tModLoader

tModLoader

Hardmode Ore Progression
39 条留言
Draedon 11 小时以前 
thats the neat part, you don't
NexTnTMa5ter 10 月 3 日 下午 1:24 
how are you Supposed to craft the spawners for them It needs a Mithril anvil?
ThatOneOtherIdiot 9 月 8 日 上午 10:23 
Yeah, as other comments have said this is actually pretty much exactly how Calamity handles it, down to the mechs having changed stats/getting stronger for each mech you kill. That's not a point against you really, since it's a mechanic that really deserves to be its own standalone mod. I like it.
RS_Mind  [作者] 8 月 22 日 下午 7:36 
That can be done. I'll implement config once I figure out crates
nee ner 8 月 20 日 上午 10:50 
This mod is great, I've wanted something like this for a long time. I was wondering if you could possibly add configs options to the mod allowing you to keep the hallowed bars as just drops from boss bags, keep boss stats same as vanilla, etc.
SuperToaster 8 月 18 日 下午 1:52 
Even if it is 'copying' (which it isn't), it's nice to have a mod that does just this on its own without the... entire calamity mod.
Denzo 8 月 16 日 下午 12:42 
plz don copy :(
Denzo 8 月 16 日 下午 12:41 
not trying to be mean but this is very VERY similar to calamity ore rework. just keep that in mind
RS_Mind  [作者] 8 月 11 日 上午 2:05 
Oh I'll have to fix that once I get crates figured out
Khitiara 8 月 10 日 下午 3:19 
last i checked that is
Khitiara 8 月 10 日 下午 3:19 
@RS_Mind you didnt include source last so id still need to full decompile it with something like dotpeek
RS_Mind  [作者] 8 月 9 日 下午 2:05 
@Khitiara you can decompile it through tModLoader
lotion 8 月 8 日 下午 9:56 
about time it gets a separate mod
Khitiara 8 月 2 日 上午 11:25 
is this mod open source by any chance?
ClayWarTheOne 7 月 31 日 上午 12:46 
Thanks for the Exxo Avalon support :D
Khitiara 7 月 29 日 下午 7:46 
im not 100% sure how to implement generating more ores either tbh. also for what its worth iirc calamity doesnt fix the early crate loot yet either, its an open bug for them
RS_Mind  [作者] 7 月 29 日 下午 6:39 
Disabling early crate loot is planned, but is turning out to be more difficult than I anticipated. I can make the mod respect the ore tier variable for the world in that same update.
I'm not against being able to generate more ores, but I'm not sure how I'd like that to work
Khitiara 7 月 29 日 下午 12:35 
Does this mod also prevent crate spawns of higher tier ores? Also, is there any way to add an option to generate extra ores after the initial bunch ala how breaking extra altars works normally? An option to pick the ores you get (or respect the world saved tier stuff if its set from tedit or the like) would also be nice.
RS_Mind  [作者] 7 月 28 日 上午 7:20 
@Venus Leaf That's vanilla behavior when within a Drunk World. The mythril/orichalcum + Adamantite/Titanium spawning weren't working properly in drunk worlds until the most recent fix. If you want both ore types, make sure the world's Drunk flag is set to true, either by generating a drunk world normally or using a mod like Advanced World Generation
RS_Mind  [作者] 7 月 28 日 上午 7:17 
@ClayWarTheOne Added support for Exxo Avalon. I'll add config later
Sayori Voxera, Mr.Cow's BFF 7 月 28 日 上午 4:42 
so, basically calamity but without having to kill a giant burning kfc wing
Venus Leaf 7 月 27 日 上午 10:58 
Is there a way you could add in an option that allows both Cobalt and Palladium to spawn in when breaking an altar? Only ask because mods like Remnants add in all the ores and their counterparts. If possible could you make an option that allows the mod to generate Cobalt/Palladium when smashing altars, Mithril/Orichalcum and then Adamantite/Titanium and obviously the Hallowed Ore after everything is said and done. If not no worries! but just wanted to ask the question.
󠀡󠀡 7 月 27 日 上午 8:15 
nigga below me aint wrong.
TerraPrisma 7 月 26 日 下午 4:30 
fenris, only so much these feeble mortal minds can conjure
Максим Боров 7 月 25 日 上午 11:51 
the real mario, You'd be surprised how frequently this happens. Ideas are finite.
the real mario 7 月 25 日 上午 11:01 
pretty wacky coincidence both you and calamity mod came up with the exact same idea independently of one another
ClayWarTheOne 7 月 24 日 上午 9:31 
Also, the Exxo Avalon mod adds new alt ore armors to hardmode (Duratanium/Naquadah/Troxinium) could you make it compatible with this?
ClayWarTheOne 7 月 24 日 上午 7:59 
Could you please add an option to disable the hallowed ore generation?
Maybe making the bars drop only after the third mech boss has been killed
Jay T. Dawgzone 7 月 23 日 下午 1:03 
Thank you! :D

This is the kind of feature that should be part of the base game. It gives more purpose to the six pre-Hardmode ore sets before Hallow and improves the pacing of Hardmode overall, making the mech fights feel more rewarding.

I haven’t used Cobalt, Palladium, Mythril, or Orichalcum in years. Aside from their pickaxes and drills, they’re mostly irrelevant.
tazip23 7 月 23 日 上午 9:28 
i like it, tried it out on a playthrough and its great!
Dry Kr1TiKaL 7 月 22 日 下午 2:34 
How it should have been all along
LevioFun234 7 月 22 日 下午 12:16 
Because Calamity isn't the same anymore
RS_Mind  [作者] 7 月 22 日 上午 9:15 
I was honestly surprised when I was researching if a mod did this and found out that Calamity did
Kywii 7 月 22 日 上午 8:24 
I'm glad this kind of feature can exist as its own thing now, it was the case in 1.3 but never in 1.4 until now fsr.
I don't think I can believe that last statement though, apologies, but still, good job.
JunIsntTaken 7 月 22 日 上午 1:37 
goated
DoodleBro 7 月 22 日 上午 12:57 
wait wth... really, truly you thought of this without hearing a SPECK of Calamity??? ig great minds think alike
Angel_Enriq 7 月 21 日 下午 1:06 
Lo que nadie pidio... pero necesitábamos :GDEasy::pickax::nitra:
PixelPlz 7 月 21 日 上午 11:12 
this is neat though hallowed stuff is way more skippable now since you can go for chlorophyte right after getting the pickaxe axe
blue_potato7 7 月 20 日 下午 8:57 
absolute cinema