边缘世界 RimWorld

边缘世界 RimWorld

Flooring Floors
114 条留言
Scav  [作者] 9 月 28 日 上午 3:38 
@Balthazad
How much do you think they should cost? I've never used the Gemstones mod, so I'm open to any adjustments that are needed.

Glad to hear that my suggestion was helpful :)
Balthazad 9 月 27 日 下午 9:52 
hi scav! :)
any chance you could bring urself to a little cost-adjustment? i'm using the Gemstones mod, but despite it throwing 1k of some gems onto me, the gems ain't enough to make floors out of them, due to the floors costing 20pP (all gemstones are "jades" so to say) instead of the 4pP that they cost bricks.

[JF] Geometric Floors was a great hint, i love those carpets, dye turns the options into thousands! thx :D
Narcessa 9 月 27 日 下午 5:59 
Ah makes sense. Sure that would be great, thanks!
Scav  [作者] 9 月 27 日 上午 11:59 
@Narcessa
I personally never used this mod. I just checked what type of terrain it adds and the type of material it requires (all terrain requires nanobots). If needed, I can add wood and metal floors too in the next update.
Narcessa 9 月 27 日 上午 11:16 
Sounds good. Is it possible to also add integration with the wood tiles as well? Nanostone should be compatible, or at the very least, the nanobots. Unless you want some nano*wood* to fit thematically, I can discuss with the modder.
Scav  [作者] 9 月 27 日 上午 10:25 
@Poindexter1985
Damn, thanks for reporting it, will be fixed.
Poindexter1985 9 月 27 日 上午 8:48 
You have a typo in one of your floor labels: I assume "evora oarquet" should be "evora parquet"

That typo appears also in most of the mod patch versions of the same floor.
Scav  [作者] 9 月 27 日 上午 6:44 
@Narcessa
I forgot to check the stats, will fix that in the next patch.
Narcessa 9 月 26 日 下午 3:20 
Hey, just noticed the [HYE] Nanotech Overpower integration. Looking forward to using your floor tiles with the mod! Had one observation though - I noticed that you didn't use the OP stats that are used in the Nanotech mod. Looks like nanostone is reset to base stats only. Is that intentional?
Fernando 9 月 22 日 下午 4:34 
@Scav yes that would be the one. I personally use the VEF version but ultimately I'd just like to use porcelain for some of the floors you've made.
Scav  [作者] 9 月 21 日 下午 3:30 
@Fernando
Are you referring to Ceramics (Continued)?
If so, I could see what I can do at some point.
Fernando 9 月 21 日 下午 12:27 
Would it possible to make the brick and porcelain from ceramics compatible with the stone floors?
Scav  [作者] 9 月 20 日 上午 6:08 
Notes:
• Since Better Architect Menu mod now exists, I probably won't bother with decluttering and rearranging some things anymore. This also means that I may add even more flooring without worrying about clutter.
I strongly advise you to use Better Architect Menu along with my mod.

• Unfortunately, since terrain can't be masked (or I couldn't find a solution), I would have to make a TON of colored textures for gilded, bloody, or mossy floors, which I'm not too eager to do. Maybe it could be a separate mod, but that's not a priority right now. I will think about it at some point.

• I didn't plan to make carpets, but now I'm considering making a small set. Won't happen any time soon, though. I would like to focus on other projects for now.
Scav  [作者] 9 月 20 日 上午 6:07 
v1.5 changelog:
• Fish Scale, Ribbon and Circular tiles have been renamed in to paving.
• Standardized the naming scheme of floorings.
• Changed the looks of some metal floorings a little bit to make them look simpler. More changes may happen in the future.
• Added a techist dominance for stone hexagon tiles. Haven't tested it.
• Added support for Glitterstone mod.
• Added support for Gemstones mod (all floors made out of gems have the same beauty as jade).
• Added support for [HYE] Nanotech Overpower mod.

If I forgot something or you have any issues or suggestions, please let me know.
Scav  [作者] 9 月 20 日 上午 6:02 
@Mr McNificent
I was planning to make more rough stone tiles at some point. Likely after I'm done with my other projects.
Mr McNificent 9 月 19 日 下午 7:18 
Also love that it works with Stone Tweaks. I can't play without Cucumpear's Blue Granite!
Mr McNificent 9 月 19 日 下午 7:17 
love the rough stone floors, great for making ruins type buildings. is there any chance of getting the rough stone grid in a staggered version please? would look awesome as outdoor paths as the straight grid is a little too clean and uniform for that :)
BaronVonBaron 9 月 19 日 上午 9:15 
Nevermind, just a corrupted file, fixed through the command prompt. sorry for the trouble
cucumpear 9 月 19 日 上午 6:07 
Windows also likes to randomly set folders to read only, I've had that a number of times for minecraft.
Scav  [作者] 9 月 19 日 上午 5:36 
I know that Steam Workshop has issues with downloading and updating mods which could break some things, but I personally haven't encountered this issue. If I were you, I would check the drive anyway just to be sure.
Scav  [作者] 9 月 19 日 上午 5:36 
@BaronVonBaron
Which one? There is a PNG file and a DDS file that have this name.
1. Does this file corrupt your disk when you download it or when you launch RimWorld with the mod enabled?
2. Have you tried unsubscribing from the mod, manually deleting the mod folder, and then resubscribing?
3. If it's the DDS file that is causing it, then you can simply delete it (keep in mind that it will be redownloaded whenever I update the mod, so you should probably convert it to local).
4. If it's the PNG or both, you could delete these 2 files and the relevant lines of code in the "Terrain_Floors_Metal.xml" file (this particular flooring is called "grate"). This will remove the problematic flooring completely. BUT you will have to convert the mod to local before doing it.
5. Or you could simply replace the texture (PNG) and see what happens (DDS must be deleted though).
BaronVonBaron 9 月 18 日 下午 5:21 
The thing is it only has problems with 1 specific file which is "ksMetalTile11" it only has problems with that specific file and works fine with everything else. Is this still a disk problem?
Scav  [作者] 9 月 18 日 上午 10:41 
@Snipass
I will make a patch for it in the near future.

@Toby.Tcg
Will see what I can do.

@jacktrades353
Thank you :)

@BaronVonBaron
Sounds like a failing drive to me. Have you checked its health? This mod can't corrupt your disk, or at least it's not designed to do so. You could try to install RimWorld on another drive if you can.
BaronVonBaron 9 月 17 日 下午 1:23 
excuse me, is it just me or does this mod fail to download due to corrupt disk. I'm pretty sure somehow this mod broke my mods folder too at some point. Maybe it's just me, but any help would be appreciated.
jacktrades353 9 月 13 日 上午 12:32 
No need to apologize, Scav, we appreciate your work!
isiarca 9 月 13 日 上午 12:17 
I'm floored by the quality of these floors.
Toby.Tcg 9 月 8 日 下午 6:01 
would it be possible to add support for [HYE] nanotech overpower so I can use the nanites for the floors?
Snipass 9 月 3 日 上午 9:18 
My apologies in advance if this has already been requested, but would it be possible to add floors with gems from the gemstones mod, as you did for jade, please?
Sapphire 9 月 3 日 上午 7:40 
oh mein Gott, oh mein Gott, ich brauche das! Danke, Danke!
Scav  [作者] 8 月 28 日 上午 3:46 
Sorry for not answering for so long, I've been very busy lately.

@Geobeetle
I'll see what I can do about that.

@Balthazad
I had some ideas, but I'm not sure if I'll ever make them. Have you tried Geometric Floors? They are all fine carpets as far as I'm aware.

The metal floors that are shown in the first screenshot are all under the Metal Tiles dropdown menu specifically (when you select material), not Metal Plates.
Balthazad 8 月 28 日 上午 12:52 
where are the floors from the first screenshot hidden...?
Balthazad 8 月 27 日 上午 6:02 
this looks fantastic but i'm desparately searching for fine/royal carpet patterns T.T
could you maybe do something on that end too, pretty-pretty-please?
Geobeetle 8 月 18 日 下午 8:32 
Can you possibly add a techist style dominance to the stone hex flooring?
Zairya 8 月 16 日 下午 1:50 
Thanks, cucumpear! nice to see you again :)

Scav,
metal trimmed stone floors like the braided tiles? *puppy eyes*
Scav  [作者] 8 月 16 日 下午 1:38 
@ParadoxAngel
Yeah, I agree with your statement about metal floors. I'm planning to simplify some of them at some point, as they are too complex and stand out too much.

I didn't want to mess with vanilla floors to avoid potential conflicts with other mods (and I'm not sure why people would want to build floors out of uranium since it has a similar shade as steel, albeit sliiiightly darker, and it's also a rarer material).

I actually was considering gilded layering for some of the floors, but I'm not sure if I'll implement it. Will think about it at some point.
ParadoxAngel 8 月 16 日 上午 8:21 
I feel like most of the metals are a little too complex in their designs,
I'd suggest a simplification for them.

Another very simple version that I think would make this mod more complete, would be to add Plasteel and Uranium version of Sterile tiles, Concrete and Standard metal tiles (from Vanilla)

Lastly a fine version for the braided and the fish scales would look very nice imo (having gold or silver inlay on top of the stone)

Anyway thanks for sharing your mod :steamhappy:
cucumpear 8 月 13 日 下午 1:18 
@Zairya I haven't used this in ages so idk if it will do what you want, but try Perspective: Paths. it's a tool to switch between hard and soft edges (via a zone tool). It's unlisted but here's the link https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3280637253
Zairya 8 月 13 日 下午 1:07 
Well, rough edged floors get "clean" with walls but I guess that is because they are walls. it was just a random thought.

the problem is how to get the link now. it was much easier before they added everything in one menu like it is now... any way, thx for listening and good night :)
Scav  [作者] 8 月 13 日 下午 12:15 
@Zairya
I don't think that it's possible to make a terrain "snap" to a building like the curbs or borders, but I could make a separate version of gravel flooring with rough fading ¯\_(ツ)_/¯

As for sharing screenshots, I guess you need to use something like Imgur or share a link from your Steam Screenshots.
Zairya 8 月 13 日 上午 10:58 
And after making a mosuekin townsquare with your fish scale, circular and gravel floors, I think, gravel should use rough fading like dirt.
I'm not sure if you can make it so, that floors "snap" to the border stones in gloomy furniture or outland furniture...
I shared a screenshot but I'm not sure how to put it here. I liked the old system much better -.-
Scav  [作者] 8 月 13 日 上午 7:43 
@Zairya
Sounds like an interesting idea, I will consider it
Zairya 8 月 13 日 上午 6:36 
Wow, you're a hero of the day!

For MO metal floors:
how about some dungeon floorings with stains? You did all those shading for the mixed floors , so I think some dried blood stains or greenish mold could look good.
Scav  [作者] 8 月 13 日 上午 6:04 
Notes:
• Keep in mind that all modded metals in the dropdown menu will appear segregated from the vanilla metals. I'm considering changing that in the future depending on your feedback.
• I'm considering moving certain stone floorings under the same designator to make the Floors category less cluttered, but that will also require rearranging them in the compatibility patches, which will cause some inconvenience.
• Since I've added support for Medieval Overhaul, I'm considering making appropriate themed metal floorings (won't happen any time soon though).

If you find any issues or have suggestions, please let me know.
Scav  [作者] 8 月 13 日 上午 6:04 
Got extra free time, so here ya go.

v1.4 changelog:
• Moved all modded wood floorings under respectful designator categories, now they won't clutter your UI anymore (as a downside, the dropdown menus are now very dense).
• Fixed Metal Tiles having the same stats as Metal Plates (tiles should be better and with a fine tag).
• Tidied up the code for the wood floors a bit.
• Added support for Medieval Overhaul.
• Added support for Fortifications - Industrial.
• Added support for Expanded Woodworking (Continued).
• Added support for Extended Woodworking.
• Added support for Expanded Materials - Metals.
Thranos 8 月 12 日 上午 11:27 
Seconding request for expanded woodworking, it's great for making trees and their wood less generic and bland- vanilla does trees dirty in that sense. And, of course, the variety looks nice :)
Scav  [作者] 8 月 12 日 上午 7:43 
@Zairya
Ok, will add it to my to-do list
Zairya 8 月 12 日 上午 7:00 
Hello Scav,

could I trouble you to include expanded woodworking (maintained by zaljerem) support? as the name suggests, it's only for the wooden floors. I like your double basket weave parquet for my mousekin taverns <3
Scav  [作者] 8 月 10 日 下午 3:37 
I'm also accepting feedback regarding the overall looks of metal floors, as I'm honestly not really satisfied with some of them and considering tweaking them a bit.
Scav  [作者] 8 月 10 日 下午 3:16 
@Wolfy
@DanDaMan
Alright, I'll look into it when I get spare time.

@cyanobot
Hey, thanks for the suggestion!
I had a semi-working patch, but after encountering several issues and writing quite a substantial list of notes regarding all of them, I'm honestly not too eager to maintain it and deal with all the potential questions and bug reports that can't be fixed due to how Stuffed Floors works (or I'm just too dumb, idk).
You can make the patch if you want, that would be very much appreciated.

@Kyria
I'm glad that you're enjoying my mod :)
I actually used to play with "I Aint Building That" but later replaced it with another mod. I probably should add it in to the description.
Kyria 8 月 10 日 下午 1:27 
Whoar really love that mod! :necroheart:
Actually threw out couple of other flooring mods cause I'm mostly using yours by now ^^

Plus being randomly surprised by new floors made me recently spent more time in the flooring menu than I like to admit ^-^''

@tanyfilina As I couldn't see it in the description: I'm using "I Aint Building That" for clearing unwanted clutter. Of all the options I prefer that one for hiding stuff, cause it's handling settings from within the building menu