:56 
Thanks so much!
Flynt  [作者] 8 月 1 日 下午 12:35 
@DuckGoosebear PrairieDogLover
I... I don't think it would. The only Ideology related item this mod impacts are the Ancient Lamps. The Industrial Storage Shelves are from Odyssey, so it shouldn't impact that mod after looking it over.
DuckGoosebear PrairieDogLover 8 月 1 日 下午 12:20 
would this conflict with Adaptive Ideology Storage?
thelaziestopossum 7 月 31 日 下午 12:39 
Sending all the support and positivity, love the mod.
Flynt  [作者] 7 月 29 日 上午 10:43 
Thought I fixed that last night. Spelling is not my strong suit, thank you for catching it.
bradson 7 月 29 日 上午 8:42 
you have a typo in the mod name