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报告翻译问题






So far it's happened in Blacklake (only the upper section with Castle Never and The Academy), one path in Old Owl Well, and Crossroad Keep (the first time) - specifically in the library and the basement.
I've deleted the nw_c2_default1.ncs and nw_c2_default2.ncs from companion and monster AI.
If I disable this mod I can get past those sections but obviously I would really like it on! I haven't got further in the game yet so can't be sure where else this might happen.
I've also tried disabling all other mods apart from this one but it still happens, although I'm only using spell improvements, teleport items and no race level adjustment. I was previously using Clangeddin's Utilites and Charlies Appearance Changer but not anymore.
Could you perhaps please offer some insight? Because otherwise I'm really enjoying the mod and don't want to have to play without it.
Sure, it's possible - just disable PIA via default difficulty.2da: set Active to 0.
To make it work the way you want you need to merge original LSC, PIA and CompMonAI default.nss files and compile them to *.ncs files.
original "Level Scaling Challenge" mod from Clangeddin, the "Personal Impossibility Adjustment" mod from kevL and the CompMonAI mod. I would prefer to use the original versions of the first two mods instead of the ones you edited and merged together. Therefore I would like to know if all I would need to do would be to use your scripts from the UDS merged folder instead of the ones from the "Level Scaling Challenge" mod.
Scripts in Merged folder are default NWN 2 event handlers scripts - they are taken from original game files. I've made separate versions of these scripts for pure UDS and for CompMonAI-compatible UDS.
To feed my vigilante personality ;-), let's say I would prefer to use the original difficulty scaling mod, could I use the scripts from your Merged-Folder to make it compatible with the original CompMonAI?
The duplicate files are not intended- it seems like something went wrong with the mod Workshop upload. I'll fix it now asap.
Thx for you vigilance! :-)
Could I use your merged scripts with the original mods to make them compatible with CompMonAI?
Last but not least, would you be so kind to answer my other question regarding the nw_c2_default1.ncs as well?
I've added new bonus type to PIA 2da files: fixed bonus. Just use a negative value for the AddRand column bonus and it will become fixed, not random :-)
I've set only ability bonuses to 0 but increased direct stat bonuses instead - this way difficulty scaling worked better according to my tests.
I will probably adjust other campaign files later, now I'm working with the OC and adjusting the default difficulty file (in default folder).
1. How would one lower the difficulty that the mod implements if the values in difficulty.2da are already set to 0?
2. Why haven't you changed the other difficulty.2da's (for MoTB and SoZ) in accordance?
By the way, thanks for answering so fast. :-)
Both mods and overall combined difficulty scaling are partially reworked by me and new scaling difficulty settings are set in 2da files. All changes in 2da files are intended.
I explain default difficulty settings in my UDS guide:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3527836064
Prop is set to 100 because after my tests I decided it's better to switch proportional scaling off and use plain -3 or -4 level scaling as more reliable and predictable.