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https://gist.github.com/HugsLibRecordKeeper/7a0992678c5a7225d278362afe4f8101
im use this mod for change weapon
It's in 1.6 > DLC > Ideology > Defs > Ideology_Items.xml.
Looks like the description for that item was put in the label.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3434062120&searchtext=capture
The CE team has someone working on a built-in patch for CE. You can check the Pull Request on Github.
@[CL] Zalgo
比如:<li MayRequire=“FrozenSnowFox.ComplexJobs”>FSFProduction</li>,
直接改成:<li>FSFProduction</li>
和 FSF complex jobs 就不冲突了
FrozenSnowFox大佬似乎搞错了?这里是不是不能用MayRequire?
启用DLC,本mod,Xml,Harmony,Complex Jobs
开发者生成pawn的功能无效
在XML里改机械体的工作设置,重启后地球就会爆炸
我没测试太多,主要是生成pawn的功能无效了,我用的PE人物修改器,开发者里生成pawn的功能也无效了,这功能不能用是要我命
应该很好复现,大大快修
I believe the issue is related to the recent addition of 'MayRequire' tags in your mod.
MayRequire="FrozenSnowFox.ComplexJobs">FSFProduction
MayRequireAnyOf="Mlie.CaptureThem,Mlie.CaptureThem_steam,lke.Smarter.CaptureThem">CaptureThemCapture
It seems that the necessary loadAfter tags for these mods were not included in the update. As a result, if your mod loads before its dependencies, a NullReferenceException occurs, causing the game to break.
I was able to resolve the issue by manually adjusting the mod order to ensure that ComplexJobs and CaptureThem are loaded before chougou mech.
Please add the appropriate loadAfter tags to your mod's configuration after updates. This is necessary to ensure the mod functions correctly with its dependencies.