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if you havent seen it i recommend Tweaks tutorials
Hi!
I really appreciate your help. Thank you so much for the tips!
If I may ask you a question, how can I best contact you?
Look at the tlr_tailors_expo_back_mlod model
LOD Geometry and component170 and those lying next to it.
For a room to be leak-proof, it must have a sealed roof, your geometry has holes that can also create problems for you.
Also, your Geometry LOD has too many Faces, at a quick glance, I think it can be simplified by about 4 times in each model, without any harm. By simplifying the engine's handling of geometry with your building
In any case, I tried for a long time to figure out the problem of rain and penetrating light in my bunker.
The recommendations I described here helped me set this up for my buildings, it should help you too.
This is usually done for objects that are held in hands or somehow dynamically interacted with. Perhaps this prevents your building logic from working with the surrounding weather.
Standard building parameters
in Geometry LOD:
map=house
class=house
forcenotalpha=1
damage=no
lodnoshadow=1
Hi.
So that the rain does not penetrate into your room.
It should have FACEs with textures on the outside, the normals of which are turned outward. A kind of roof made of textures.