边缘世界 RimWorld

边缘世界 RimWorld

Vanilla Nutrient Paste Expanded: Reimagined Progression
258 条留言
Burki from Turki 9 月 30 日 下午 7:30 
Food.
Shootnik 9 月 28 日 上午 11:15 
absolute cinema
[Zerg03] MrHydralisk  [作者] 9 月 28 日 上午 6:04 
Xenox, check FAQ.
Xenox 9 月 28 日 上午 5:52 
I have a lavish nutrient paste feeder that has 10 food packs on it but my colonist don't take it to eat and starve to death. Do i need to do something extra for them to eat it?
[Zerg03] MrHydralisk  [作者] 9 月 25 日 下午 7:47 
Anker, from what I remember vanilla forcing them on raw meat, so any type of meal that even containing meat not count.
Anker 9 月 25 日 下午 7:43 
I sort of doubt it, but can anomally ghouls, obligate meat eaters, eat nutrient paste meals if they contain nothing but meat?
Readtext 9 月 23 日 上午 8:15 
It's a good mod. It's even a bit cheaty because it doesn't require a chef. But I just don't use fancy dishes.
The mod is addictive. I don't want to go back to the old pasta.
[Zerg03] MrHydralisk  [作者] 9 月 23 日 上午 7:13 
ihmisdildo, this mod doesn't change food priority of existing paste or food. So it quite possible you have something else unrelated to VNPERP affecting it. If you still sure that it caused only by VNPERP, then report it in Issue discussion thread with logs and more info for me to try reproduce it on my end.
[Zerg03] MrHydralisk  [作者] 9 月 20 日 上午 10:11 
Zahnloli, it should be pretty obvious, since while normal grinder will grind one stack in X amount of time, while high tech one will take only X/8 amount of time. Cause normal one grind produce only one paste from needed ingredients, while high tech one can produce up to 8 at the same time, consuming corresponding quantity of ingredients. Just imagine that you have giant colony, that goes through your paste really fast, so you need to really fast produce paste from ingredients. Which is that for production of 8 nutrient paste per grind you would need 8 normal grinders or only 1 high tech one.
Zahnloli 9 月 20 日 上午 9:58 
I do have a question: What point is there in any of the upgraded grinders? They still only use one hopper at a time and sicne you have storage vats to buffer paste there's no real need to buffer food in multiple hoppers
Readtext 9 月 17 日 下午 2:29 
And again, a correction) Restarting the save fixes everything.)
[Zerg03] MrHydralisk  [作者] 9 月 17 日 下午 2:27 
Readtext, still can say same, I not the one who codded that, so you should report it to the devs of VNPE, no?
Readtext 9 月 17 日 下午 2:25 
Correction: The ingredients are not mixed. You can no longer use rice or beets if the container contains corn paste.
[Zerg03] MrHydralisk  [作者] 9 月 17 日 下午 2:03 
Readtext, all code regarding grinders is made by VNPE devs, while hoppers contain same plants as vanilla one. So if any plant is not getting grinded into liquid paste, then it should be reported to VNPE devs.
Readtext 9 月 17 日 下午 1:40 
Please add support for the vegetables from Vanilla Plants Expanded.
The Delicious Chopper doesn't use these vegetables from the hopper.
[Zerg03] MrHydralisk  [作者] 9 月 11 日 上午 7:14 
Laquillare, constructoid have skill of 10, so you can guess why he not able to build high end sturcture, that require higher skill level.
Laquillare 9 月 11 日 上午 12:59 
They also won't build the fine nutrient paste tap
Laquillare 9 月 11 日 上午 12:58 
@Zerg Not sure if you're aware, Mechs aren't building the advanced nutrient paste grinder.
NachtPraise 9 月 10 日 上午 1:52 
Must to recommand this to others immediately:steamthumbsup:
Nameless 9 月 8 日 下午 4:13 
@Snowy, I happened to encounter a similar problem. My understanding was that this happens due to different types of ingredients in your paste system: meat, human meat, insect meat, fungus, veg and similar. You might check that by inspecting produced pastes, if I am right you will find different types separated into different stacks around and in the feeder.
[Zerg03] MrHydralisk  [作者] 9 月 8 日 下午 12:57 
Snowy, base feeders made by parent VNPE mod, so if same happen even with normal feeder, then it should be reported to them. If it happening only with VNPERP feeders, then report it with logs in issue discussion thread.
Snowy 9 月 8 日 下午 12:37 
im not sure if its a problem with other mods maybe or if this has been reported before
Snowy 9 月 8 日 下午 12:37 
i found a problem with the nutrient paste feeders. it isnt placing nutrient paste on the feeder and just keeps spawning it around it until it spends up all my nutrient paste :c
[Zerg03] MrHydralisk  [作者] 9 月 5 日 上午 6:42 
toetruckthetrain, explained in FAQ.
toetruckthetrain 9 月 5 日 上午 6:36 
speaking of complaints, other tiers of nutrient paste beyond the base game one seem to ignore the ingredient system completely, whats up with that?
toetruckthetrain 9 月 5 日 上午 6:35 
@Quilava VNPE already has that dude, if you think its useless this is the wrong page to complain on
Alchemist 9 月 2 日 上午 1:04 
love the mod and research tree, thank you"!
toetruckthetrain 8 月 28 日 上午 12:31 
the kibble feeder always keeps itself at 150 despite wanting it to be lower than that, hell i can tell it to store nothing and itll still keep itself topped up.
[Zerg03] MrHydralisk  [作者] 8 月 25 日 上午 5:43 
Sinsei, added such question to FAQ, so you can se eit there now.
Sinsei 8 月 25 日 上午 1:49 
This may be a stupid question, but still i'm asking: For the different tier of nutrient paste, do i need different types of food? Or can i for example just use rice to get the highest level of paste?
Quilava 8 月 23 日 下午 9:09 
I think the Dripper is a bit ... useless, it only feed hungry pawn, and at that point, my pawn already wake up and go to get food manually, the only good way to use it is link it with hospital bed where pawn stay in bed longer and require feeding

If there a way to force feed pawn and make them always full, that would be more useful, but i guess that will cost more food since the hunger bar doesnt as low as before
thedoktorj 8 月 21 日 下午 1:40 
This mod is great! It makes nutrient paste on a gravship way more doable and eventually quite efficient. Hard to beat it.
Starlight-Ellie 8 月 21 日 上午 6:25 
honestly at first, i don't liked this mod that much after trying it, but now i have one great use for this, keep feeding my animals without much problem
Oozy 8 月 21 日 上午 1:29 
I can still make the dispenser dispense simple meals manually but I would like the colonist to use it normally, I already allowed them to eat everything and nothing is forbidden
Oozy 8 月 21 日 上午 1:27 
So I upgraded from the base nutrient paste to simple and my colonist no longer eat from the dispenser (the dispenser is also upgraded to simple) do I need to upgrade or drain the vat tank?
Anker 8 月 19 日 下午 6:56 
Oh, wait, no. Wasn't keeping an eye on my cube maker, ha.
Anker 8 月 19 日 下午 6:52 
Though installing it midgame seems to have issues. My existing grinder and tank keeps emptying, despite not consuming paste anywhere near so fast as it's bottoming out.
Anker 8 月 19 日 下午 6:38 
This looks... Surprisingly well balanced. Nicely done.
[Zerg03] MrHydralisk  [作者] 8 月 19 日 上午 8:00 
For everyone who was encountering incorrect fluid paste convertion into paste meal types: patch was updated to correlate with the recent VEF update changes, so it fixed now.
[Zerg03] MrHydralisk  [作者] 8 月 18 日 下午 12:56 
OceanicOxen, oh, right, that one, now I remember. Ig last update of VEF changed that method and tranpiler now need an update. Wish they were notifying when they change something so fundamental.
OceanicOxen 8 月 18 日 下午 12:28 
its a transpiler in HarmonyPatches in your mod though
[Zerg03] MrHydralisk  [作者] 8 月 18 日 下午 12:09 
OceanicOxen, PN means PipeNetwork, so the issue is with VEF, so should be reported to them.
OceanicOxen 8 月 18 日 下午 12:05 
PN_DistributeAmongConverters_Transpiler appears to not properly find values for num1 and num2 thus causing the transpiler to fail and it to continue using the original method which only accepts integers
OceanicOxen 8 月 18 日 上午 8:52 
i have updated both VNPE and VEF and have the same issue
[Zerg03] MrHydralisk  [作者] 8 月 18 日 上午 5:48 
[水真汽]门房秦大爷Q, if you talking about Nutrient Paste Kibble, then it a bug of recent update of VNPE, which round cost of 0.04 to 1 for some reason. Try force update VNPE and VEF.
[Zerg03] MrHydralisk  [作者] 8 月 18 日 上午 5:43 
CommanderKSK, VNPE not supporting counting of different ingredients, so it just using amount of nutrient paste liquid as a cost, instead of checking for Protein and Vegetables values, which sadly doesn't exist in paste pipe network.
[水真汽]门房秦大爷Q 8 月 18 日 上午 5:39 
6个0.05营养生肉转变成1份营养膏,但是1份营养膏从饲料排出口只能生成1份0.05营养的饲料,这样的转换比很不理想
Six 0.05 nutrient-rich raw meat portions are converted into one nutrient paste portion, but one nutrient paste portion can only generate one 0.05 nutrient-rich feed portion from the feed outlet. This conversion ratio is not ideal.
CommanderKSK 8 月 18 日 上午 2:32 
For the Lavish Nutrient Paste do i need Protein and Vegetables?
Molay 8 月 17 日 下午 1:34 
should be fixed already yayks. verify integrity of game files, that'll also check the workshop mods. If for some reason that doesn't grab you the newest VNPE version, you have to unsub from it (wait a bit) then resub to it. Mod updates are finnicky.
[Zerg03] MrHydralisk  [作者] 8 月 17 日 上午 10:07 
yayks, it is known bug for some people, which caused by recent update of either VNPE or pipe network itself in VEF. Not much can be done till they fix it.