边缘世界 RimWorld

边缘世界 RimWorld

Quality Bionics Remastered
173 条留言
danzloblaha13 9 月 28 日 上午 2:30 
hi, can i get some confirmation that the required Elite mod doesnt neuterite my pawns upon loading save ? or is it just incompatibility in my mod list ?
Tek 9 月 26 日 下午 2:08 
I'm using this mod with Archotech Expanded and Archotech+. After a small change to my modlist (drilling and traders, nothing about bionics), I can no longer craft legendary Archotech Eyes. The log after changing the modlist says that it applied quality to Archotech Eyes.
Audion 9 月 23 日 下午 1:14 
Would it be possible to propagate the quality to sub-parts when complete limbs from Medical System Expanded 2 are crafted? Currently all the sub-parts from a complete limb always generate at normal quality regardless of the parent part's quality. The mods appear to be compatible outside of this issue, as crafting parts on their own works and the quality on sub-parts is retained when an assembled limb is installed.
BlackFranky 9 月 16 日 上午 2:45 
@KurthHussein You can see the correct stats on the bottom left corner if you select the item. The values in the item overview window are just the base values.
KurtHussein 9 月 16 日 上午 1:34 
Do written stats change from quality or quality stats are hidden? Because I got bionic arm (poor) and it has the same efficiency as vanilla variant on its info sheet
Vectorial1024 9 月 12 日 上午 6:56 
afaik the quality random distribution is hard-coded in the C# code and can range from awful to legendary, and does not depend on the bionic itself, so it is entirely possible to get awful archotech stuff.
BlackFranky 9 月 12 日 上午 6:36 
Could you add a setting to change the minimum quality for found bionics? Or make all found bionics normal quality? I got an awful archotech arm from a sealed crate :(
BlackFranky 9 月 12 日 上午 6:30 
What does the tech level slider do?
Anker 9 月 8 日 下午 9:23 
Pilot Assistant from oddyssy doesn't factor, either. I guess it's only for limbs and not offsets?
Anker 9 月 8 日 下午 9:14 
Is there a quick way to add compatibility? The Cyberpunk 2077 bionics do not currently have quality inherited. (Other then the arms and legs.) I'm hoping for the percentage bonus to apply to the offsets.
panicaim 9 月 8 日 上午 12:41 
Thanks for the response! I'm not on 1.5 and I'm sure it was the Elite Bionics Framework that was replaced by something else.
Etiological Myth 9 月 3 日 下午 12:10 
@AssassinsBro Excluding "A Dog Said" is perfect, thank you for the quick fix!
Vectorial1024 9 月 3 日 上午 1:20 
@panicaim

If you are on RImWorld 1.5, you will also need to install HugsLib (that would be EBF's requirements, nothing to do with Quality Bionics). RimWorld 1.6+ EBF no longer requires HugsLib.
✪ AstraZeneca 9 月 3 日 上午 1:02 
I've also noticed similar issues as [Я_Я] OMG67 and Six Feet Under
panicaim 9 月 2 日 上午 10:08 
Activating this mod specifically (I re-did my mod list) caused the bug where the mod menu would not even open. I think there's a problem with the dependency on Elite Bionics Framework. The mod list produced an error for dependency on another mod which did not exist in workshop. Sorry if my description is unclear. I really like the mod so I'm hoping for a fix!
Six Feet Under 9 月 1 日 上午 7:35 
I've also had a similar problem, as [Я_Я] OMG67
[Я_Я] OMG67 9 月 1 日 上午 3:45 
Hey I've noticed that I have 4 legendary advanced bionic legs (EPOE - Forked) but when installing them on pawns the first leg is still legendary but the second one turns to "normal" quality.

It happened with both pawns, all 4 legs were legendary, so it definitely wasn't a logistics error.

Is this a known bug?
Vectorial1024 8 月 30 日 上午 1:28 
@technotopia

I think this is a vanilla issue. Once you installed a bionic, in vanilla it doesn't make sense to install it again, and the only option is to remove it first and then reinstall it.
technotopia 8 月 29 日 下午 3:10 
I noticed, that there is no way to replace implant if there is already a similar implant of lesser quality

E.g pawn has excellent bionic arm, I have a masterwork arm. But I can't upgrade. Only remove existing arm
AssassinsBro  [作者] 8 月 28 日 下午 3:09 
Im pushing two fixes right now
One for fixing the crashes on 'A Dog Said', it will just simply be excluded to not crash anymore. Sadly I can't find a way to make it work this fast. @Etiological Myth
And the other error from @...
... 8 月 26 日 下午 4:53 
1.6: error on startup:
Tried to create a texture from a different thread.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
...
QualityBionicsRemastered.QualityBionicsMod:.ctor (Verse.ModContentPack)
...
Vectorial1024 8 月 26 日 下午 12:38 
(For 1.5 only)
The error spam / lag fest with Elite Bionics Framework should now be fixed at EBF's side. Yet another of my stupid mistakes...

------

(For all versions)
I feel like I may fumble my attempt to explain who to find when problems with Quality Bionics may arise in the future, so I will be listening on this comment section in case there may be a (new) problem that may need to involve EBF for fixing.
Etiological Myth 8 月 26 日 上午 10:08 
@Vectorial1024 So it's basically Quality Bionics or A Dog Said right now, shame. I can't pass up my cyber mastiffs, so I guess I'll have to drop QBR for now.
Fluore 8 月 26 日 上午 5:39 
plz add smelting by quality
Vectorial1024 8 月 26 日 上午 5:35 
The problems with A Dog Said would be a Quality Bionics issue. Quality Bionics need to clearly define which bionics are affected by quality scaling.
Etiological Myth 8 月 26 日 上午 5:23 
Is there a way to stop Quality Bionics interacting with A Dog Said? I get errors along the lines of [Quality Bionics Remastered] Failed to apply quality Normal to bionic animal jaw and my game crashes.
Vectorial1024 8 月 26 日 上午 5:16 
Yeah, error spam is known by all modders to cause lag. The key is to know the "why" of the error spam.

I will continue checking why the error spam is created.

@JSKWilson you may help with debugging by sharing the whole log (via HugsLib or the standalone log sharer) or just copy one of the error message and sent it through e.g. Pastebin.
JSKWilson 8 月 25 日 上午 6:52 
@Vectorial1024 ...Continued from previous comment.

I then tested it in a brand new save with only Quality Bionics Remastered, EBF, and their dependencies active, and while the lag was not as bad, it was still clearly broken as the errors kept flowing (this time the errors mentioned the drop-pods specifically as they landed for some reason. Possibly the errors were targeting the pawns inside the pods?) and the game dropped from 60fps to somewhere around 40fps.
JSKWilson 8 月 25 日 上午 6:52 
@Vectorial1024 Ok so... Good news and bad news.

The good news is that Quality Bionics Remastered now appears in the mod options menu and applies changes to the bionics in game as intended!

The bad news is that something new has broken instead. Loading the mod now causes an absolutely horrific lag storm and a stream of red errors for the dreaded Object Reference Not Set To Instance Of An Object.

Also, all my pawns in my main save who had non-bionic implants such as women with IUDs became crippled and appeared to be injured, despite their health windows seemingly being clear of any injuries. Their implants did also go missing, too.
Vectorial1024 8 月 23 日 上午 2:32 
Hi all again

I think I now understand what is going on with the EBF 1.5 & QBR 1.5 compatibility problems, and these problems should be fully fixed on EBF's side.

Please see if it is working correctly
Vectorial1024 8 月 22 日 下午 12:27 
Hi all again

It seems the outstanding problems of Quality Bionics Remastered with EBF is specifically the 1.5 compatibility. The situation is much more complicated than I imagined.

While I continue to understand what actually is going on, do consider moving to 1.6 because the EBF compatibility at RW 1.6 is much better than this multi-legacy-code mess at RW 1.5.
JSKWilson 8 月 22 日 上午 7:57 
@Vectorial1024 Just tested this after reading your comment... And nope. It's still giving me the error message and refusing to apply any changes to the game besides appearing in the active mod list.
佐仓双叶 8 月 22 日 上午 3:58 
This mod work uncorrect ,it may causes ousposts cant be gernerated when you creating a new map.
Vectorial1024 8 月 22 日 上午 3:38 
@JKWilson

EBF released a technical update to fix this issue. See if Quality Bionics Remastered is working correctly in 1.5.
Vectorial1024 8 月 22 日 上午 3:14 
@JKSWilson

It seems this is a EBF problem. Something to do with backwards compatibility.
JSKWilson 8 月 22 日 上午 2:18 
Hi. I'm trying to use this mod in 1.5 but it seems to be completely non-functional? I first tried simply adding it to my 200+ modlist, but while it appeared in the list both on RimPy and in game, no mod options for it ever appeared in the options menu and zero bionics in game were affected by the mod in any way.

Then I tried loading it with only Harmony, and then with just Harmony, Hugslib and Elite Bionics Framework, but it never works. I made sure my mods were all sorted and everything...

The error it's giving me in the debug log is a red message with "System.TypeLoadException". The error log also mentions "EliteBionicsFrameworkAPI" but the error appears regardless of whether or not EBF is even activated.
Does anybody know how to fix this? I really like this mod but I have truly no idea what's gone wrong to break it.
Astraos 8 月 20 日 下午 8:30 
@WabbaCat You literally proved my point in your own response. If you want to retain vanilla balance then maybe this isn't quite the mod for you or you should change the efficiency yourself in the mod settings that are quite generously provided for that purpose instead of asking the mod author to change the defaults that have been the same since the original mod was released :)
WabbaCat 8 月 20 日 下午 3:11 
@Astraos ... no but there is no reason you shouldnt be able to AT LEAST be running every single pawn with excellent and a few masterworks here and there at the minimal. There simply is no reason you wouldnt be. And if you were, well.... thats a skill issue, a severe one.

And with that said, default values are still well above where they should be even for that.
Keep in mind that the original bonus of the item is still there, this mod acts as kind of a multiplier ontop that. So whatever it lists, is just a giant amount of stacking bonuses. Not so bad if you are using those over the top mods that are throw vanilla balance out the window already, in fact it might not even be enough in those cases... but definitely a problem if you are trying to retain any vanilla semblance of balance at all.
Vectorial1024 8 月 20 日 上午 6:34 
tbf EBF dependency is a no-brainer, should have been like that since day one.

also, adding EBF mid-save won't break things.
8 月 20 日 上午 6:31 
this shit is fucked up ebf dep LOL
✪ AstraZeneca 8 月 20 日 上午 1:30 
@technotopia Much appreciated, thank you.
Void Clown 8 月 20 日 上午 12:46 
EBF dependency now? oh no
Helixx247 8 月 19 日 下午 7:39 
it keeps throwing an error : [Quality Bionics Remastered] Failed to apply quality ... to wood, anyway to fix this?
Sernior 8 月 19 日 上午 10:52 
Hello, one quick question the description doesnt answer but I am assuming the answer is YES.
Does it require a new game or can be put mid play?
Astraos 8 月 19 日 上午 10:30 
I'm honestly quite satisfied with the efficiency considering you're not making masterwork or legendary prosthetics left and right so the 200% for legendary makes it well worth getting them
technotopia 8 月 19 日 上午 8:44 
@AstraZeneca
Efficiency:
awful - 50%
poor - 75%
normal - 100%
good - 102%
excellent - 105%
masterwork - 110%
legendary - 120%

HP:
awful - 50%
poor - 75%
normal - 100%
good - 105%
excellent - 110%
masterwork - 120%
legendary - 135%
✪ AstraZeneca 8 月 18 日 下午 11:59 
@technotopia What's your settings like if you're willing to share?
technotopia 8 月 18 日 下午 11:32 
I balanced it in mod settings. So this is not an issue. Still defaults look weirdly OP
technotopia 8 月 18 日 下午 11:17 
Nice mod. It totally makes sense for implants to have quality,
But how about balance?
Now a masterwork Prosthetic (!) leg can have part efficiency of 145% - almost like archotech leg in unmodded game.

Prosthetic parts are supposed to be limited version of natural parts. At best they are similar.

So I propose to tune down the effect of quality on implants.

For example:
Legendary prosthetic -> 100% similar to organic part
Legendary bionics -> 150% similar to archotech
Legendary archotech -> 200%

This way quality still gives a huge benefit but not game breaking OP
AssassinsBro  [作者] 8 月 18 日 下午 12:59 
Alright guys. I (and mostly Vectorial1024) heard y'all, he added backwards compatibility to 1.5.
I'm sorry to drop 1.5 out of nowhere, I was under the impression that most 1.5 players was using the old implementation.

The update is out now.