边缘世界 RimWorld

边缘世界 RimWorld

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Possessions Plus
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Mod, 1.6
文件大小
发表于
更新日期
1.264 MB
7 月 27 日 上午 5:19
8 月 11 日 上午 5:30
7 项改动说明 ( 查看 )

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Possessions Plus

在 Side1iner 的 1 个合集中
Side1iners 'Plus' Series
8 件物品
描述
Possessions Plus
Possessions Plus lets pawns take true ownership of their gear. Weapons, armor and other apparel can now be claimed, protected, gifted, or inherited.

Items display ownership, enforce exclusivity, and carry emotional and social consequences. Memorialize fallen pawns with their treasured equipment, and defend personal lockers powered by untouchable glittertech.

Make every item matter! To both you and your colonists.

Disclaimer: the mod is working well, but it won't be perfect yet
Under the hood, there is a lot of stuff going on with this mod. I've been working on it for some time now, and I have decided to publish it in its current state. There will be issues and shenanigans going on, I'm sure of it. A lot of what the mod does have more and more impact on your colony the longer you play. Because of this I simply need more players playing with it to be able to polish and finish it.

If you choose to subscribe and try it out, I will be happy and appreciate you! Even more so if you help me polish it by reporting weird things you see or have suggestions to make it better.

After some reports coming in - I don't think it's a good idea adding this mod mid-save. Some things will get wonky in a bad way.

Mod content at a glance
  • Item ownership: your pawns own their own stuff. Only them can use it, and they'll be happy from having their own stuff.

  • Item inheritance: when a pawn dies, the people dear to her will inherit her things. See that legendary charge rifle pass through your colony; writing the history of it in blood along the way.

  • Claiming and naming: choose if you want your colonists to crave and claim items. If they really like an item they can choose to name it, letting the item have a legacy of its own.

  • Utility or story generator: You can choose to use this mod mostly as utility (making your colony a little more tidy) or have it be part of generating the story of your colony. Use the mod settings to your liking.

  • Personal storage: two versions of personal containers only the pawn can take items from (except for hauling). Good way to keep track of owned stuff.

  • Thoughts and mood modifiers: Your colonists will be happy to own their things. Or sad if they lose them. They get triumphant or jealous depending on the side they end up on during inheritance and claiming.

Suggestions, discussions and feature previews in Discord
[discord.gg]

Technical stuff
Mod settings
You can tailor the mod to your liking, using the mod settings.

Compatibility
I think it should be compatible with most other mods. Most of what this mod does is built from the ground up using custom code and systems. Modded items should work. Put this mod late in order, to be sure it will pick up on all defs etc, I guess.

There seems to be an incompatibility with some Vanilla Extended stuff, making pawns not die properly. From a comment:

"Similar comment, pawns not dying. I've noticed it is specifically pawns that can't drop their armor such as mercenaries from VFE."

Performance
I've built it with performance in mind from the start. Sometimes, I choose performance over instant updating a window in-game, as an example. The processing required for keeping track of items, claims, populating windows etc is made in a way it shouldn't be much of an impact.

Adding or removing from ongoing saves
Adding: It's not a good idea. Many items already in your game will cause problems most likely. If you do try, be prepared for some wonkiness at best and bricking of your save at worse. If you try: backup your save file just in case!

Removing: Not a good idea, as always. But if you feel fancy - try it and let me know!

FAQ - will update continually
  • See owned items: In the bottom-right corner where the overlay buttons etc are, you can find a 'box' icon. Clicking it will open the "Owned and named" window.

  • When is an item considered owned by the colony?: When it's in colony storage. Stockpile zone, shelf, container etc.

  • What are the requirements for pawns to make claims?: The item has to be 'Good' or better in terms of quality. It also must have a value of above 500.

    To make a claim for a weapon the pawn needs to have a relevant skill of 8 or higher.

热门讨论 查看全部(1)
11
11 月 23 日 下午 11:46
Bug reports (post full error/link to log)
Side1iner
289 条留言
mayonez 12 月 11 日 下午 9:01 
when i try to assign any item to someone, it says "can't assign non-colony items/items that don't belong to you" but i crafted them! what do you mean?! is the steel for my swords patented?!
HydroFrog64 12 月 9 日 下午 12:51 
Also getting an immortality bug with this mod :(
Oozy 12 月 6 日 上午 2:35 
Omg after days of trying to figure out what mod was causing my pawn to not be draftable (only happens to that one pawn) I narrowed it down to this mod, sorry but this mod is too buggy for me to keep on
Folder Door 12 月 2 日 下午 6:59 
godamn this mod broke my game
John Chivalry 11 月 30 日 下午 6:38 
I safely removed this so far, it had a conflict with VFE-pirates, a prefix-postfix item thing.
oompityloomp 11 月 29 日 上午 11:04 
This is awesome, wish we could do the same thing with land
Panthercat64 11 月 24 日 下午 5:58 
Alright, tip for everyone, if you remove this mod USE MID-SAVE SAVER . Use It!![/b]
Otherwise you might get this: https://imgur.com/4FZmWTI
Panthercat64 11 月 23 日 下午 11:45 
Yeah hitting the immorality bug too. Will post in bugs discussion
GULÉ🏠 11 月 16 日 上午 3:22 
I'm getting spam messages using rimsec rimsecurity bots
https://gist.github.com/HugsLibRecordKeeper/9a2032658ec4cd263d303399e1939171
Bitterholz 10 月 19 日 上午 1:43 
Will this cause my pawns to litter their rooms with socks?