边缘世界 RimWorld

边缘世界 RimWorld

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Visit Settlements
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Mod, 1.6
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444.049 KB
7 月 27 日 上午 8:49
9 月 6 日 下午 8:05
5 项改动说明 ( 查看 )

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Visit Settlements

描述
This is an update of alt4s mod:


Allows caravans to visit friendly settlements.



Have you ever wondered why you have to attack a settlement just to pay them an in-person visit? Do you dream of living a semi-nomadic lifestyle traveling from settlement to settlement? Do you just want to stop by a friendly settlement once in a while on a long trip? Well look no further!

This mod adds the ability to directly enter settlements without having to attack them. Not only that, you can also interact with these settlements, rent rooms and trade supplies with them.



  • Enter settlements without attacking them using a gizmo.
  • Reform caravans from the settlement in the world view.
  • Penalties for theft, encroaching, mining and vandalism on settlement property.
  • A dedicated settlement interaction menu where you can rent beds for a set number of days and trade various supplies with them.
  • Raid events and food drops for settlers so they don't starve.
  • A highly configurable settings menu where you can adjust almost every aspect of this mod.



Q: How do I enter settlements/How do I exit settlements?
A: Buttons!



Q: How do I interact with the settlement?
A: Right click on any friendly pawn in the settlement. There should appear a dedicated menu if you don't have settlement interaction disabled.

Q: How do I stop friendlies from stealing my food?
A: Put them in a stockpile inside their base!

Q: How can I prevent my items mixing up with settlement items when reforming a caravan?
A: Put them in your colonists' inventories before reforming.

Q: Can I attack them when entering peacefully?
A: Sure!

Q: Why are tribals receiving food in drop pods?
A: It's totally just their gods blessing them.

Q: Q: Performance?
A: Mostly negligible (from my testing)



Q: Can I translate this?
A: Of course! There's a dedicated languages folder.

Q: I have a bug report!
A: You can post it in the dedicated discussion! Make sure to provide logs and give a run down of what happened before the bug occurred.



This mod is compatible with:

Likely compatible with most other mods, including custom factions. Some mods (like RimCities) use a different gizmo for entering a map. The gizmo this mod adds will not overwrite it. It might still show up in the available gizmos, however it won't cause any issues.




As with any mod there is a risk, however should be safe to add mid-save, inadvisable to remove mid-safe, however if you really need to make sure you're not in a settlement.

Note: if you're getting errors on map load and if you were in a settlement before the migration update and didn't have a chance to migrate use https://github.com/alt44s/Visit-Settlements-Migration-Build (or search up "Visit-Settlements-Migration-Build" on GitHub if the link gets deleted)



  • When using this with Vehicle Framework, entering a settlement in a helicopter or similar vehicle, reforming and trying to launch the caravan with animals will cause the caravan to split and leave any animals behind.
  • Entering a settlement has a chance of spawning you in a cave formation, so be aware of that when entering with aerial vehicles.
  • When reloading into a previous save where you were in a settlement, you might get a "Base Destroyed" notification. The current workaround is to reload the same save again, which prevents the defeated check from triggering.

Integrated Translations:
  • Spanish - Ferchu
  • French - petit slimy

Github Source[github.com]


Please report any bugs, but note that as I don't actively mod, I may not be able to address them all.

(Original Creator's Ko-fi)
[ko-fi.com]

This work is licensed under CC BY 4.0[creativecommons.org]
热门讨论 查看全部(3)
10
8 月 9 日 下午 8:13
Getting a solid 0.4-0.6 harmony patch, am I doing something wrong?
Birdinmotion
0
7 月 29 日 上午 2:03
置顶: Post Bugs Here
Nina Goblin ♥
57 条留言
Foxy 9 月 27 日 上午 12:44 
the mod is very good thanks
AllyJamy 9 月 19 日 下午 11:55 
@Nina Goblin If there are performance concerns maybe make it an optional toggle? Thanks for your hard work.
FkYoSht 9 月 19 日 下午 8:58 
Bet. Thanks gang :ily:
Nina Goblin ♥  [作者] 9 月 19 日 下午 3:42 
@FkYoSht Oh shoot! Or use any vehicle from any Vehicle Framework mod because it works again! You can enter the map with a vehicle and bring all your stuff or take whatever you buy (or don't buy :slimetabby:). Shuttles and vehicles, yaaaay!
Nina Goblin ♥  [作者] 9 月 19 日 下午 3:35 
@AllyJamy Isn't that basically what guests already do? Adding more needs would make things more performance heavy. More tick tick ticks! But I guess if more people want that, I'll add it.

@FkYoSht That would include working around Odyssey's whole "Landing the gravship directly at a faction base is a hostile act/raid" thing AND the gravship damaging the tile after it leaves the map, making it unvisitable. Those are more make Odyssey less meanie changes than Visit Settlement involved. But you can pretty much already drop directly in with a shuttle!

@xuelin Gotta be more specific than that bud. But trading items in settlements worked fine in testing, as well as changing the traded items via settings!
xuelin 9 月 19 日 上午 10:57 
Is the item being traded too fixed.:steambored:
FkYoSht 9 月 16 日 下午 3:30 
Question: In the future, would it be possible to include Gravships to this fantastic mod? It would be sick if I could land directly next to a faction settlement and trade.:Gifting:
AllyJamy 9 月 12 日 上午 6:38 
Is it possible so that faction inhabitants behave more like guests? Right now they just wander around the centre of their town and occasionally engage a raider or mad animal. Only have 3 basic needs. Some don't use the beds available to them either. Great mod. Makes nomading much more enjoyable.
Nina Goblin ♥  [作者] 9 月 6 日 下午 7:31 
@Smash Phil Okay magic man, one of your updates fixed it. Hooray and thank you!!! I'm updating the compatibility section!
Smash Phil 9 月 6 日 下午 5:57 
Are there any steps required in order to reproduce the issue? Seems to work just fine. I remember testing this awhile back and got some exceptions when entering, but that seems to no longer be the case.