边缘世界 RimWorld

边缘世界 RimWorld

Even More Linkables Reupload
78 条留言
Bambaryła  [作者] 10 月 21 日 上午 8:44 
@xNyxiee
fakin based innit?
xNyxiee 10 月 21 日 上午 12:47 
Combining this mod, alongside the advanced power generation mod, you can end up with an advanced nuclear reactor pumping out 150,000W.

10/10, love your work.
Vril 10 月 20 日 上午 11:34 
Vice really not fit the rest of the theme of spacer tier components.
Snuggl 10 月 8 日 下午 8:37 
Pretty overpowered mod when you place the generator modules around vanometric power cells. I have a small one from Vanille Furniture Expanded - Power and it usually has only 450 Watt. But with ideal placement of these modules i can make it pump out 2160 watt, possibly even more. The vanilla power cell would probably give 4000-5000, 24/7. D:

That's why i only use the modules for research tables and work tables :)
Bambaryła  [作者] 10 月 3 日 上午 10:28 
ye i tried but it looked bad
Gen_Goldo 10 月 3 日 上午 10:12 
you know i live this mod for aesthetic reasons but it bothers me that i cannot put the vise on top of a table/ workstation.
Yaru 9 月 21 日 上午 3:33 
This mod is good, but very OP and unbalanced. With basic linkables (steel+components) I turned my solar panel output from 1700 to 7225. Insane.
Cyboran 9 月 16 日 上午 12:31 
Correction to my previous comment! I see now that some are indeed rotatable, though I did notice the transformer for power generation wasn't able to be rotated. A couple of the research linkables didn't have rotation sprites on the 1x1 linkables.
Cyboran 9 月 15 日 下午 7:26 
I have very quickly fallen in love with this mod! Just one suggestion that I might have, is that I noticed some of the buildings were not able to be rotated. Would it be possible to add the capability for that?
Bambaryła  [作者] 9 月 14 日 上午 7:28 
the ones you detect with undreground scanner
Vagineer1 9 月 13 日 下午 7:44 
Just wondering but what did you mean by "DO NOT ADD MID-SAVE IF YOU HAVE DEPOSITS ON YOUR MAP"
Do you mean ore deposits or what?
InVinoVeritas 9 月 13 日 下午 2:53 
Thank you for updating this mod, makes my gameplay in Rimworld less grindy.
ddrake4 9 月 13 日 下午 1:46 
I can confirm it works, thanks so much!
Bambaryła  [作者] 9 月 13 日 下午 1:05 
@ddrake4
the patch was there but rimsenal mod changed name so it didnt work -- it's fixd
ddrake4 9 月 13 日 下午 12:28 
Any chance for a Rimsenal patch?
Bambaryła  [作者] 9 月 11 日 上午 11:43 
it's not needed, but i like it personally
Ancalagon 9 月 10 日 下午 5:29 
Is your mod patch still needed? Thanks for all your hard work!

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3150535403
RiqueGaming 9 月 10 日 下午 1:53 
anyone else run into a weird issue where the robot helper's bottom arm's texture cuts off after it reaches 1 tile of height? The top arm is also buried below the base texture
Bambaryła  [作者] 9 月 8 日 上午 11:42 
@Seth'cor citizen, i don't agree

refer to this mod for your range issues steam://openurl/https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2519621745
Seth'cor 9 月 8 日 上午 11:40 
The link distance is really really short. makes it hard to use any of the items, maybe add options to extend this.
Winetoo 8 月 30 日 上午 4:48 
You were right, it works, didnt think of that. Thank you!
Bambaryła  [作者] 8 月 29 日 上午 7:24 
Winetoo 8 月 29 日 上午 4:04 
Good kind sir, thank you for this mod, might i humbly request Eccentric Tech patch integration, for that one doesnt seem to be getting an update?
Bambaryła  [作者] 8 月 27 日 上午 7:02 
huh?
MuChu 8 月 26 日 上午 7:23 
its way too shortt damn made it not that useful:steamsad:
Bambaryła  [作者] 8 月 14 日 上午 1:10 
i have no idea tbh
Restitutor 8 月 13 日 下午 4:06 
@Bambaryla I got rid of my ground scanner, added this mod, then rebuilt the scanner. So far I have not seen any issues (the colonists are able to interact with the existing drills without issues). Could this be a way to add this mod mid game? I am not sure if lack of a scanner on game load = technically no deposits (even if they have been previously detected). Thanks for the mod
Bambaryła  [作者] 8 月 12 日 上午 7:49 
@Neosuduno
that is false, not all power sources are supported. refer to mod decsription for details.
Xalimur 8 月 11 日 上午 11:11 
any chance to patch for Ancot's races mods like Milira and Wolfein etc?
Kayokima 8 月 10 日 下午 9:42 
There is another mod that adds compatibility for VQE The Generator:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3412512275&searchtext=linkables+arc
Neosuduno 8 月 10 日 下午 8:44 
@ Glass Fruit: No, the ARK is not supported, which is odd, since all the other power sources are.
Bambaryła  [作者] 8 月 10 日 上午 11:04 
it's a robot
that assists

question:
is it intention that the robot assists

answer:
yes friend
LZIM 8 月 10 日 上午 9:58 
question

context: Added a robot assistant on 1.6 plus Odyssey DLC, on an outpost inteded to assist some scultpting tables.

Is it intentional that the robot assistant will continue dropping the work left for unfinished items when no pawn is working at the scuplting table? Every time I return to the outpost its flooded with new sculptures because pawns will leave them half finished and the robot assist puts the work left to zero so the pawns returning to the bench can insta complete them? Seems perfectly reasonable since thats what the robot assist is for however it stil does this even when the unfinished sculptures are scattered on the floor due to multiple pawns using the bench.
Bambaryła  [作者] 8 月 10 日 上午 8:02 
probably not
Glass Fruit 8 月 9 日 下午 2:29 
Does the linkables affect the ARC from vanilla quest expanded generator?
Bambaryła  [作者] 8 月 8 日 上午 9:06 
@Veritas ☨
added
Bambaryła  [作者] 8 月 8 日 上午 9:03 
I'll make one tomorrow
Engineer Gaming Part 3 8 月 8 日 上午 6:12 
is there a patch for rim-effect, the only one i can find is 1.4
Veritas ☨ 8 月 5 日 下午 12:24 
Patches for new RH2 workbenches
https://pastebin.com/4DC9imNj
Bambaryła  [作者] 8 月 3 日 上午 11:05 
added them to the thing
ilyvion 8 月 3 日 上午 4:19 
Here are fixed versions of the patches for anyone who wants them: https://gist.github.com/ilyvion/79c276d75d33db8c11ed368165acf50d including the mod author. 😁👍
ilyvion 8 月 3 日 上午 3:59 
This mod has patches for Expanded Materials - Metals, but it's for the old version , not the new version and unfortunately, PatchOperationFindMod('Expanded Materials - Metals') will match both since they have the same name and thus give patching errors if you're using the new version since the buildings' def names changed between the two.
Bambaryła  [作者] 7 月 31 日 上午 4:49 
@Aizuki
Mod description answers your question
Aizuki 7 月 31 日 上午 3:44 
is this mod doesnt effect to nuclear reactor from VFE-Power? i noticed i plant altenator and cooling module but the power it produced doesnt increase
Bambaryła  [作者] 7 月 31 日 上午 2:55 
it's just recompiled, so i won't say that issues are impossible
7 月 31 日 上午 1:15 
did something changed drastically in 1.6? updatedesirespower patch is so bad in terms of performance, don't think i've ever saw that going crazy before 1.6
C+|HanSmith 7 月 29 日 上午 10:57 
@Bambaryla okay, thank you. now i get it.
Bambaryła  [作者] 7 月 29 日 上午 10:50 
i mean the underground deposit searchable with the scanner
C+|HanSmith 7 月 29 日 上午 10:15 
I used the 'ignore search restrictions' feature from the dev mode to find deposits inside the mountains. Do i have to mine all of these to us the mod?
Bambaryła  [作者] 7 月 29 日 上午 5:57 
deposit does not exist until discovered