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报告翻译问题






When I died the event fired and I could either lose the lands or go to war.
In such a situatuion I think it should be also an option to become (or really stay) a vassal.
I am a count with one county under a Duke under a King. My mother is a countess with two counties under the same Duke. My county and my mother's two counties are in an uncreated Duchy. My liege has two Duchy titles, but we are not de jure to either of them.
My mother dies. My liege takes my mother's counties and does not allow me to inherit them. I declare war for the counties (not for my liege's Ducal titles which was an option). I win the war by capturing the Duke in battle. I enforce demands and receive only _one_ county. The Duke had granted the other one away during the war. I have an _unpressed_ claim to it.
This feels like it would be an exploit if I had been playing the Duke. Grant the counties if you are about to lose the war, then revoke them afterwards to get them back.
Why do I have only an _unpressed_ claim? I think it should be pressed. I had every legal right to inherit them.
Anyway, I am now checking that your heir isn't your liege, so the event is not firing incorrectly. This should help with the weird inheritance stuff folks were seeing in large realms. I checked both scenarios posted by @Gilgamesh and both are now fixed.
Other scenarios tested and working:
1. Your vassal inherits land outside your realm of an equal or higher rank than yours
- Event triggered correctly for player and AI
2. Your vassal dies and a foreign ruler inherits the land, taking it from you
- Event triggered correctly for player and AI
3. Your vassal wins a war for a foreign title equal or greater than yours
- Event triggered correctly for player and AI
Thanks for all the help!
Reproducible Steps for Admin:
1. Pick the 867 Start Date
2. Pick the Byzantine Emperor
3. Use debug mode to kill Strategos Kallistos II of Anatolikon
4. Inheritance Crisis Event (I selected the option for Lord Theodotos to inherit the theme) -> 2 year old governor? Shouldn't be allowed
5. Unpause the game until the "Denied the theme of Anatolikon Event Pops up."
Reproducible Steps for Tribal:
1. Pick the 867 Start Date
2. Play as Rurik
3. Kill your vassal Kyrro of Valdai through debug
4. Inheritance crisis, land reverts to you
4. Unpause until you get the "Denied the Chiefdom of Valdai Event"
For example,
1. Gave my son land
2. My son dies
3. I inherit his lands (no event popped, working correctly)
I don't understand how the scenario you're talking about is different from the one above.
I've retested all scenarios:
- Having a baron die and his heir is a ruler outside your realm
--- this is already handled by the base game, I just had to stop interfering
- Having a count/duke/king die and his heir is a ruler outside your realm
--- the mod is now correctly identifying the rightful heir and creating the list of potential heirs for you to choose from
--- player gets to choose how they want to handle it, though the AI will not go to war with you
--- AI will not go to war with other AI unless you have the game rule on for that. I play with it off so border gore doesn't happen as much
- Your vassal wins a war for their claims on a title equal to or greater than yours
--- You will get options, including going to war
--- AI won't go to war with you
--- Default for AI to AI is the vassal takes the lands, but the old liege gets pressed claims
----- This makes sense to me since the vassal would have a garrison there already, so they "occupy" the lands. Hard to revoke that without war.
I was King of Lotharingia, vassal to HRE and was expanding inside the HRE so married the heiress to the huge Duchy of Angria. Then instead of our children getting her lands they were inherited by some random person even though it was inside the same realm.
I know the mod is a good idea but I regret a lot I didn't think too much before instaling cause it was very disadvantageous and ruined my game
But nice job bro i don't want to be mean just sharing my personal experience with it
Where would be best to place in load order? Do you know of any mods (or even types of mods) that might conflict?
-Barons
- Nights Watch
- Maesters
- Kingsguard
- Theocracy
- Landless Adventurer
- Republics
why this cornball acting tuff 😭😭😭