安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
How much do you think they should cost? I've never used the Gemstones mod, so I'm open to any adjustments that are needed.
Glad to hear that my suggestion was helpful :)
any chance you could bring urself to a little cost-adjustment? i'm using the Gemstones mod, but despite it throwing 1k of some gems onto me, the gems ain't enough to make floors out of them, due to the floors costing 20pP (all gemstones are "jades" so to say) instead of the 4pP that they cost bricks.
[JF] Geometric Floors was a great hint, i love those carpets, dye turns the options into thousands! thx :D
I personally never used this mod. I just checked what type of terrain it adds and the type of material it requires (all terrain requires nanobots). If needed, I can add wood and metal floors too in the next update.
Damn, thanks for reporting it, will be fixed.
That typo appears also in most of the mod patch versions of the same floor.
I forgot to check the stats, will fix that in the next patch.
Are you referring to Ceramics (Continued)?
If so, I could see what I can do at some point.
• Since Better Architect Menu mod now exists, I probably won't bother with decluttering and rearranging some things anymore. This also means that I may add even more flooring without worrying about clutter.
I strongly advise you to use Better Architect Menu along with my mod.
• Unfortunately, since terrain can't be masked (or I couldn't find a solution), I would have to make a TON of colored textures for gilded, bloody, or mossy floors, which I'm not too eager to do. Maybe it could be a separate mod, but that's not a priority right now. I will think about it at some point.
• I didn't plan to make carpets, but now I'm considering making a small set. Won't happen any time soon, though. I would like to focus on other projects for now.
• Fish Scale, Ribbon and Circular tiles have been renamed in to paving.
• Standardized the naming scheme of floorings.
• Changed the looks of some metal floorings a little bit to make them look simpler. More changes may happen in the future.
• Added a techist dominance for stone hexagon tiles. Haven't tested it.
• Added support for Glitterstone mod.
• Added support for Gemstones mod (all floors made out of gems have the same beauty as jade).
• Added support for [HYE] Nanotech Overpower mod.
If I forgot something or you have any issues or suggestions, please let me know.
I was planning to make more rough stone tiles at some point. Likely after I'm done with my other projects.
Which one? There is a PNG file and a DDS file that have this name.
1. Does this file corrupt your disk when you download it or when you launch RimWorld with the mod enabled?
2. Have you tried unsubscribing from the mod, manually deleting the mod folder, and then resubscribing?
3. If it's the DDS file that is causing it, then you can simply delete it (keep in mind that it will be redownloaded whenever I update the mod, so you should probably convert it to local).
4. If it's the PNG or both, you could delete these 2 files and the relevant lines of code in the "Terrain_Floors_Metal.xml" file (this particular flooring is called "grate"). This will remove the problematic flooring completely. BUT you will have to convert the mod to local before doing it.
5. Or you could simply replace the texture (PNG) and see what happens (DDS must be deleted though).
I will make a patch for it in the near future.
@Toby.Tcg
Will see what I can do.
@jacktrades353
Thank you :)
@BaronVonBaron
Sounds like a failing drive to me. Have you checked its health? This mod can't corrupt your disk, or at least it's not designed to do so. You could try to install RimWorld on another drive if you can.
@Geobeetle
I'll see what I can do about that.
@Balthazad
I had some ideas, but I'm not sure if I'll ever make them. Have you tried Geometric Floors? They are all fine carpets as far as I'm aware.
The metal floors that are shown in the first screenshot are all under the Metal Tiles dropdown menu specifically (when you select material), not Metal Plates.
could you maybe do something on that end too, pretty-pretty-please?
Scav,
metal trimmed stone floors like the braided tiles? *puppy eyes*
Yeah, I agree with your statement about metal floors. I'm planning to simplify some of them at some point, as they are too complex and stand out too much.
I didn't want to mess with vanilla floors to avoid potential conflicts with other mods (and I'm not sure why people would want to build floors out of uranium since it has a similar shade as steel, albeit sliiiightly darker, and it's also a rarer material).
I actually was considering gilded layering for some of the floors, but I'm not sure if I'll implement it. Will think about it at some point.
I'd suggest a simplification for them.
Another very simple version that I think would make this mod more complete, would be to add Plasteel and Uranium version of Sterile tiles, Concrete and Standard metal tiles (from Vanilla)
Lastly a fine version for the braided and the fish scales would look very nice imo (having gold or silver inlay on top of the stone)
Anyway thanks for sharing your mod
the problem is how to get the link now. it was much easier before they added everything in one menu like it is now... any way, thx for listening and good night :)
I don't think that it's possible to make a terrain "snap" to a building like the curbs or borders, but I could make a separate version of gravel flooring with rough fading ¯\_(ツ)_/¯
As for sharing screenshots, I guess you need to use something like Imgur or share a link from your Steam Screenshots.
I'm not sure if you can make it so, that floors "snap" to the border stones in gloomy furniture or outland furniture...
I shared a screenshot but I'm not sure how to put it here. I liked the old system much better -.-
Sounds like an interesting idea, I will consider it
For MO metal floors:
how about some dungeon floorings with stains? You did all those shading for the mixed floors , so I think some dried blood stains or greenish mold could look good.
• Keep in mind that all modded metals in the dropdown menu will appear segregated from the vanilla metals. I'm considering changing that in the future depending on your feedback.
• I'm considering moving certain stone floorings under the same designator to make the Floors category less cluttered, but that will also require rearranging them in the compatibility patches, which will cause some inconvenience.
• Since I've added support for Medieval Overhaul, I'm considering making appropriate themed metal floorings (won't happen any time soon though).
If you find any issues or have suggestions, please let me know.
v1.4 changelog:
• Moved all modded wood floorings under respectful designator categories, now they won't clutter your UI anymore (as a downside, the dropdown menus are now very dense).
• Fixed Metal Tiles having the same stats as Metal Plates (tiles should be better and with a fine tag).
• Tidied up the code for the wood floors a bit.
• Added support for Medieval Overhaul.
• Added support for Fortifications - Industrial.
• Added support for Expanded Woodworking (Continued).
• Added support for Extended Woodworking.
• Added support for Expanded Materials - Metals.
Ok, will add it to my to-do list
could I trouble you to include expanded woodworking (maintained by zaljerem) support? as the name suggests, it's only for the wooden floors. I like your double basket weave parquet for my mousekin taverns <3
@DanDaMan
Alright, I'll look into it when I get spare time.
@cyanobot
Hey, thanks for the suggestion!
I had a semi-working patch, but after encountering several issues and writing quite a substantial list of notes regarding all of them, I'm honestly not too eager to maintain it and deal with all the potential questions and bug reports that can't be fixed due to how Stuffed Floors works (or I'm just too dumb, idk).
You can make the patch if you want, that would be very much appreciated.
@Kyria
I'm glad that you're enjoying my mod :)
I actually used to play with "I Aint Building That" but later replaced it with another mod. I probably should add it in to the description.
Actually threw out couple of other flooring mods cause I'm mostly using yours by now ^^
Plus being randomly surprised by new floors made me recently spent more time in the flooring menu than I like to admit ^-^''
@tanyfilina As I couldn't see it in the description: I'm using "I Aint Building That" for clearing unwanted clutter. Of all the options I prefer that one for hiding stuff, cause it's handling settings from within the building menu