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报告翻译问题






also a lot of bugs of immortality lol
One of my slaves (may be that matters?) fell behind the group when returning home after fighting with forest fire. Then a raid spawned around him: 20+ enemies. He lost all his limbs and the head, got 7000% bleeding and heroically didn't die after that. No vehicles involved (despite mod was installed), no caravans, no modded clothes or armor equipped or so. Ideology is the only DLC installed. Quite cool story though and I set up a memory day in my Ideology for that guy.
Simple fix: Skip the pawn if they have a null relations tracker.
IL Offset is at 019D, or pawn.relations.DirectRelations in the for loop for PawnsFinder.AllMapsCaravans...
Hope that helps
Also idea for future: would be really cool if pawns 'get used' to the items they use/wear for a long time. As it feels totally random for now. Like, I own this excellent sniper rifle for a few years and I killed 69 raiders with it, but, hey, the good 'charge lance' in the storage shines so brightly and nobody used it for a few months already - my precious!
My rifle is my best friend. It is my life. I must master it as I master my life.
Without me, my rifle is useless. Without my rifle, I am useless.
https://gist.github.com/HugsLibRecordKeeper/d57ce6c3968ccd5a17e9dd552a60fb0f
I love to make bedrooms or cabins for my pawns and it would be cool if they all had their own dressers that only allowed their owned apparel. I currently use the storage setting so only owned items can be stored, but it could be anyone's owned item, not a specific pawns.
Awesome mod overall though, I use it a lot in helping tidy my base up.
I got red errors upon booting my old save up with it activated the first time but have since had zero issues. It's a great mod that suits my needs perfectly. Sincerely, thank you!
Pawn 1 owns that item for 5 years yet does not claim it
Pawn 1 gets downed and drops said item
Pawn 2 carries the item to stockpile and claims it for themselves
Do you guys just claim stuff for pawns manually? Because I honestly wouldn't even remember I have this mod if not for the fact that Pawn 1 now cant equip said item and it kinda blows lol
@Sithgrim: Yes, adding will cause problems.
@biolumin': Yes. There must be some kind of mod incompatibility when that happens. I have never seen it running my modlist of some 200-250 mods (or during my tests with different modlist setups).
Does this mod add a strange mood inspiration to the game? I'm trying to figure out where it came from and I only have so many mods it could be.
Also, I assume you didn't add the mod mid-save, because that could cause all kinds of wonkiness.
@Church.exe: Yeah, good point! On the top of my head, I'd say 'tainted' gear is not forbidden to inherit. But I will have to look it up to be certain.
@Philmon: It might. We'll see!
@Lefandoc: Indeed it doesn't!
It makes sense that people might be a bit against looting a raider's corpse for underwear, but I feel like inheriting a mythril viking helmet from your great grandfather who fell in glorious combat defending the nursery might be a bit of a different story.
Broadly speaking I'd probably just say that 'possessed' gear shouldn't be tainted (since presumably it's considered an important thing to that pawn, ergo it makes sense that other pawns might see keeping it as sentimental rather than grave robbery) but tbh I'm not sure there is a perfect answer here.
@Meravas: I don't know about that. That kind of ownership shenanigans have happened to folks adding the mod mid-save, otherwise it's hard to know. Could be mod incompatibilities or some other crap going on. The item may have been bugged as well? Sorry, it's really hard to know from over here.