tModLoader

tModLoader

Hardmode Ore Progression
63 kommenttia
lomnyras 30.11. klo 19.12 
@Icena this was hell for me personally in calamity but you do you man 👍
just saying this mod needed some stuff i could not do or bother to find out with tpackbuilder! so good job!
Icena 23.11. klo 14.05 
i've wanted this as a feature standalone from calamity for AGES now, thank you so much for understanding the Vision.
RS_Mind  [tekijä] 22.11. klo 20.10 
@UndoZan I'm not sure how I'd even begin to format the configuration for that. I would recommend tweaking the boss stats in the config if you're struggling
RS_Mind  [tekijä] 22.11. klo 20.08 
Pirate invasion is out of scope for this mod, and not something I'm personally interested in. I'd encourage you to learn to make your own mod
RS_Mind  [tekijä] 22.11. klo 20.07 
I could do luminite at some point, but it'd be its own mod
UndoZan 22.11. klo 16.39 
i would love to be able to configure that cobalt and mythril can spawn from demon altars, and defeating mechs blesses the world with adamantite and then some hallowed and then much more hallowed after defeating the third so you can choose to grind if youre struggeling
Molten Sh4dow 20.11. klo 13.29 
I know its not ore, but could a config be added to make pirate invasion only naturally happen after 1 mech boss is killed?
JamesTripleQ 20.11. klo 7.35 
also it's super cool that hallowed ore is like... an actual ore now, I think it would be neat if luminite also worked like that tbh
JamesTripleQ 17.11. klo 13.45 
tysm
RS_Mind  [tekijä] 17.11. klo 11.59 
Shouldn't be too much trouble
JamesTripleQ 17.11. klo 6.35 
actually would you consider adding both ores just as an option one can toggle in the settings?
JamesTripleQ 16.11. klo 9.11 
ah oke, I'm guessing best of both worlds uses another system then
RS_Mind  [tekijä] 16.11. klo 7.52 
This mod will generate multiple ores if the "drunk world" flag is set for the world. Any mod that causes both hardmode ores to generate with a different method will not be compatible
JamesTripleQ 16.11. klo 7.05 
this doesn't seem to work with worlds that are supposed to have both ore sets (using best of both worlds for example) and will only generate one of the two ores
RS_Mind  [tekijä] 13.11. klo 7.23 
I can't reproduce on my end. If hallowed ore is enabled, they don't drop hallowed bars
Scryie 13.11. klo 6.22 
I think it was Spazmatism that dropped it, I don't think any of my mods should be doing that,
Might test it later to try and confirm it
Molten Sh4dow 13.11. klo 3.04 
awesome!
RS_Mind  [tekijä] 13.11. klo 3.02 
@Molten Sh4dow I just figured out how to fix crate loot. This change will be included in the next update
RS_Mind  [tekijä] 13.11. klo 3.02 
@Scryie Bosses do not drop hallowed bars. If they are, another mod is modifying their loot and causing problems
RS_Mind  [tekijä] 13.11. klo 3.01 
@NexTnTMa5ter This was an oversight, I'll change the spawners to use a regular anvil in the next update
Molten Sh4dow 13.11. klo 0.53 
you can still get mythril and adamatite too early from crates. maybe remove them from crates?
Scryie 7.11. klo 6.34 
uhhh, I think the bosses still drop hallowed bars, You gonna fix that or no
Janet Infernodipper 5.11. klo 21.35 
issue is the bosses arent spawning
Scryie 27.10. klo 14.20 
Fun fact: Calamity used to have a standalone mod for this feature but it was never updated

I think you could still find it on 1.3 tmod if you look for it
Draedon 25.10. klo 9.43 
thats the neat part, you don't
NexTnTMa5ter 3.10. klo 13.24 
how are you Supposed to craft the spawners for them It needs a Mithril anvil?
ThatOneOtherIdiot 8.9. klo 10.23 
Yeah, as other comments have said this is actually pretty much exactly how Calamity handles it, down to the mechs having changed stats/getting stronger for each mech you kill. That's not a point against you really, since it's a mechanic that really deserves to be its own standalone mod. I like it.
RS_Mind  [tekijä] 22.8. klo 19.36 
That can be done. I'll implement config once I figure out crates
nee ner 20.8. klo 10.50 
This mod is great, I've wanted something like this for a long time. I was wondering if you could possibly add configs options to the mod allowing you to keep the hallowed bars as just drops from boss bags, keep boss stats same as vanilla, etc.
SuperToaster 18.8. klo 13.52 
Even if it is 'copying' (which it isn't), it's nice to have a mod that does just this on its own without the... entire calamity mod.
Denzo 16.8. klo 12.42 
plz don copy :(
Denzo 16.8. klo 12.41 
not trying to be mean but this is very VERY similar to calamity ore rework. just keep that in mind
RS_Mind  [tekijä] 11.8. klo 2.05 
Oh I'll have to fix that once I get crates figured out
Khitiara 10.8. klo 15.19 
last i checked that is
Khitiara 10.8. klo 15.19 
@RS_Mind you didnt include source last so id still need to full decompile it with something like dotpeek
RS_Mind  [tekijä] 9.8. klo 14.05 
@Khitiara you can decompile it through tModLoader
lotion 8.8. klo 21.56 
about time it gets a separate mod
Khitiara 2.8. klo 11.25 
is this mod open source by any chance?
ClayWarTheOne 31.7. klo 0.46 
Thanks for the Exxo Avalon support :D
Khitiara 29.7. klo 19.46 
im not 100% sure how to implement generating more ores either tbh. also for what its worth iirc calamity doesnt fix the early crate loot yet either, its an open bug for them
RS_Mind  [tekijä] 29.7. klo 18.39 
Disabling early crate loot is planned, but is turning out to be more difficult than I anticipated. I can make the mod respect the ore tier variable for the world in that same update.
I'm not against being able to generate more ores, but I'm not sure how I'd like that to work
Khitiara 29.7. klo 12.35 
Does this mod also prevent crate spawns of higher tier ores? Also, is there any way to add an option to generate extra ores after the initial bunch ala how breaking extra altars works normally? An option to pick the ores you get (or respect the world saved tier stuff if its set from tedit or the like) would also be nice.
RS_Mind  [tekijä] 28.7. klo 7.20 
@Venus Leaf That's vanilla behavior when within a Drunk World. The mythril/orichalcum + Adamantite/Titanium spawning weren't working properly in drunk worlds until the most recent fix. If you want both ore types, make sure the world's Drunk flag is set to true, either by generating a drunk world normally or using a mod like Advanced World Generation
RS_Mind  [tekijä] 28.7. klo 7.17 
@ClayWarTheOne Added support for Exxo Avalon. I'll add config later
so, basically calamity but without having to kill a giant burning kfc wing
Venus Leaf 27.7. klo 10.58 
Is there a way you could add in an option that allows both Cobalt and Palladium to spawn in when breaking an altar? Only ask because mods like Remnants add in all the ores and their counterparts. If possible could you make an option that allows the mod to generate Cobalt/Palladium when smashing altars, Mithril/Orichalcum and then Adamantite/Titanium and obviously the Hallowed Ore after everything is said and done. If not no worries! but just wanted to ask the question.
󠀡󠀡The Master. 27.7. klo 8.15 
♥♥♥♥♥ below me aint wrong.
TerraPrisma 26.7. klo 16.30 
fenris, only so much these feeble mortal minds can conjure
Горячий арбуз 25.7. klo 11.51 
the real mario, You'd be surprised how frequently this happens. Ideas are finite.
the real mario 25.7. klo 11.01 
pretty wacky coincidence both you and calamity mod came up with the exact same idea independently of one another