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if you havent seen it i recommend Tweaks tutorials
Hi!
I really appreciate your help. Thank you so much for the tips!
If I may ask you a question, how can I best contact you?
Look at the tlr_tailors_expo_back_mlod model
LOD Geometry and component170 and those lying next to it.
For a room to be leak-proof, it must have a sealed roof, your geometry has holes that can also create problems for you.
Also, your Geometry LOD has too many Faces, at a quick glance, I think it can be simplified by about 4 times in each model, without any harm. By simplifying the engine's handling of geometry with your building
In any case, I tried for a long time to figure out the problem of rain and penetrating light in my bunker.
The recommendations I described here helped me set this up for my buildings, it should help you too.
This is usually done for objects that are held in hands or somehow dynamically interacted with. Perhaps this prevents your building logic from working with the surrounding weather.
Standard building parameters
in Geometry LOD:
map=house
class=house
forcenotalpha=1
damage=no
lodnoshadow=1
Hi.
So that the rain does not penetrate into your room.
It should have FACEs with textures on the outside, the normals of which are turned outward. A kind of roof made of textures.
If you have knowledge to the contrary please share.
Thank you for your time and feedback!
No, I did not intend to make it not work with VPP or any other mods. I have simply imported it as static land objects to be able to build in DayZ Editor.
With DayZ we are always on a journey of discovering new things. I'd treat this particular model as a huge object in the first place, and experiment with it to find a compromise between ones own ideas and what DayZ will allow. Best!
The Pavilion3 is now fixed, please update your mod, it should work. Any issues, do let me know :)
I am having issues walking through Pavilion3. It is like there is an invisible wall.
Here is where I am with it so far: https://i.imgur.com/mksX92O.png
Hi Huffy, good to see ya back matey
this is what i came up with today:
https://pandemicz.eu/assets/drugslab.jpg
thaks again for sparking the idea :)
I am under the impression that the issue we are talking about, is not down to skills.
My skills do suck but the other modder who worked on the model, xakuda bless him, has over 10 years of experience in Arma and DayZ modding. If there was something we could do, we would absolutely do it.
Glad you still like the mod. If you find out something please share, I do not normally bite. Hope this is ok.
I sense a passive aggressive attitude so I'll leave it at this. No need to bite the hand that is trying to give you feedback especially after you ask some imput.
The reason for me purchasing this model, spending hours on it, paying someone to finish it off - is because I believe that people may want different things, and for some the model in its original size may be perfect. For others 2/3 times bigger may work. And there may be adventurers like me who increase it 10 times and be prepared to accept the consequences.
In my understanding, this is a voluntary contribution to the DayZ community.
It's ok not to like the mod. Maybe you could make a better version and we use it instead? I would.
Special thanks to xakuda, who kindly checked and fixed geometry for Pavilion 3 - I could not see the issue for the life of me but he found it, so thanks!
When you oversize the model, please do bear in mind that DayZ may not keep it 100% visible at all times. When you move and look around, you may see a panel invisible or a hole section. You move a bit more and you see it again. This is not something I can change but you can, by adjusting the size of your build or your expectations :).
We all are in this boat together :), let's have fun!
It is up to the user to use the model in its original size or accept visual inconsistencies. I have added this information in the description.
Personally, I have no issue with the visuals changing temporarily when you are close to a wall etc., so yes, I am using an oversized model. There are worse glitches in DayZ to worry about. But for some people this can be distracting, therefore not going over the size limit would be a solution, in my understanding.
I hope this helps. If needed contact me and I'll show you any clips or stream it for you.
Pavilion 3 - just checked the geometry, everything looks in order. I'll see what I can do.
@cp, a question for you. The dome is still there, the visuals are disappearing for you. Are you using the model in its original size or have you enlarged it and how big is it now? If you are using the model in its original size or slightly bigger, please email me a link to a video and I'll get to work. Otherwise, if your model is huge, the issue is not with the model but with the size. One thing I would do is reinstall the mod and the other, I'd reduce the size of the model. Hope this helps!
Dome disappears randomly when player is close to it.
Land_tlr_Tailors_Expo_Pavilion3 doorways have invisible walls.