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I has potato mush brain (aka dysgraphia xD)
Oh, and I SPECIALIZE in breaking things so if their is a way to break it, I will find it eventually. I don't intentionally break things, I just really like pushing the limits of every system I find so I basically act as an edge-case generator... and I mess around with this mod A LOT so I'll probably find something eventually xD. (Definitely did not spend 4 hours after getting the original version of this mod experimenting with all its features)
If you have absolutely any issues with the mod, let me know and I'll do my best to fix them
So if you're /really/ bored, that's something to potentially add logic for (like, "if slider is set to = 100%, treat it as >= 100%" kinda thing).
TY for picking up this mod!
Shame that I learned of their passing while checking for an update to one of my most used mods.
Thanks for keeping their work alive!
I just want to search/filter for those Loadouts as for Apparel, so i.e. that every pawn who has assigned the "Short Bow" loadout is counted.
While I'm writing this, I realize that this is more of a feature for the underlying search mod, but I think I'm adressing the right person.
@Zuldwyn Can you send me a save or something that should have the setting in it? And ideally a mod list uploaded via RimSort
Would it be possible to make the Loudout policy from Combat Extended as searchable as Apparel policy?
Would be great to produce Weapons spcific for selected loadouts.
I have not had any issues with save file corruption or other problems.
PS: Absolutely love what you are are doing you freaking legend! In case no one else has said it, your efforts are definitely appreciated.
After some testing, it looks like it's not playing nice with mods like Compositable Loadouts, Simple Sidearms, or RPG Style Inventory. I’ve got over 500 mods, so it's hard to say for sure, but once I removed Everybody Gets One, everything worked again.
Tried moving it around in the load order, didn't help. Posting this in case anyone else runs into the same issue, or if the mod author wants to take a look.
Just released a fix that should prevent that issue. Can you verify your game files and try again?
"PersonCountWorldComp.OrphanBills() method throws a NullReferenceException during map removal (specifically when abandoning a gravship launch site). The error occurs because the method attempts to access an object that has already been destroyed or was never initialized."
Also, I don't have any wokstations on tha map with the gravship.
Also, harmody log{/url] [gist.github.com]