边缘世界 RimWorld

边缘世界 RimWorld

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Flooring Floors
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Mod, 1.5, 1.6
文件大小
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更新日期
118.735 MB
7 月 21 日 上午 7:01
10 月 29 日 上午 4:26
8 项改动说明 ( 查看 )

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Flooring Floors

描述
A wide collection of clean looking flooring. High-resolution textures are available HERE .
This mod was created for my personal use, but ultimately I decided to share it because why not. All textures are custom made and intended to add variety to your builds.

Features:
🞛 15 styles of wood flooring, including multiple rotations, mixed and thin variations.
🞛 20 styles of stone flooring, including rough and mixed variations.
🞛 20 styles of metal flooring made out of steel, plasteel, silver and gold.
🞛 20 styles of carpet flooring.
🞛 1 style of precious flooring made out of precious metals and stones.
🞛 Stone checkered pattern to make checkered floorings out of different types of stone (or to simply dye them).

Notes:
🞛 Due to the amount of floors that this mod adds I highly suggest using Better Architect Menu to make your Architect Menu nice and decluttered!
🞛 Most wood and metal floorings are under the dropdown menu to avoid clutter.
🞛 All parquet floorings are considered fine.
🞛 All floorings made out of gold, silver, jade or obsidian are considered fine.
🞛 All metal tiles are considered fine (not plates).
🞛 If some labels are obstructing the gizmo previews, I suggest selecting any material with the shortest name to see them better.
🞛 In order to remove the checkered pattern, use the deconstruct order (also keep in mind that the pattern is destructible due to being a building and not a terrain).
🞛 Certain patterns may not look as clean since I make these textures in 2048x2048 resolution first and then downscale them for the main mod (not noticeable if you aren't using Camera+ or similar mods).
🞛 I may add more flooring in the future if I feel creative and have free time.

Known issues:
✦ Adding this mod midgame may lead to unexpected behavior, such as certain terrain turning in to the new flooring (have been observed to affect non-vanilla terrain or terrain made out of non-vanilla resources).
✦ Any updates that add new flooring may lead to unexpected behavior, such as certain terrain turning in to the new flooring (vanilla terrain is usually unaffected). If you are experiencing such issues, you can try Mid-Save-Saver Continued.

Compatibility:
Alpha Biomes
CCP's Stone Tweaks / CCP's Stone Tweaks Vanilla (big thanks to cucumpear)
Ceramics (Continued) / Ceramics VEF (1.6 Fork)
Epochs - Pottery (big thanks to GonDragon)
Expanded Materials - Metals
Expanded Woodworking (Continued)
Expanded Woodworking 2
Extended Woodworking
Extra Stone
Fortifications - Industrial
Industrial concrete (big thanks to GonDragon)
Gemstones
GlitterStone
Medieval Overhaul
VV - New Harvest
HYE Nanotech Overpower

Recommended mods:
Better Architect Menu
Cherry Picker
Scrollable Gizmos
Tab-sorting
Drag-Sorting
Dubs Mint Menus
Dub's Paint Shop
Clean Textures
Gizmo Begone!
I Aint Building That
Graphics Settings+

HIGH-RESOLUTION TEXTURES ARA AVAILABLE HERE
159 条留言
NoxEternis 11 月 1 日 上午 7:47 
Well.. my mountains are gone and most of my deep drill deposits are now carpets. Feels bad
gicago 10 月 31 日 下午 4:27 
So... after a bit of trial and error I managed to find a workaround for the issue with underground resources (at least to remove all the "underground carpets")

1. Make a backup of the save
2. Edit the save file in notepad++ or some other program
3. Find this <deepResourceGrid>
4. Empty the grid by replacing the whole <deepResourceGrid> </deepResourceGrid> block with this

<deepResourceGrid>
<defGridDeflate></defGridDeflate>
<countGridDeflate></countGridDeflate>
</deepResourceGrid>

5. Load the save
6. Click on ground penetrating scanner or deep drill to reveal resources (there should be none)

Next thing ground penetrating scanner finds something it will be a regular resource (no more underground carpets).

Also tried with dev tools to insta find things and all resources can be found in the ground.

I hope this helps someone to save his save and continue with the current map.

Once again, thanks for all the wonderful floors.
Scav  [作者] 10 月 31 日 上午 7:17 
@gicago
Unfortunately, there is no fix for that other than starting a new save file or using dev tools depending on the severity of your issues (by replacing affected terrain, walls, etc.).
The newly added floors are causing hash collisions. You can try Mid-Save-Saver Continued if you are experiencing save-breaking issues.
Otherwise you'll have to download an older version of this mod.

Reposting the link (you can also find it in the Change Notes):
https://mega.nz/file/L85DSb4K#lNkQ7ESgTWmzJg3hAWi4DJ59a3JnL2E2hZXF3czSGsE
gicago 10 月 31 日 上午 6:35 
any way to fix those hash collisions with an update to the mod or we just need to stick to the older version linked a couple of comments below?
ferny 10 月 30 日 下午 1:00 
It's just a hash collision, not your fault dev
Ms. Succubus 10 月 30 日 上午 11:55 
Mistake on my end. Sorry about that. The old version is in fact working.

I failed to load the proper save file.
Scav  [作者] 10 月 30 日 上午 11:40 
@Ms. Succubus
If you didn't save the game after the mod update, unsubscribed from it, and downloaded the previous version, it shouldn't break your save file. Are you using Terraform Rimworld, by any chance?
Ms. Succubus 10 月 30 日 上午 11:26 
Even the old version linked in comments is breaking the save file. Mountains went missing, patches of dirt and soil became green carpet.
Scav  [作者] 10 月 30 日 上午 11:12 
@tcreopargh
I would suggest just sticking with the previous version if the update is causing "save breaking" issues that can't be easily fixed with the dev tools.
You can update it after finishing your current playthrough if you want the new features.

I'm sorry for the problems this update has caused.
tcreopargh 10 月 30 日 上午 10:23 
Mid-Save saver doesn't seem to work for me. Enabled hash fix, rollback to old version, save game, update to new version, nope, deep ores still become funny bricks and the entire mountain disappears