安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
So if you're /really/ bored, that's something to potentially add logic for (like, "if slider is set to = 100%, treat it as >= 100%" kinda thing).
TY for picking up this mod!
Shame that I learned of their passing while checking for an update to one of my most used mods.
Thanks for keeping their work alive!
I just want to search/filter for those Loadouts as for Apparel, so i.e. that every pawn who has assigned the "Short Bow" loadout is counted.
While I'm writing this, I realize that this is more of a feature for the underlying search mod, but I think I'm adressing the right person.
@Zuldwyn Can you send me a save or something that should have the setting in it? And ideally a mod list uploaded via RimSort
Would it be possible to make the Loudout policy from Combat Extended as searchable as Apparel policy?
Would be great to produce Weapons spcific for selected loadouts.
I have not had any issues with save file corruption or other problems.
PS: Absolutely love what you are are doing you freaking legend! In case no one else has said it, your efforts are definitely appreciated.
After some testing, it looks like it's not playing nice with mods like Compositable Loadouts, Simple Sidearms, or RPG Style Inventory. I’ve got over 500 mods, so it's hard to say for sure, but once I removed Everybody Gets One, everything worked again.
Tried moving it around in the load order, didn't help. Posting this in case anyone else runs into the same issue, or if the mod author wants to take a look.
Just released a fix that should prevent that issue. Can you verify your game files and try again?
"PersonCountWorldComp.OrphanBills() method throws a NullReferenceException during map removal (specifically when abandoning a gravship launch site). The error occurs because the method attempts to access an object that has already been destroyed or was never initialized."
Also, I don't have any wokstations on tha map with the gravship.
Also, harmody log{/url] [gist.github.com]
screenshot of the glitch [ibb.co]
harmony log [gist.github.com]
hope it helps.
All filters are migrated over to the new save system, so there shouldn't be any lost filters, just a 1 time message in the console.