边缘世界 RimWorld

边缘世界 RimWorld

VPE - Gravcaster
84 条留言
jjmalyen 10 月 21 日 上午 5:50 
5 stars. Great mod!
madpoet 10 月 10 日 下午 3:06 
Great mod :)
twystd 9 月 20 日 上午 8:11 
i dont really have anything useful to add, i just wanted to say that i really love the theme of this class and to thank you for creating the mod
lechkingofdead 9 月 10 日 下午 12:40 
god annihilation would suck to ever use if ya live on a roid base or just use it as a safe haven. XD wonder if grav anchors could be of help to still protect thoes from that. if its even posable. but sky drop just sounds useful.
Sentinel  [作者] 9 月 3 日 上午 5:07 
Could always make a level 1 skill that just slows pawns down.
Sentinel  [作者] 9 月 3 日 上午 5:05 
I'm not gonna change that one, it's fine as is and fits for stronger modded enemy factions, it's defo on the stronger end for vanilla ones as most psycasts are.

VPE's kinda the wrong place to search for balance.
Lattekahvi 9 月 3 日 上午 4:56 
@The Mootastic Cowinator, it would be simpler to just give a moving (not movement speed) debuff which in turn affects movement speed, dodge and hunting stealth, combined with manipulation debuff which in turn affects melee and ranged accuracy and carrying capacity along with multiple of different stats
逆天者习近平 8 月 25 日 下午 12:17 
Starlight-Ellie 8 月 19 日 下午 6:55 
just reading the descriptions, is so cool playing like being a little Radahn from elden ring
The Mootastic Cowinator 8 月 19 日 下午 4:27 
For the Increased Gravity psycast, here are some ideas:

1) Make it force equip a piece of 'equipment' onto the target that cannot be removed, only disappearing when the psycast ends. This 'equipment' has a mass dependent on psy-sensitivity, and inflicts a condition that causes a move speed debuff depending on how much it encumbers them. If it maxes out their mass capacity, then they cannot move. While having a super heavy weight attached to someone could realistically also deal damage if it's heavy enough, I think for balance purposes it should just be a move debuff.

2) Have a lesser version and a greater version. The lesser version is channeled - I'm not sure on the specifics, but it could be as simple as disabling other psycasts while casting, to disabling any other action. It could also ramp up in severity, with the end result depending on psy-sensitivity. The Greater version would be one-and-done, and not need any channeling.
TemplarSpartan 8 月 15 日 下午 6:45 
@Aarmik that body size idea is great, something like instant down for small creatures, -50% movespeed and aiming/dodging malus for human size, and -25% movespeed malus for large creatures? Just spitballing here.
Stormy 8 月 6 日 下午 5:02 
I finally updated my modlist to 1.6, hyped to test this out with the new gravships
Aarmik 8 月 4 日 下午 4:20 
This is a really powerful psycast tree for real. For example, increased gravity makes fighting powerful enemies like thrubos or the rock trolls from Dark Ages: Beasts and Monsters trivial, just cast and finish off. Maybe consider making it -50% move instead of instant incapacitation, still powerful but not a "I win now"-button. Or maybe make it take body size into account?
Dannyboy 7 月 28 日 上午 2:35 
loving the mod! just one little thing, i dont know how time consumin it is to do but is there anyway for you to add autocasting onto certain powers like the crush and satelites abilities?
Sera 7 月 27 日 下午 10:39 
this one seems very useful utility. Cant test it now however.
reddevil 7 月 26 日 下午 8:41 
i wonder is it possible to make a psycast path based on a parasite that infects the colony?
Sentinel  [作者] 7 月 25 日 下午 2:14 
@Sylaise I don't really do non VPE nor do I know how to mod non VPE psycasts, can't help you with that sadly.
nine novem 7 月 25 日 上午 5:41 
i think multiple psycast trees need VPE, also why would you not play with VPE, vanilla psycasters are disappointing
Sylaise 7 月 23 日 下午 7:22 
Would you consider a non VPE version? And any ideas about how can one go about converting it to non VPE on their lonesome?
Sentinel  [作者] 7 月 23 日 上午 10:07 
@마시무시

I don't like slapping comas on abilities as it feels lazy, however here's how you can do it for yourself:

Go into the mod's files 1.6 > CoreMod > Defs > AbilityDefs > Gravmancer

Search for "Annihilation"

Scroll down to "modExtensions" > after the </li>

add this:

<li Class="VanillaPsycastsExpanded.AbilityExtension_PsychicComa">
<hours>6</hours>
</li>
마시무시 7 月 23 日 上午 6:54 
The Annihilation skill seems too strong compared to its risk. Being able to destroy an entire android faction that has dropped around the base with just a single click feels like a huge balance breaker…
At the very least, shouldn’t the caster suffer something like a psychic shock and be forced to lie down for about 12 hours to keep the balance?
Or, at the very least, the skill’s range should be nerfed.
MorphingE 7 月 21 日 下午 7:28 
@Sentinel Thank you. Had to confirm if it permanently destroys the world or not, lol, so I will probably be adding this to my playthrough because it is so cool.
Sentinel  [作者] 7 月 21 日 下午 6:17 
@MorphingE It destroys the thing on the tile (removes it) and also removes an asteroid from space yes, asteroids respawn after a while though.
MorphingE 7 月 21 日 下午 6:15 
Hello, I just want to clarify for my own brain. Annihilation destroys the world tile as well as an asteroid in space, right?
Tardo The Ass-Monkey 7 月 20 日 下午 8:21 
Damn... alright, guess I'll have to wait on this; oh well, I have so many other psypaths to use (one might even say... too many?). Thanks for the quick response!
Sentinel  [作者] 7 月 20 日 下午 8:20 
Singularity won't have sound either so yeah I don't recommend running the mod without the dlc.
Sentinel  [作者] 7 月 20 日 下午 8:19 
@Tardo The Ass-Monkey

Falling sky, molten pull, and annihilation are the part requiring odyssey.

The texture of sky drop will bug out as it uses an odyssey asset as its icon.
Tardo The Ass-Monkey 7 月 20 日 下午 8:17 
Is Molten Pull the only part of this that needs Odyssey? Would the rest of the powers work without? This looks awesome, but I haven't been able to buy Odyssey yet.
Heckerpecker 7 月 20 日 上午 8:28 
Someone Cooked here
Molay 7 月 20 日 上午 4:59 
Awesome mod idea! Thank you!
Sentinel  [作者] 7 月 19 日 下午 6:48 
Update:

Halved the volume of the singularity psycast
[BRE] Virescent 7 月 19 日 下午 5:16 
Heckkk why didn't I discover this before trying a new playthrough
Flight 7 月 19 日 下午 4:27 
Absolutely goated dev, bro fixed a problem within 20 minutes of hearing about it
Xonnoroth 7 月 19 日 下午 3:45 
I always thought it was a big thematic gap that we didn't have telekinesis related stuff for VPE. I thought the grav stuff in Odyssey would even make for a great way to tie it in thematically to the world, but I didn't think I'd see it because I'm not at all familiar with mod making for the game.

Amazing work! I'm really looking forward to trying this out, my only regret is that I didn't find this earlier!
UltraEmailMan 7 月 19 日 下午 1:37 
Thanks! Been having a blast with it otherwise. The balance is pretty in-line with the rest of VPE, so it doesn't feel out of place, and the utility/offense ratio is great. This is easily my favorite psycasting tree available rn.
Sentinel  [作者] 7 月 19 日 下午 12:50 
@UltraEmailMan it uses the gravship launch sound so yeah I can see it being loud, i'll make a custom sound def and lower the volume a little.
UltraEmailMan 7 月 19 日 下午 12:46 
Awesome mod, loving every bit of it. Only note is the sound effect for the Singularity psycast is a tad bit on the loud side.
Sentinel  [作者] 7 月 19 日 下午 12:01 
@ПОГАСШИЙ I don't play ultrakill, that's funny coincidence!
Sentinel  [作者] 7 月 19 日 上午 11:56 
Update:

Fixed telekinetic satellites not attacking hostile factionless pawns
Sentinel  [作者] 7 月 19 日 上午 11:48 
@Flight You're right, they're currently set to ignore pawns without a faction, i'll fix that real quick.
Flight 7 月 19 日 上午 11:32 
It looks like the telekinetic satellites psycast will not target hostile animals
CHILL_GUY 7 月 19 日 上午 10:59 
T1: IS THAT MINOS PRIME?????
Texas Red 7 月 19 日 上午 10:34 
:broflex:
Sentinel  [作者] 7 月 19 日 上午 10:04 
@Texas Red Next mod i'm publishing won't have any req other than royalty! I'm bug testing rn and polishing some stuff but it'll be out soon.
Steven Legstrong 7 月 19 日 上午 10:04 
MADE IN HEAVEN!
Texas Red 7 月 19 日 上午 9:47 
Man nice mods hope you create a lot more for bio, royalty and odyssey (i dont play anomaly/ideology '-') :broflex:
B.I.G German Guy 7 月 19 日 上午 4:49 
A magma psycaster would be amazing
Alpharius 7 月 19 日 上午 4:39 
my pookie has returned
(I'm still waiting to be moisturized, sentinel.)
zx555149658 7 月 19 日 上午 1:41 
I don't like abilities that are all combat related
like turning a rock into a gravity stone, or making a footless villain temporarily fly around, or designating items to float around you as an ability to carry more items
or passive abilities that ignore the weight of your equipment.
But either way, I'm just picking bones out of eggs.
is ok
Jork 7 月 18 日 下午 5:40 
Love your mods! The molten drop ability made me think how cool a lava-themed psycast tree would be. Thanks for all your creations!