边缘世界 RimWorld

边缘世界 RimWorld

Intimacy - Gender Works
223 条留言
Reprogrammed Automaton 10 月 21 日 下午 6:40 
Huh, I missed that thanks so much.
turkler  [作者] 10 月 21 日 下午 6:08 
@Reprogrammed Automaton there's a mod called the ''Gender-bender patch'' that implements that, actually
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3577795118
Reprogrammed Automaton 10 月 21 日 下午 5:53 
Would it be a lot of work to offer support for this mod?

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3350774891

The duplicates do genderswap, but they spawn with the wrong bits for said swap.
turkler  [作者] 10 月 20 日 下午 1:56 
I can't @ your username but I briefly thought about that as well, but what would they even pass on? all of their genes, including cosmetic stuff, are xenogenes
child assault services 10 月 20 日 上午 10:46 
i feel like charmweavers should get primary genome gene, can that get added?
turkler  [作者] 10 月 19 日 上午 11:25 
@TheBronzeWarrior I do plan to eventually add archotech variants but I don't want them to be just 'bionic but +whatever fertility boost' so those plans are on hold until I can think of good gimmicks for those
turkler  [作者] 10 月 19 日 上午 11:24 
Small content update today!
Changelog:

- Added the 'primary genome' gene. Carriers of this gene will pass on all of their endogenes if their partner does not also have the gene. Integrations for VRE - Highmate are included, of course.
Sera 10 月 15 日 下午 8:15 
@TheBronzeWarrior
as much as i would love that to my knowledge only bionic and organic ones exsist.
TheBronzeWarrior 10 月 14 日 下午 9:38 
are there archotech variants. this is very important information.
Sera 10 月 12 日 下午 7:15 
@Dynoh uh... it does? You can put male bits on a female even both on 1.
Dynoh 10 月 11 日 下午 5:50 
can you add a futa update please:steammocking:
turkler  [作者] 10 月 11 日 上午 12:15 
@Jingo1010 I'll see what I can do
Jingo1010 10 月 11 日 上午 12:14 
Can you provide a threshold or option to set the probability of generating castration?
turkler  [作者] 10 月 7 日 下午 4:24 
@Riki_I. yeah but keep in mind that you're on your own if things don't work. I'm obviously not going to support old, outdated versions
Riki_I. 10 月 7 日 下午 2:13 
can mods made for 1.6 in theory be run on 1.5?
turkler  [作者] 10 月 7 日 下午 12:31 
@gunns22 the reproductives are stored on pawns as fake, hidden hediffs. can confirm from experience characters editor's system for adding/removing hediffs works just fine
gunns22 10 月 7 日 上午 11:21 
Heya. Could I please request compatibility with Pawn-editing mods like Pawn Editor and Character Editor? I'm using Character Editor to try and make a Deltarune-themed playthrough, and Pawn creation's already hit a hitch: Genital assignment seems to be completely random. After some finagling to make custom Xenotypes for Noelle and Susie, I lucked out and got a Gestor Susie, but Noelle is a Phallor and Kris is still an Aphrodor. A little help?
turkler  [作者] 10 月 5 日 下午 11:55 
I just pushed a small update to Steam, bionic reproductives now counteract the effects of age on fertility. Enjoy!
Uncle Greekmilk's Final Legacy 10 月 5 日 上午 4:17 
Was hoping for an omegaverse-esque mod like this for forever. Thank youuuu so much for sharing!! <3<3<3
[TZD] ПЛОТНАЯ СТРУЯ 10 月 4 日 上午 11:54 
when sprites?
turkler  [作者] 10 月 3 日 下午 10:23 
small update today. nothing new I'm afraid, I just made some tweaks to make sure everything works fine without the ideology dlc
CritiKat 9 月 29 日 下午 8:42 
Love this mod!
SingularKat 9 月 26 日 上午 8:21 
Thank you very much for making this mod! Before I found it, I had even resorted to the Forbidden Mod to have representation within my colonies. Second I found this, sent those mods straight to the bin.

Living the yuri fantasies of my dreams :kenalove:
turkler  [作者] 9 月 24 日 上午 9:09 
@Vespi it does yeah
Vespi 9 月 24 日 上午 9:00 
I've been looking for something to replace the Herm Gene mod for a while, time to see if it works with Gendered Genes.
NoOne_ReaVen 9 月 24 日 上午 4:09 
Okay here we go.... Femboy and Futa supremacy... im not sorry
turkler  [作者] 9 月 22 日 上午 7:20 
@Eugénie the new body types from big and small are patched to work with this mod, yeah
Eugénie 9 月 22 日 上午 5:27 
big and small?
Penis Warlock 9 月 22 日 上午 3:02 
I implore you to slowly re-read "I find gestor female and phallor male to be medicalized woke language that erases man and woman." and when you find the part of the sentence that provides evidence against the 'erasure' you may then begin the 'common sense' part of the conversation in the space game the mod is for where Baseliners (not humans, TW: 'medicalized' race) are genetically modified into numerous different species in its lore.
turkler  [作者] 9 月 20 日 上午 6:50 
@DeluvianSenecca ''old school woke vibe'' hell yeah :VSnake: we were woke before it was cool
DeluvianSenecca 9 月 19 日 上午 3:38 
phallor male sounds insanely woke. if you dont like woke gender bending and „gestor females” or „gestor males” then dont subsribe to this mod. its that old school cringy woke vibe
KurtHussein 9 月 18 日 上午 9:52 
Sorry nvm saw the discussion solving this problem
KurtHussein 9 月 18 日 上午 9:43 
Would love to see a nice health tab integration! Because reproductive organs visually are located at spine :stoneshardunholy:
turkler  [作者] 9 月 17 日 上午 1:24 
@overgrown palico I am what you would call a dummy idiot. should be fixed now, thanks for the report!
this update also brings integrated implants integration
overgrown palico 9 月 16 日 下午 1:48 
Found the issue. You forgot to delete the pigskin compatibility assembly from the main assembly folder after copy pasting it into another folder with loadfolders restrictions. So it's always being loaded regardless of loadfoldes restriction.
overgrown palico 9 月 15 日 下午 7:19 
huh, I'm getting a new red error on startup related to VRE pigskins... except that I don't even have that mod downloaded. I see that there was a recent update regarding pigskins here? Could that be the fault?
Sera 9 月 15 日 下午 6:13 
@Psyckosama
xenotype should work default. if you mear HAR check compatability matters disscussion
Sera 9 月 15 日 下午 6:11 
@Zero Tachikoma
useing an ovum yes. but they can't just lovin themselves. At least from what i have found.
Zero Tachikoma 9 月 13 日 下午 8:25 
Are aphrodors capable of self-cloning?
Psyckosama 9 月 11 日 下午 3:02 
any chance of compatibility patches for other xenotypes as well?
Crazzlo 9 月 10 日 下午 1:25 
I have a question regarding compatibility with a certain mod that is very infamous. Could this work at all, with the forbidden mod? The one on Loverslab.
Snekenjoyer6 9 月 8 日 上午 11:07 
Y'know, i feel like this should cause WAY more pain whenever the reproductives gets damaged or destroyed
Sera 9 月 5 日 下午 3:33 
Not sure if this is intended but if you have a pawn that can regrow missing parts and for whatever reason they lose the bits they don't grow back. i assume it's because they could have male or female and might not know what to regrow but why wouldn't it default to regrow base sex?
turkler  [作者] 9 月 4 日 上午 9:50 
@lpoxb pawns only get assigned reproductive parts at pawn generation so any pawn generated so far will miss reproductives
this can technically be fixed with character editor by just adding the reproductive hediffs and those will automatically plugged into the system, problem is that you have to do this for *every* pawn, including all world pawns, if you wan things to work right
lpoxb 9 月 3 日 下午 11:42 
What are the problems when you installed it in mid save? Can it be fixed with dev mod or character edit?
turkler  [作者] 8 月 30 日 下午 1:55 
@Fuu not only are you wrong but doing so would obliterate any ongoing save
Fuu 8 月 29 日 上午 7:20 
@turkler thanks for checking it out. I think the errors are because Reproductives are placed under corePart/parts/Pelvis, which in the core game for some reason belongs to the group Torso, forcing these to default to being covered by shirts etc. If you instead placed Reproductives one level up, under the corePart/Torso, and then assigned the group Legs, you might be able to do everything you need without all the extra code. Something like:

<xpath>Defs/BodyDef[defName="Human"]/corePart/li[def="Torso"]</xpath>

I might be wrong but it could save you time and maintenance in the future.
turkler  [作者] 8 月 28 日 下午 9:18 
Small update today.
Changelog:

- Reproductives apparel coverage has been redirected to prefer apparel that cover the pelvis/legs instead. There's some code stuff behind the scenes making this work so let me know if this breaks anything.
turkler  [作者] 8 月 28 日 下午 8:59 
@Fuu your suggested change causes a bunch of errors like:
Config error in Empire_Fighter_Trooper: required apparel can't be worn together (Apparel_FlakVest, Apparel_FlakPants)
and also breaks pawn apparel generation
turkler  [作者] 8 月 28 日 下午 8:51 
@Fuu I already have an autopatcher that adds reproductives coverage to all apparel covering the pelvis but I'll take a look
@Tyrant there's already a different mod that allows you add gendered versions of any gene to xenotypes and that should work with gender works
@Rubus all the text used in this mod are exposed as translateable strings so you could change them by suppliyng your own english strings