Half-Life 2

Half-Life 2

Random Quest
45 条留言
Wagoven 13 小时以前 
The main character reaches a road crossing in the very first cutscene.
A payphone rings, the credits roll, and it starts raining.
The payphone goes silent.
And nothing else happens.
Out of curiosity, I stepped away for 5 minutes.
Everything is the same.

In the old version of the mod, some textures or the script at the end of the game would break, but it was still passable. I don't understand what's going on here.
Hairline  [作者] 10 月 17 日 下午 1:07 
Thank you both, Grasi and hazmatacidkrieger, I'm glad you liked it! :)
Grasi 10 月 16 日 下午 4:46 
Amazing mod. Unique setting, fun gameplay. Was hooked until very end.
hazmatacidkrieger 9 月 19 日 上午 11:38 
Yes, finally a working version, Ive played this before but was stuck on the temple part because the speeches/narrations dont work so I couldnt get down a proper objective. Finally finished it, damn good stuff :steamthumbsup:
Hairline  [作者] 9 月 12 日 上午 11:45 
Thanks! I am glad you liked it :-) I am working on another mod, but I can't currently make any promises about when it will be ready for release. It probably won't be called Random Quest 2, but it is a spiritual successor to this mod in many ways. There is still a lot to do, so it may take awhile.
desperate in Dallas, Montana 9 月 11 日 下午 9:29 
Super cool, I'll be following if you ever make more mods, one of the best for HL2 for sure
Keith 9 月 11 日 上午 11:07 
crashed whenever i load an autosave
Hairline  [作者] 8 月 29 日 上午 3:50 
@Tobleroney
Yes, it's just going to take longer due to the current state of the RQ source materials, for reasons caused by the unstructured way RQ was developed over a long period of time. The recent Workshop cut I guess I could upload to moddb relatively quickly, but for the real moddb update I need to restore all the cut content that uses custom code, and unfortunately due to some mistakes I've created extra work for myself there. But yes, it is coming, as soon as I can find the time.
Tobleroney 8 月 29 日 上午 1:48 
Just wondering is the moddb version gonna get updated aswell?
Civil Protection 8 月 28 日 下午 2:15 
ok thanks
Hairline  [作者] 8 月 28 日 下午 12:56 
@Civil Protection
It's "BlockMan" by Kevin MacLeod. Except slowed down. You can listen to the original version of the song here: https://www.youtube.com/watch?v=Li8xQj-JD6I
Civil Protection 8 月 28 日 下午 12:11 
what's the name of the music that plays when i escape the holding erea
Cummy 8 月 25 日 上午 5:46 
That would be cool
Raeb Yddet 8 月 24 日 下午 4:30 
Hey could I do a demake of this for hl1?
it's a doggy dog world... 8 月 18 日 上午 11:09 
marvelous
Sir.Jupiter 8 月 13 日 上午 9:28 
<:balloonicorn::balloonicorn::balloonicorn:>
Hairline  [作者] 8 月 13 日 上午 7:59 
If another enabled mod has a custom sound manifest, it will overwrite this mod's manifest. This manifest file essentially tells the game where to find the sounds for the mod, so if it's overwritten, the correct sounds are not found and don't play. Any other mod which introduces new sounds or changes existing ones can potentially cause this. It's not a fault with either mod, strictly speaking. It could potentially be patched on either side, but either way will involve one side compensating for the setup of the other. There is no "one-patch-fixes-all-mods" unfortunately. So it might be possible for me to patch but I have to examine each conflicting mod on a case-by-case basis, and some criteria have to be met before I am able to fix on my side.
Sir.Jupiter 8 月 13 日 上午 6:28 
After disabling EVERY addon I was able to ear dialogue
Sir.Jupiter 8 月 13 日 上午 6:17 
All NPCs are silent for me. What do I do?
Hairline  [作者] 8 月 12 日 上午 2:45 
The melon is more intelligent than it should be, haha, actually we're going to be seeing more of the sentient melon race in a future mod......I gotta work out if I can pull it off without custom DLL's, because if not, I can't put it here on the workshop, it would have to be moddb only or something :(
Owa__ 8 月 11 日 下午 4:05 
I also was shocked when the Melon jumped, turned the lever and opened the door for me.
Owa__ 8 月 11 日 下午 4:02 
@Hairline
Nah, it was ok. I don't say it was not interesting. Just had the same vibes as on the original Doom map E1M8 and that is why I was curious about it.
Hairline  [作者] 8 月 11 日 上午 5:12 
@Owa__
No....although I did make some maps for Doom a long long time ago, but no I wasn't thinking of Doom there. That fight in original form requires some custom DLL's which aren't supported on the Workshop. So for the workshop version I had to change that fight (because the original is impossible without a custom item) and it's currently just the easiest and quickest way I could make it possible again. It's a bit disappointing, so I will revisit it at some point and replace it again with something more interesting.
Owa__ 8 月 9 日 下午 6:28 
Was the dark room with overwhelming legless zombies all around you inspired by a Doom level E1M8 ?
Ru$$iaN SoldieR 8 月 9 日 上午 10:15 
барахло мод
Hairline  [作者] 8 月 5 日 上午 8:31 
Thanks CP! Again! :-)
Civil Protection 8 月 4 日 下午 4:11 
this mod is such a good quest to play through
Hairline  [作者] 8 月 1 日 上午 7:11 
@Cvoxaulury

Thanks! I just got back my ModDB access and I will be uploading new non-Workshop Source 2013 versions of all my mods in the near future. As soon as they are all bugfixed fully. Moving to 2013 engine introduced a few problems I need to fix. Especially with the custom entities I made, I need to work a bit more on those now. But watch this space!

@Texas Steve
I see you found my discord. Send me a DM there. :-)
Cvoxalury 8 月 1 日 上午 6:11 
Huge respect for coming back to it and updating like a true boss. I've been trying to play the old version on a contemporary (to it) build of HL2/SDK just recently without any luck, so I wasn't actually been able to experience it despite being very curious. Releasing it as an updated build on ModDB would certainly go a longer way toward presenting and preserving this mod.
Texas Steve! 8 月 1 日 上午 5:43 
P.S if you'd be fine with me making some custom animations for future patches in an official capacity, please add me! I'd be happy to contribute, otherwise I might do them as a separate fan patch once the updated versions come out later either way.
Same with adding subtitle support, I already have it setup for Random Quest 1 and I'd be happy to give it (although subtitles only work on standalone releases as workshop doesn't mount them unfortunately)
Texas Steve! 8 月 1 日 上午 5:41 
Crazy that we're finally getting updated versions of the old mods, been really curious about the sequel for this one.

I've been trying to fix up the old release somewhat on Moddb myself by adding subtitles and hopefully later make a few new custom animations for certain scenes that could've fit them.

I actually emailed Kasperg a few months back about the possibilty of the map sources for either of the mods being released in hopes of using them to patch anything that went wrong since SteamPipe and to add new animations like I mentioned prior but unfortunately got no response.

Regardless really nice to see the old mods being given the care they needed and happy that you're planning on releasing them on Moddb aswell once you figure out what's going on with your account!
User_man52 7 月 31 日 下午 10:59 
Man that quest sure was random!
Cummy 7 月 28 日 下午 12:32 
@Hairline I've forgot to do that, thanks for the advice, sorry for not replying to it a while ago
Hairline  [作者] 7 月 28 日 上午 10:12 
If I made the mod today I would call it something else :)
The Half-Life Guy 7 月 26 日 上午 6:56 
cool now theres 2 random quest mods to pick from
Hairline  [作者] 7 月 25 日 下午 2:06 
Why is there no audio coming from the characters?
Not sure. There is usually audio coming from the characters. The only thing I know about that stops the sound working is certain ways of loading saved games. You're not loading a saved game, are you? Or, starting the game, then going to the menu and re-starting it? If you're not doing those things, then I'm not sure.
Cummy 7 月 25 日 上午 5:43 
Why is there no audio coming from the characters?
jokers trick 7 月 24 日 下午 12:46 
it'll be really cool to see like, a 'definitive' sort of Citizen release on here! i hope you're able to make it, that was probably one of my most favorite mods back in the day, and still is quality work :)
BeamNG moonhawk remake 0.38 7 月 23 日 上午 12:44 
average gta 3 phone mission
Hairline  [作者] 7 月 23 日 上午 12:23 
@jokers trick
Yes, I'm one of those two guys! I'm in the process of fixing both of those up for workshop, too. There is still some work to do and I need to discuss something about it with the other author, who I don't see much these days. Watch this space though, they will both probably show up before long!
Own Doing 7 月 22 日 下午 8:02 
Damn, I remember playing this mod about 10 years ago. Nice to see you reuploading it to the workshop!
jokers trick 7 月 22 日 下午 5:13 
were you one of the folks who worked on the citizen and it's sequels, as well?
💚SuperMax💚 7 月 22 日 上午 11:06 
@Hairline
Ok, thank you! Though if you won't manage to finish developing it, can you still release it with custom code in whatever state you'd have it?
Hairline  [作者] 7 月 22 日 上午 10:16 
Can you release this version somewhere else as a mod?
Eventually yeah. The main issue is, the non workshop version has a lot more maps in it. And many are still in a state too unfinished for publishing. For this workshop version, I've taken basically the 2008 release, and just added the handful of maps that got close enough to finished in my 2016 updates, without me having to do too much. Anyway, I had not looked at these maps for years until recently and I'm still working out where I am at and what I was doing back then for all the maps that are still very unfinished. But now that I have re-found the files, I am enjoying seeing them again and so I am currently thinking that I will eventually finish it in some form. And when it is done, it will be a separate release that has all the custom code etc. still there.
💚SuperMax💚 7 月 22 日 上午 8:48 
This mod originally had some extra code for some features.
Can you release this version somewhere else as a mod? Really wanna try it out!