边缘世界 RimWorld

边缘世界 RimWorld

Flooring Floors
159 条留言
NoxEternis 11 月 1 日 上午 7:47 
Well.. my mountains are gone and most of my deep drill deposits are now carpets. Feels bad
gicago 10 月 31 日 下午 4:27 
So... after a bit of trial and error I managed to find a workaround for the issue with underground resources (at least to remove all the "underground carpets")

1. Make a backup of the save
2. Edit the save file in notepad++ or some other program
3. Find this <deepResourceGrid>
4. Empty the grid by replacing the whole <deepResourceGrid> </deepResourceGrid> block with this

<deepResourceGrid>
<defGridDeflate></defGridDeflate>
<countGridDeflate></countGridDeflate>
</deepResourceGrid>

5. Load the save
6. Click on ground penetrating scanner or deep drill to reveal resources (there should be none)

Next thing ground penetrating scanner finds something it will be a regular resource (no more underground carpets).

Also tried with dev tools to insta find things and all resources can be found in the ground.

I hope this helps someone to save his save and continue with the current map.

Once again, thanks for all the wonderful floors.
Scav  [作者] 10 月 31 日 上午 7:17 
@gicago
Unfortunately, there is no fix for that other than starting a new save file or using dev tools depending on the severity of your issues (by replacing affected terrain, walls, etc.).
The newly added floors are causing hash collisions. You can try Mid-Save-Saver Continued if you are experiencing save-breaking issues.
Otherwise you'll have to download an older version of this mod.

Reposting the link (you can also find it in the Change Notes):
https://mega.nz/file/L85DSb4K#lNkQ7ESgTWmzJg3hAWi4DJ59a3JnL2E2hZXF3czSGsE
gicago 10 月 31 日 上午 6:35 
any way to fix those hash collisions with an update to the mod or we just need to stick to the older version linked a couple of comments below?
ferny 10 月 30 日 下午 1:00 
It's just a hash collision, not your fault dev
Ms. Succubus 10 月 30 日 上午 11:55 
Mistake on my end. Sorry about that. The old version is in fact working.

I failed to load the proper save file.
Scav  [作者] 10 月 30 日 上午 11:40 
@Ms. Succubus
If you didn't save the game after the mod update, unsubscribed from it, and downloaded the previous version, it shouldn't break your save file. Are you using Terraform Rimworld, by any chance?
Ms. Succubus 10 月 30 日 上午 11:26 
Even the old version linked in comments is breaking the save file. Mountains went missing, patches of dirt and soil became green carpet.
Scav  [作者] 10 月 30 日 上午 11:12 
@tcreopargh
I would suggest just sticking with the previous version if the update is causing "save breaking" issues that can't be easily fixed with the dev tools.
You can update it after finishing your current playthrough if you want the new features.

I'm sorry for the problems this update has caused.
tcreopargh 10 月 30 日 上午 10:23 
Mid-Save saver doesn't seem to work for me. Enabled hash fix, rollback to old version, save game, update to new version, nope, deep ores still become funny bricks and the entire mountain disappears
Scav  [作者] 10 月 30 日 上午 5:46 
If anyone is dealing with the unexpected terrain replacement issue triggered by this update, you can try Mid-Save-Saver Continued:

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3261311100
Scav  [作者] 10 月 30 日 上午 4:26 
@Zairya
I feel like adding even more braided rotations/variations will make the menus even more cluttered (and at this point, it seems that any new additions may result in unexpected replacement of the existing terrain) :,)
Sadly, terrain tiles cannot be rotated.

I'm working on a certain mod that may be used to enhance the floors similar to braided tiles, but it will take some time before it's done (nothing crazy, just a small decor).
Scav  [作者] 10 月 30 日 上午 3:38 
If you are having major issues with the most recent update, you can download a previous version here:
https://mega.nz/file/L85DSb4K#lNkQ7ESgTWmzJg3hAWi4DJ59a3JnL2E2hZXF3czSGsE
Badger! 10 月 30 日 上午 12:28 
It seems like underground plasteel, salt and some other things mine by drills became Asper Carpet (Dark Mauve)
꧁Graphite꧂ 10 月 29 日 下午 10:53 
love this mod, but iv had a few issues with some floors being replaced with others. i dont have better architect menu or any mod to sort flooring, maybe an issue with id's?

if it helps diagnose, this recent update with the floors has changed my Granite Bridges to Sapphire Random R M Tile.
(sapphire from psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=2000801414)

my Slate Bridges have also changed to Pure Carpet (Marine)

keep up the good work :luv:
Zairya 10 月 29 日 下午 10:50 
Hello Scav,

my wooly carpet (pastel orange) became rhodonite random length M tiles *rofl*
The new carpets look interesting. Sadly I already used oak diamond floors for my ballroom and gallery. I will try them out next run for sure!

Btw, could you add a single-side braided H/V tile? I used them to make the wy towards my throne but the double trim looks a bit off. I don't know if you can make floor tiles rotate.

And your fish scale tile is my favourite for my town squares <3
Scav  [作者] 10 月 29 日 下午 4:17 
I've even loaded up my 450 modlist to check for any potential issues from this update, and I haven't encountered any. So, I'm not sure why some people are experiencing crashes, other than the possibility that the mod didn't update properly due to Steam Workshop shenanigans.
Scav  [作者] 10 月 29 日 下午 3:07 
@ComCommie
I've managed to replicate this issue and it occurs when you are sorting your floors in the custom floor menu. Switching back to default sorting fixes it.
Issue occurs even without my mod, so it's on Better Architect Menu side.
Sanakara 10 月 29 日 下午 2:39 
so wonderful tiles! must have mod! but just I could build them all with stone. It is a pity to avoid those steel tiles most the time cause the steel is really needed on other more important things.
Scav  [作者] 10 月 29 日 下午 2:35 
@Bada
Probably through pastebin or discussion thread.
Could be caused by Steam Workshop not updating the mod properly. You can try to unsubscribe, manually delete the mod folder and resubscribe.
IWantSomeCornXx 10 月 29 日 下午 2:17 
lol the update changed a bunch of my underground resources to carpet blueprints
Bada 10 月 29 日 下午 1:35 
I’ve no idea what went wrong, but since the latest update of this mod it crashes on loading. How can I provide you a log?
Scav  [作者] 10 月 29 日 上午 11:31 
@gicago
I'm trying to make sure that no floors get replaced with the new ones after the update, but if your floors are made out of non-vanilla materials, unfortunately this may happen (I'm still not sure what causes this, to be honest).

Additionally, for anyone affected, if this update replaced some valuable and expensive floors for inferior ones, you can use the dev commands to replace the terrain. Apologies for the inconvenience.
gicago 10 月 29 日 上午 11:09 
Also, I think regular marble tiles got replaced with some crosshatch tiles, I am unsure, I use a large variety of your floors so I dont know what was there but the newly generated tiles have no beauty bonus so they are easier to spot.
gicago 10 月 29 日 上午 10:49 
Just wanted to report a minor inconvenience after the mod update.

Diamond pattern wooden floor that was placed in rooms changed to some stone slab floor or something resulting in undignified throne room.

Removed that floor and placed diamond pattern wooden floor without issues.

Like I said, nothing important but maybe helps you to see for some floor ID or something.

Thank you for the mods and flooooooooooors <3
Scav  [作者] 10 月 29 日 上午 9:45 
@Shmorty
If you can provide me with an error log, otherwise I'm not sure why would it break.
Workshop is also known for causing issues when updating mods. You could try to unsubscribe, manually delete the mod folder and then resubscribe.

@ComCommie
Is it happening only with my floors? Does the issue persist when you disable Flooring Floors?
GULÉ🏠 10 月 29 日 上午 9:33 
I ❤️this mod so much.
ComCommie 10 月 29 日 上午 7:28 
I do have all the right materials, just for some reason in the various tabs for stone types it all only shows up as limestone
Shmorty 10 月 29 日 上午 6:30 
I've been playing with a friend multiplayer modded and after this update it wasn't working untill we got rid of this mod. I hope you will have time to fix it, we love the floors :(
Scav  [作者] 10 月 29 日 上午 4:42 
• Currently I don't have the time to actually play the game and check how balanced the floors are. If you think any of them are unbalanced or that I've messed up with the stats, then let me know.
Scav  [作者] 10 月 29 日 上午 4:42 
Notes:
• I was contemplating whether to add a textured version of some stone flooring or not, so I've added only the Stone Textured Slabs for now.
• Precious flooring is a spontaneous experiment. I was trying out new things, and came up with this idea of beautiful and very expensive floorings that can serve as a resource sink of sorts (and a way to showcase your wealth). There is only 1 flooring for now, but I may add more in the future. Or maybe not, as there are already plenty of floorings.
• I'm not satisfied with how Spatium and Locus metal tiles look and considering remaking them in the future.
• I might do some adjustments to the wood textures in the future.
• I'm considering renaming Rough tiles to damaged, cracked, crude or similar. Or leaving them as is, not sure.
• I have more ideas for carpets and stone flooring, but I'm not sure if I should add more, as there are already a ton of them.
Scav  [作者] 10 月 29 日 上午 4:37 
• Adjusted the color of gold and silver metal floors. Now they are much brighter.
• Adjusted the stats of floors made out of nanites from the HYE Nanotech Overpower mod to be more OP as intended, added wood, metal and precious floors and moved in to their own separate dropdown groups.
• Nerfed the cost of floors made out of jade to make them more affordable.
• Nerfed the cost of floors made out of rare gems from the Gemstones mod to make them more affordable.
• Modified the patch for Fortification - Industrial to also work with the standalone concrete version (big thanks to GonDragon).
• Added support for Epoch - Pottery (big thanks to GonDragon).
• Added support for Ceramics (Continued) / Ceramics VEF (1.6 Fork).

If you have any issues or suggestions, please let me know.
Scav  [作者] 10 月 29 日 上午 4:37 
Sorry for the late update, irl things got in the way and I had to delay it.

v1.6 changelog:
• Added 20 carpets (small set turned in to a big one, oops).
• Added 13 new stone floors (1 new style, 4 rough, 4 mixed, 4 rough+mixed variations, 1 textured).
• Added 1 new precious floor (expensive floor made out of precious metals and stones).
• Added settings via XML Extensions. Now you can group or ungroup certain floorings with this mod.
• Moved some stone floors under the same group (dropdown menu) to reduce clutter. Can be ungrouped via XML Extensions.
• Shortened labels of all Rough and Mixed Tiles to R and M respectfully.
• Renamed Grid Mosaic Tiles and Tiny Grid Mosaic Tiles in to Grid M Tiles and Tiny Grid M Tiles.
• Fixed some typos.
• Fixed some metal floors (certain textures were skewed for some reason).
• Remade digital tiles, should look sharper now (upscaled version was unaffected).
Scav  [作者] 10 月 28 日 上午 10:41 
@ComCommie
Are you saying that flooring made of other materials isn't appearing?
Better Architect Menu displays only the floorings made from the materials you have. If you only have limestone bricks and no other materials, it will only show limestone floorings.
ComCommie 10 月 28 日 上午 10:29 
For some reason when I'm using "Better Architect Menu" I can only select limestone as a possible floor. This is fixed by disabling the custom flooring menu but this also makes the menu incredibly cluttered again.
Scav  [作者] 10 月 27 日 上午 5:47 
@leifc
The patch was already made on their side, Expanded Woodworking 2 is compatible with Flooring Floors.
leifc 10 月 27 日 上午 5:31 
Expanded Woodworking 2 is out and seems to be the go-to replacement for Expanded Woodworking (Continued). Any chance this is an easy patch to build from the EW patch you already have?
Scav  [作者] 10 月 27 日 上午 1:42 
@WillowTheWisp
There are fine floors made out of wood, stone and metal (metal tiles were specifically made with a gravship in mind). You can try things out and see what works for you.
WillowTheWisp 10 月 26 日 下午 1:12 
I don't suppose any of these floors would work for a gravship and count as fine flooring? Trying to figure out how to make a royal live in space without them going insane.
Scav  [作者] 10 月 25 日 上午 8:37 
@Ano
Also forgot to mention, Rebuild: Doors and Corners has some rustic walls that I've used for one of my preview screenshots if you are interested.
Scav  [作者] 10 月 25 日 上午 4:50 
@Ano
I had some ideas, maybe in the future if I'll have time for it.

@GonDragon
Hi, I'll check them out, thank you!

@Kake Royale
Sorry for the late reply, it seems like the patch was already made by the time I noticed :,)
Ano 10 月 23 日 上午 2:04 
Hey, can I suggest you do something similar with walls as well, you're the only dev that did ruined floors and it's very good to use them for neolithic or rustic playstyles
GonDragon 10 月 15 日 上午 7:13 
Hey! I made a patch for Epoch - Pottery [gist.github.com] and modified the patch of Fortification - Industrial [gist.github.com] to also work with the standalone concrete version (I separated the stony tiles in their own operation, that checks for the FT_BlocksConcrete def, instead of for the mod name). I leave them in the links in case you want to incorporate them into the mod.
Kake Royale 10 月 12 日 下午 9:42 
hey, sorry if there's been requests for this already but there's a updated/revived version of Expanded Woodworking by a seperate modder - Expanded Woodworking 2 by Qomradequeer
that isn't supported by the mod.
apologies again
(I can provide the link if asked, just iirc steam is fickle about links?)
Balthazad 10 月 4 日 上午 3:32 
well i would've suggested 4pP, just as the normal bricks, but 8 might be worth a testplay too x)

for comparison, by the time i got 500 jade on a very chillaxed "build up first"-colony, i've had 500-1500 of some different low tier gems, 0 of any "rare" gems. smoothed floor plates from another mod cost 10 and it seems costly but kinda okayish for the huge prettyness, so, yea, 4-8, maybe rather 8, would seem fine i think. :)
Scav  [作者] 9 月 28 日 上午 3:38 
@Balthazad
How much do you think they should cost? I've never used the Gemstones mod, so I'm open to any adjustments that are needed.

Glad to hear that my suggestion was helpful :)
Balthazad 9 月 27 日 下午 9:52 
hi scav! :)
any chance you could bring urself to a little cost-adjustment? i'm using the Gemstones mod, but despite it throwing 1k of some gems onto me, the gems ain't enough to make floors out of them, due to the floors costing 20pP (all gemstones are "jades" so to say) instead of the 4pP that they cost bricks.

[JF] Geometric Floors was a great hint, i love those carpets, dye turns the options into thousands! thx :D
Narcessa 9 月 27 日 下午 5:59 
Ah makes sense. Sure that would be great, thanks!
Scav  [作者] 9 月 27 日 上午 11:59 
@Narcessa
I personally never used this mod. I just checked what type of terrain it adds and the type of material it requires (all terrain requires nanobots). If needed, I can add wood and metal floors too in the next update.
Narcessa 9 月 27 日 上午 11:16 
Sounds good. Is it possible to also add integration with the wood tiles as well? Nanostone should be compatible, or at the very least, the nanobots. Unless you want some nano*wood* to fit thematically, I can discuss with the modder.