边缘世界 RimWorld

边缘世界 RimWorld

(Redundant) Slower World Tick Rate
21 条留言
HotdogMoisturiser 8 月 24 日 上午 12:02 
Causes the pawns to be stuck idle
Arky 8 月 12 日 上午 5:30 
Btw, I don't think the mod is doing anything at the moment mjeiouws. You should remove the if (__instance.IsSlave) because a world object is not a slave. If not, essentially it would always return null and do nothing.
Arky 8 月 12 日 上午 5:25 
People asked me to leave a comment here on discord. Sorry if I didn't warn you mjeiouws on the description. But this has been an option on the original mod since july 20. Just go into options > experimental > world objects. There is also an option for thing objects.
⚡ÆLP⚡ 8 月 11 日 下午 12:11 
safe to add mid game?
mjeiouws  [作者] 8 月 2 日 上午 11:18 
This mod is purely a slight tweak to 1.6's new mechanics - in general, it's safe to assume that unless explicitly mentioned, performance mods don't carry well between versions.
Smxrez 8 月 2 日 上午 11:10 
@Snuggl
1.4 in the big 2025 :steammocking:
Snuggl 8 月 2 日 上午 7:51 
Any idea if this works on 1.4? Or does it use 1.5 or 1.6 mechanics?
雾梦 7 月 30 日 下午 9:31 
非常好mod,点数拿去
]TPG[ Dagger 7 月 27 日 下午 7:06 
Netted me 30 additional TPS. Thank you
mjeiouws  [作者] 7 月 25 日 上午 9:38 
To clarify, the default update interval is multiplied by the number in the settings. It's 15 to start. Same behavior as SPTR, unless something funky's up.

As far as I know, there shouldn't be any overlap: SPTR deals with pawns, this mod is just a slight rewrite for map objects, like faction settlements, events, sites, whatnot. Maybe there is an overlap, and it conveniently and accidentally performs a double multiplication on world pawns (i don't think it does, but i can hope). All I know is that it works good and I run both, which makes me happy. :)

The way the code is currently, even if Arky adds an option to optimize worldobject ticks, which is what this mod does, it shouldn't break anything outright - just modify it twice.
Tavão ⍢ 7 月 24 日 下午 5:57 
is this a function from the slower pawn tick rate mod that you cut from there and made this to only have this function or this is an extension for that mod?
LordBeef21 7 月 24 日 下午 5:53 
Is this any different from enabling the experimental options in Slower Pawn Tick Rate?
medical emergency #SaveTF2 7 月 24 日 下午 2:37 
is this compatible with slower pawn tick rate?
EnderMelody 7 月 24 日 下午 1:49 
what are the values changed from/to? would be nice to have in the description
remi 7 月 24 日 上午 9:22 
Been using it for a few hours as a mid-game addition and I've experienced no issues.
BHZRD_guy2 7 月 24 日 上午 8:05 
is this safe to add midgame?
mjeiouws  [作者] 7 月 24 日 上午 6:54 
Happy to know it helps! No clue why the game checks so often, just that it was one of the things Rocketman and Performance Fish helped with in 1.5.

Given it only changes the interval on 1.6's new TickInterval method, this patch probably shouldn't do anything funny, like with Arky's mod.
The Flesh 7 月 24 日 上午 3:20 
This just improves my performance by 3 times... no joke
Natangry 7 月 23 日 下午 2:28 
Out of curiosity, do you know why/what the game checking for worldobjects so often?
Natangry 7 月 23 日 下午 2:20 
This made such a noticeable difference on my heavily modded game! Thanks!
turkler 7 月 23 日 上午 7:28 
does this have any (potential) impacts on how stuff on the world map functions?