武装突袭3

武装突袭3

Simple Civilian Behaviour
88 条留言
Nut Milk 10 月 25 日 上午 10:13 
@WebKnight yeah you're right. But it does make Antistasi way better!

Because sometimes they'll just hang around you during gunfights then you can just tell em to run away! Very needed for political victory!
WebKnight  [作者] 10 月 25 日 上午 5:45 
@Ulfgaar yes, fully
Ulfgaar 10 月 25 日 上午 2:50 
Does this work with LAMBS mods?
WebKnight  [作者] 10 月 21 日 上午 2:00 
@Nut Milk i tested it out like a week ago and tbf antistati already has similar system when civilians try to flee away, my system kicks in as well, and it dosent break anything, but its not neccesary needed for antistasi specificaly i think
Nut Milk 10 月 20 日 下午 2:37 
How does this effect Antistasi?
O B S E R V E R 10 月 3 日 下午 6:56 
Ok, thanks @WebKnight
WebKnight  [作者] 10 月 3 日 下午 12:01 
@O B S E R V E R for both
O B S E R V E R 10 月 3 日 上午 10:03 
So this is a mod more for zeus missions, not Eden made missions?
WebKnight  [作者] 9 月 11 日 上午 7:05 
@-L1ch should be
-L1ch 9 月 10 日 下午 7:38 
Does this work well with Forgotten Few?
JaySOC 9 月 5 日 上午 9:03 
Can you make a settings to disable the behavior in CBA settings ? Sometimes we prefer not to have the behavior and sometimes we need it
Augustus 8 月 24 日 上午 5:42 
ah it's the zombies and daemons
BrfxxcP[Bililive] 8 月 24 日 上午 2:32 
It is really fun that some characters like generals or commanders also play scared animation while they armed no primary guns just pistols.
WebKnight  [作者] 8 月 23 日 下午 4:12 
@Augustus what kind of zombies? Mine? Ravage? Zombies and Daemons?
Augustus 8 月 23 日 上午 11:57 
hello it seems zombies that i put in editor hops in empty vehicles also, can you check onto this? I understand that they are classified as civies after all however I cant imagine my scenarios without this wonderful mod of yours
MarkieMarky 8 月 20 日 上午 2:55 
When dismounting an AI (Civi faction only) they automatically play scared animation idk why.
Left-handed Hunter 8 月 19 日 上午 9:10 
thanks its best one:csgohelmet:
WebKnight  [作者] 8 月 18 日 下午 2:17 
@neretropazanchic what
neretropazanchic 8 月 18 日 上午 9:19 
this is from DLC Global Mobilization
Derwulfmann 8 月 17 日 下午 2:48 
God tier mod, did 38 variable tests and it just works. :Crowned:
WebKnight  [作者] 8 月 17 日 下午 12:23 
@neretropazanchic is it vanilla buildings or not?
neretropazanchic 8 月 17 日 下午 12:12 
ai passes through houses during panic. will this be fixed or not?
Reticuli 8 月 9 日 上午 6:05 
This work just generally, or do you have to drop this as a module into a scenario in Eden editor and save it?
sad floppa 8 月 8 日 上午 4:46 
bro this dude just casulaly drops the best mods bro
ricardo 8 月 7 日 上午 8:35 
i love you for this mod bro
Nyzu 8 月 6 日 上午 2:57 
how to make the civilian move or stop i dont understand because i dont know the vanilla interaction menu
JaySOC 8 月 5 日 上午 6:12 
Civilians are "bugged" when ziptied, they still in "fear" animation
ElPedroChico 8 月 1 日 下午 3:54 
Awesome sauce
WebKnight  [作者] 8 月 1 日 下午 1:03 
@ElPedroChicoRaulAlfonsoTejada they only steal civilian vehicles
ElPedroChico 8 月 1 日 下午 12:22 
Would it be possible to set civs to only steal civ vehicles?
JaySOC 7 月 29 日 下午 12:18 
Amazing mod once again. I just have a request : make that civilian are not going crazy when remote controlled by Zeus please.
WebKnight  [作者] 7 月 27 日 下午 6:11 
@Arkana :> will fix it, completly forgot about the closed cars being a thing in arma.
Arkana :> 7 月 26 日 上午 11:14 
Really good mod. The only issue I have so far is that civilians enter vehicles that are locked but I just set the fuel to 0 to prevent them from driving away
loz 7 月 25 日 下午 3:38 
yo will this work in antistasi??
Grim_W0lf 7 月 25 日 上午 9:45 
Actual Human behavior in my War Crime Sim?? Unheard of.
But fr badass man you make the coolest mods I thanks!
Musclebust 7 月 25 日 上午 8:10 
Yeah, i think its all vanilla animations
WebKnight  [作者] 7 月 25 日 上午 4:58 
@Musclebust if its using vanilla Ambient Anim system then i might do something about it
Kevin 7 月 24 日 下午 10:58 
be cool if civilians reacted to close artillery or airstrikes by seeking cover in buildings
Musclebust 7 月 24 日 下午 10:53 
Here is an example video to show what i mean. Only the third guy will flee, whilst the two others that has animations will stay in place.

https://youtu.be/7S0jqY8WdmA

I imagine its not much more than starting the behaviour with a simple line to make the AI exit any current animations before starting the fleeing script.
Musclebust 7 月 24 日 下午 10:39 
Hey Webknigts, i was wondering if you could add to this mod, that when civillians are set to an "Ambient Animation" when they are supposed to go into panic mode and flee that they will exit the "Ambient animation" and continue fleeing?

I am experiencing currently, that if i place down civillians in the editor, and give them an ambient animation through 3den enhanced that if i shoot close to them they will briefly enter the panic animation and then just go back to the ambient animation even if i ticket the box "Can exit" in their attributes.
reallyunderstandme 7 月 24 日 下午 4:07 
It does work with Antistasi but I wouldn't recommend it. Civs don't get shot by the AI and when you're in a gunfight it leads to all the civilians getting in random cars and running yourself, your allies or your enemies, it's really annoying.
kiba3x 7 月 24 日 上午 8:29 
Trash.
_ÅPØPHĪŠ_ 7 月 23 日 下午 3:53 
does this work with antistasi
WebKnight  [作者] 7 月 23 日 上午 7:22 
@OksmanTV its based on vanilla radio protocol system, meaning it works with any voice that is already in-game, for any CLDC or a mod with custom voicelines
OksmanTV 7 月 23 日 上午 6:55 
Could we turn on or off the sound? Is the language universal or based on vanilla arma 3 voices?
Blue Eyed CaT 7 月 22 日 下午 9:53 
We can always play on Asylum.
Is was it closed:
monsieur renard de feu 7 月 22 日 上午 10:05 
should i reinstall arma 3 after many years just to commit war crimes
Legatus 7 月 22 日 上午 10:05 
payday 2 ahh
FreeSoldja 7 月 22 日 上午 9:39 
Very usefull for a tons of mission... thank you Lord WebKnight!
PARIS 7 月 22 日 上午 5:04 
@j.yellow28 so did it end up working in antistasi?