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https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3577795118
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3350774891
The duplicates do genderswap, but they spawn with the wrong bits for said swap.
Changelog:
- Added the 'primary genome' gene. Carriers of this gene will pass on all of their endogenes if their partner does not also have the gene. Integrations for VRE - Highmate are included, of course.
as much as i would love that to my knowledge only bionic and organic ones exsist.
Living the yuri fantasies of my dreams
this update also brings integrated implants integration
xenotype should work default. if you mear HAR check compatability matters disscussion
useing an ovum yes. but they can't just lovin themselves. At least from what i have found.
this can technically be fixed with character editor by just adding the reproductive hediffs and those will automatically plugged into the system, problem is that you have to do this for *every* pawn, including all world pawns, if you wan things to work right
<xpath>Defs/BodyDef[defName="Human"]/corePart/li[def="Torso"]</xpath>
I might be wrong but it could save you time and maintenance in the future.
Changelog:
- Reproductives apparel coverage has been redirected to prefer apparel that cover the pelvis/legs instead. There's some code stuff behind the scenes making this work so let me know if this breaks anything.
Config error in Empire_Fighter_Trooper: required apparel can't be worn together (Apparel_FlakVest, Apparel_FlakPants)
and also breaks pawn apparel generation
@Tyrant there's already a different mod that allows you add gendered versions of any gene to xenotypes and that should work with gender works
@Rubus all the text used in this mod are exposed as translateable strings so you could change them by suppliyng your own english strings