武装突袭3

武装突袭3

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Simple Civilian Behaviour
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Data Type: Mod
Mod Type: Animation, Mechanics
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808.316 KB
7 月 19 日 下午 12:50
7 月 21 日 上午 11:27
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Simple Civilian Behaviour

描述
A simple script that i was using in my missions made into a mod

Why? Cause i hate vanilla civilian behaviour. They have specific panic animations, but they are practically unused. Same with a config, the way how those animations configed do not allow AI to properly play some of the animations.

What this mod does?
  • When there is any shooting happening around civilians, they play proper panic animations and start to flee as far as they can.
  • They can hop into empty vehicles and will try to drive away if possible.
  • If civilian is in the building, he will try to hide in it and will not leave it.
  • You can force civilians to move or stop via vanilla interaction menu.
  • Civilians play different voicelines when shooting starts.

Things to know
  • You can disable that behaviour by adding this into units init field: this setVariable ['WBK_DisableCivBehaviour',true]; - this will disable the behaviour for this particular unit
  • System was made for Zeus/Dynamic missions where there is no special behaviour for civies is involved.
  • Behaviour is not tested in campaign missions and there is no plans to do it, cause as i said it wasnt made for those kind of missions.
  • There is no CBA settings, didnt felt like adding some cause this system is already as simple as it can get.
  • Both server and client need to have this mod installed cause all the config for panic animations was re-done as well as there is some custom anims.

Have fun!

WebKnights Workshop discord - https://discord.gg/UJfDvdyr7w

Main Credits:
Mascer - for awesome arma rig for blender!
Bohemia Interactive - For awesome game and platform!
88 条留言
Nut Milk 10 月 25 日 上午 10:13 
@WebKnight yeah you're right. But it does make Antistasi way better!

Because sometimes they'll just hang around you during gunfights then you can just tell em to run away! Very needed for political victory!
WebKnight  [作者] 10 月 25 日 上午 5:45 
@Ulfgaar yes, fully
Ulfgaar 10 月 25 日 上午 2:50 
Does this work with LAMBS mods?
WebKnight  [作者] 10 月 21 日 上午 2:00 
@Nut Milk i tested it out like a week ago and tbf antistati already has similar system when civilians try to flee away, my system kicks in as well, and it dosent break anything, but its not neccesary needed for antistasi specificaly i think
Nut Milk 10 月 20 日 下午 2:37 
How does this effect Antistasi?
O B S E R V E R 10 月 3 日 下午 6:56 
Ok, thanks @WebKnight
WebKnight  [作者] 10 月 3 日 下午 12:01 
@O B S E R V E R for both
O B S E R V E R 10 月 3 日 上午 10:03 
So this is a mod more for zeus missions, not Eden made missions?
WebKnight  [作者] 9 月 11 日 上午 7:05 
@-L1ch should be
-L1ch 9 月 10 日 下午 7:38 
Does this work well with Forgotten Few?