边缘世界 RimWorld

边缘世界 RimWorld

Visit Settlements
57 条留言
Foxy 9 月 27 日 上午 12:44 
the mod is very good thanks
AllyJamy 9 月 19 日 下午 11:55 
@Nina Goblin If there are performance concerns maybe make it an optional toggle? Thanks for your hard work.
FkYoSht 9 月 19 日 下午 8:58 
Bet. Thanks gang :ily:
Nina Goblin ♥  [作者] 9 月 19 日 下午 3:42 
@FkYoSht Oh shoot! Or use any vehicle from any Vehicle Framework mod because it works again! You can enter the map with a vehicle and bring all your stuff or take whatever you buy (or don't buy :slimetabby:). Shuttles and vehicles, yaaaay!
Nina Goblin ♥  [作者] 9 月 19 日 下午 3:35 
@AllyJamy Isn't that basically what guests already do? Adding more needs would make things more performance heavy. More tick tick ticks! But I guess if more people want that, I'll add it.

@FkYoSht That would include working around Odyssey's whole "Landing the gravship directly at a faction base is a hostile act/raid" thing AND the gravship damaging the tile after it leaves the map, making it unvisitable. Those are more make Odyssey less meanie changes than Visit Settlement involved. But you can pretty much already drop directly in with a shuttle!

@xuelin Gotta be more specific than that bud. But trading items in settlements worked fine in testing, as well as changing the traded items via settings!
xuelin 9 月 19 日 上午 10:57 
Is the item being traded too fixed.:steambored:
FkYoSht 9 月 16 日 下午 3:30 
Question: In the future, would it be possible to include Gravships to this fantastic mod? It would be sick if I could land directly next to a faction settlement and trade.:Gifting:
AllyJamy 9 月 12 日 上午 6:38 
Is it possible so that faction inhabitants behave more like guests? Right now they just wander around the centre of their town and occasionally engage a raider or mad animal. Only have 3 basic needs. Some don't use the beds available to them either. Great mod. Makes nomading much more enjoyable.
Nina Goblin ♥  [作者] 9 月 6 日 下午 7:31 
@Smash Phil Okay magic man, one of your updates fixed it. Hooray and thank you!!! I'm updating the compatibility section!
Smash Phil 9 月 6 日 下午 5:57 
Are there any steps required in order to reproduce the issue? Seems to work just fine. I remember testing this awhile back and got some exceptions when entering, but that seems to no longer be the case.
Nina Goblin ♥  [作者] 9 月 6 日 下午 3:05 
@Smash Phil Thank you, I love you
Smash Phil 9 月 6 日 下午 3:04 
@Nina I'm looking into it now, the bug report wasn't ignored I just haven't had time to get to fixing incompatibilities until now.
Michael Jackson 9 月 5 日 下午 3:54 
Is there a similar mod? I want to be a nomad ( '-' *)
Nina Goblin ♥  [作者] 9 月 5 日 上午 1:54 
@ThaLordBalor I hate you, I've been stuck in my car for 3 hours and now the vehicle framework compatibility is all I can think about.

Thanks to you, I have to look at it again when I get out of this silly little goblin trap or it'll drive me crazy!! I HAVE TO FIX IT! AAAAHHH!!! I HATE CARS I HATE THEM!!! AAAAAAHH!

(I don't actually hate you ThaLordBalor)
ThaLordBalor 9 月 4 日 下午 10:02 
Has there been any workaround found or anymore information on if there will ever be compatibility with Vehicle Framework? Im doing a 40k style modpack and I would love to roll into a colony with several massive super tanks lol
Proxy 8 月 12 日 上午 10:48 
I remember you can take items when leaving the settlement by reform caravan.
Nina Goblin ♥  [作者] 8 月 12 日 上午 10:02 
@Anarcho-Beerdrinker

It looks like this mod more or less does the same things as this one! I think it's vehicle framework compatible, but it might be a little more performance heavy as he mentioned.
Anarcho-Beerdrinker 8 月 12 日 上午 12:45 
calling out Vehicle Framework right now for not responding, I miss my vehicles D:
watertank 8 月 10 日 下午 6:41 
does this work with passenger shuttles introduced in odyseey?
LioTheManlyBadAssHero 8 月 10 日 上午 7:30 
Fr im sorry as heck that VVE/Vehicle Framework aint working right w it
Nina Goblin ♥  [作者] 8 月 9 日 下午 3:15 
@thesoupiest Yes!

@тетеря, блин No!
тетеря, блин 8 月 9 日 下午 2:23 
reuse «Real Ruins» blueprints 🙏 tons of custom bases mady by hands of real people.
thesoupiest 8 月 9 日 下午 2:18 
So we can visit settlements as long as we don't do it via vehicle?
RutraNickers 8 月 8 日 下午 4:37 
@Marmot it's written in the description
Marmot 8 月 8 日 上午 11:22 
quick question, why is this marked as incompatible with vehicle framework?
󠀡󠀡 8 月 7 日 下午 10:37 
oof my bad i did miss read it lol
Nina Goblin ♥  [作者] 8 月 7 日 下午 10:26 
You're mixing up Vanilla Base Generation Expanded with Vehicle Framework silly billy. Reread the compatibility section!
󠀡󠀡 8 月 7 日 下午 6:56 
question about Vanilla Base Generation Expanded not working
i have alway installed every VE mod yeh i know im crazy for it and used this mod for a long time and never have notice any issues with VBGE what exactly is the issue with these to mods? should i be concerned lol
Nina Goblin ♥  [作者] 8 月 6 日 上午 7:20 
@doeulas No error log, so I don't know what needs fixing! :slimehappy:
doeulas 8 月 5 日 下午 2:34 
Probably an issue with Odyssey since I've removed it and now it is working
doeulas 8 月 5 日 下午 2:16 
I just can't visit another settlements, no matter what I do, there is just no option to do it (Mods + Odyssey)
Crazed Ninja Hillbilly 8 月 4 日 上午 10:47 
Gotcha, a strange spiral of bugs lol. Vehicles in general need tons of bugfixes for new interactions every major update, glad you are trying things on your end! hopefully framework devs get to it eventually.
Nina Goblin ♥  [作者] 8 月 4 日 上午 7:25 
@Crazed Ninja Hillbilly I'm rewriting my reply again because I'm a stupid goblin

Leaving the map open after you leave is a huge performance cost. That's a whole other map being simulated while you're playing! Holy cow! Entering and leaving the map WITHOUT vehicle framework works fine anyway.

The SPECIFIC issue with compatibility is Vehicle Framework checking for a lead vehicle in the vehicle caravan when entering a map, saying there isn't one when there is. I managed a small patch that "ignored" that check. It allowed entering and leaving a settlement with a vehicle just fine, but obviously that sort of solution spiraled into more errors.

I wrote another check for both regular caravan entry AND vehicle caravan entry, so map entry would load based on which it was using. The same lead vehicle bug occurred.

Vehicle Framework's making lots of bug fixes! I think they'll worry about compatibility stuff later. Nice suggestion! Thank you!
Crazed Ninja Hillbilly 8 月 3 日 下午 12:11 
Just thought-balling, i could be 100% wrong, but could the incompatibility with vehicle framework be due to how entering and leaving map tiles was changed with the 1.6 core update? I think mainly for grav ship launching mechanics destroying the tile unless planting a grav anchor.

Would doing something like applying code from anchors or something along the lines that forces the map to remain after leaving? I think vehicle framework isnt reacting properly with 1.6 mechanics, thinking you are leaving in a manned vehicle being akin to launching a grav ship, destroying the tile you are leaving from.
Nina Goblin ♥  [作者] 8 月 3 日 上午 11:01 
@NoctisTheBogWitch Check the compatibility section please! Regular caravans work of course, it's vehicle caravans specifically that do not and will not :(
NoctisTheBogWitch 8 月 3 日 上午 10:09 
Do the caravans work now that the warning is removed???
ToasterKolin 8 月 2 日 下午 1:18 
Sad that Vehicle Framework hasn't tried to assist in getting this mod compatible.
sylentline 7 月 31 日 下午 11:13 
can i visit with mmy gravship?
Тамара Шаринган 7 月 31 日 下午 2:24 
you've saved so many mods. im soooo grateful :steamthumbsup::steamthumbsup:
SghHanzMullerSW 7 月 31 日 上午 1:01 
take your time whit the vehicle framework fix you are doing a great work
тетеря, блин 7 月 30 日 上午 2:06 
it would be mindblowingly good if it could be possible to use blueprints from Real Ruins – bases made by real players. and maybe RimQuest – to get quest from those who live there.
LordBeef21 7 月 29 日 下午 2:17 
Nina you're cool
Nina Goblin ♥  [作者] 7 月 29 日 上午 2:29 
@Guineatown20806 Regular Caravan is fine. 1.6 you can enter with vehicles but you can't leave and the settlement will be "destroyed". There's a vehicle framework update coming this weekend, so hopefully it will fix by then.
Guineatown20806 7 月 29 日 上午 2:10 
If I don't visit a settlement with a vehicle, just by Caravan does it still break? I remeber having the know issue on 1.5 as well. It deleted the animals of the Caravan when reforming ad also the vehicle when entering the settlement.
Nina Goblin ♥  [作者] 7 月 29 日 上午 1:55 
@Solo Extreme It's best to start on a fresh save with most mod updates, especially from one version to another.

@恰似宛然一笑生花 Thank you for your translations! You're the best!
Pink Floyd: DarkSyde of the Phil 7 月 28 日 下午 5:27 
Using a passenger shuttle from Odyssey seems to cause the same bug as you mentioned with Vehicle Framework, hopefully that helps narrow down the cause. Thanks for the good work :)
恰似宛然一笑生花 7 月 28 日 下午 4:31 
@Nina Goblin ♥ See u again! I've translated it into Chinese and published it on the workshop. Thank you! :dslike:
Solo Extremo 7 月 28 日 下午 3:16 
wait, cant visit towns kekw. new game requiried or... what im missing
SAUCE__GODD 7 月 28 日 上午 7:10 
FUUUCK, well you tried
Nina Goblin ♥  [作者] 7 月 28 日 上午 6:31 
@Lord_Diegro Thanks, I narrowed it down to just that! Hopefully they can fix it.

@SAUCE__GODD No. It was too tricky for me to figure out the new orbit stuff but I tried, sorry :(