The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Dogma Brimstone
46 条留言
DogeTOM 9 月 3 日 下午 3:45 
Is this mod fixed for the mouse control?
DogeTOM 8 月 21 日 下午 3:13 
Why the hell is this in devil deals i just saw.......
DogeTOM 8 月 19 日 上午 2:51 
this item is not fixed and yet you can still hear the brimstone sound and also the dogma laser sound is cut off by the brimstone sound i cant use mouse with this item...
DogeTOM 8 月 5 日 上午 2:34 
will this mod get fixed i still cannot use it
condryx 7 月 31 日 下午 6:54 
Gives an error
DogeTOM 7 月 31 日 上午 7:29 
NEW error: "MC_ENTITY_TAKE_DMG" from "DogmaBrimstone_Complete" failed: ...a brimstone_3532705384/scripts/items/dogma_brimstone.lua: 673: bad return type (boolean, or table expected, got number)
DogeTOM 7 月 30 日 下午 2:07 
nvm the only thing i didnt get is 50% dmg up and it doesnt work with mouse control either thats the only issue
DogeTOM 7 月 30 日 下午 2:06 
i also dont got no 50% dmg up or -33 fire rate
DogeTOM 7 月 30 日 下午 2:05 
and u can still hear the brimstone sfx when you release the laser i tested it with the keyboard
DogeTOM 7 月 30 日 下午 2:04 
im a freaking mouse player
DogeTOM 7 月 30 日 下午 2:04 
bro i cant use the item
DogeTOM 7 月 30 日 下午 2:03 
it does not work great
DogeTOM 7 月 30 日 下午 1:59 
nice hopefully the issues are gone
»Hasira« 🥃🪴  [作者] 7 月 30 日 下午 1:55 
yep
DogeTOM 7 月 30 日 上午 10:41 
is the update up?
JSG 7 月 28 日 上午 8:50 
Probably because you know more about your game engine than about the isaac api....also, progress is meaningless and nonlinear when it comes to development, so its a terrible way of meassuring it, you will make lots of progress on the first half of dev and it will innevitably slow down towards the end. All this without mentioning the countless obvious factors you are ignoring to make such a claim, the fact that on a mod your are building on top of a game and in game dev you are building THE game, which requires a lot more parts.
»Hasira« 🥃🪴  [作者] 7 月 28 日 上午 8:34 
and it's true, I did more progress doing my game than on mod in same amount of time
JSG 7 月 28 日 上午 7:45 
The api does suck, but thats a pretty dumb statement, ngl, lol.
»Hasira« 🥃🪴  [作者] 7 月 27 日 下午 12:37 
btw, making games is easiest than modding with this ♥♥♥♥♥♥♥ api
»Hasira« 🥃🪴  [作者] 7 月 27 日 下午 12:30 
As I already mentioned below, surely I am not
JSG 7 月 27 日 下午 12:26 
Again, no, you are not the first one, I do not have an entire database of every instance were custom lasers were used in a mod but Trisagion is the one that comes to mind, it was even integrated into the game...it adds an item that uses lasers.
»Hasira« 🥃🪴  [作者] 7 月 27 日 下午 12:13 
I mean, surly not of trying, but I do not saw any not resprite 99% of workshop are only resprites
JSG 7 月 27 日 下午 12:08 
No offense, but thousands of people have been modding this game, using the api, for almost a decade now...so I think its safe to assume that you are not the first one to change the sprite of a laser and add homming to it.
»Hasira« 🥃🪴  [作者] 7 月 27 日 下午 12:00 
btw doing custom homing laser is almost inpossible, make me wrong but I'm first person who did something working like this way?
JSG 7 月 27 日 上午 11:39 
It is pretty incredile that the vanill api does not have a callback for when you pickup an item, I can give you that, lol.
Thats why it's the very first callback we added to repentogon, heh.
DogeTOM 7 月 27 日 上午 11:06 
yea the modding API is ♥♥♥♥♥♥♥ it literally needs to be redone because you add a random mod the entire game goes down
»Hasira« 🥃🪴  [作者] 7 月 27 日 上午 10:13 
this api succ btw
»Hasira« 🥃🪴  [作者] 7 月 27 日 上午 10:05 
working on an update
JSG 7 月 27 日 上午 9:18 
ModCallbacks.MC_POST_PICKUP_UPDATE does not do what you think it does, thats the issue. It runs on EntityPickup updates, it has nothing to do with the player picking up an item.
I'd recommend checking the docs on info of what the callbacks you use actually do instead of going by their name alone, they can be confusing sometimes.
DogeTOM 7 月 27 日 上午 8:56 
oh ok my fault
»Hasira« 🥃🪴  [作者] 7 月 27 日 上午 8:56 
it's not, I will update it when I will done it
DogeTOM 7 月 27 日 上午 8:55 
i stil lget the error i think the mod isnt updated
DogeTOM 7 月 27 日 上午 8:53 
ok but does it work for mouse
»Hasira« 🥃🪴  [作者] 7 月 27 日 上午 8:49 
fixed brimstone and dogma brimstone synergy, now it's working together and no more replacing brimstone laser itself without item
DogeTOM 7 月 27 日 上午 8:12 
ok
»Hasira« 🥃🪴  [作者] 7 月 27 日 上午 7:39 
will also try to upgrade homing effect to not use angle but modify endpoint of laser
DogeTOM 7 月 27 日 上午 7:33 
thank you
»Hasira« 🥃🪴  [作者] 7 月 27 日 上午 7:26 
will look into that, it was working for me, so idk what happend there
DogeTOM 7 月 27 日 上午 5:54 
bonus it does not even work with the mouse controls....i am no keyboard Player
DogeTOM 7 月 27 日 上午 5:51 
and it even changes the brimstone laser..
DogeTOM 7 月 27 日 上午 5:49 
this item is broken does not even work i get no stats i also see no chargebar AND it changes the regular brimstone texture to the one from this mod
DogeTOM 7 月 27 日 上午 5:45 
thi s item doesnt work i got it and nothing happens tf
DogeTOM 7 月 27 日 上午 5:44 
hi i got a error: "MC_POST_PICKUP_UPDATE" from "DogmaBrimstone_Complete" failed: ...a brimstone_3532705384/scripts/items/dogma_brimstone.lua:246: attempt to index a nil value (local 'player')
Stack Traceback:
...a brimstone_3532705384/scripts/items/dogma_brimstone.lua:246: in function at line 243
DogeTOM 7 月 24 日 上午 10:23 
YESSSS THANK YOU
»Hasira« 🥃🪴  [作者] 7 月 24 日 上午 3:12 
nope
DogeTOM 7 月 24 日 上午 3:07 
not a resprite right?