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报告翻译问题






You need to add a checkbox so that the speedboost is canceled for all creatures when the player's pawns are drafted, just like in the original mod
That includes raiders.
A few issues:
It sometimes doesn't return to normal speed when fighting against modded races(was fighting a miho in my run)
During prison break, the prisoners would run fast if there's no fight happening.
@yautja I can try to add that function! though I am in no ways knowledgeable of C#, so it might take a bit
One issue though, the settings reset between each game. I like my pawn to move at 2x and have to set it at each game session. It always resets to x8
One thing I've noticed is that the mod doesn't seem to save its settings. I'll turn the boost down to 2x and it will stay at that, but on game restart it will always reset to the default 8x.
so, I took a deeper dive into the game code, I'm not sure if 20x is actually 20x
the game seems to internally cap the move speed, so you might not actually be getting pawns that are 20x as fast
just thought y'all should know