安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Because sometimes they'll just hang around you during gunfights then you can just tell em to run away! Very needed for political victory!
But fr badass man you make the coolest mods I thanks!
https://youtu.be/7S0jqY8WdmA
I imagine its not much more than starting the behaviour with a simple line to make the AI exit any current animations before starting the fleeing script.
I am experiencing currently, that if i place down civillians in the editor, and give them an ambient animation through 3den enhanced that if i shoot close to them they will briefly enter the panic animation and then just go back to the ambient animation even if i ticket the box "Can exit" in their attributes.
Is was it closed: