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报告翻译问题













VPE's kinda the wrong place to search for balance.
Like this. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2881380497&searchtext=Affect
1) Make it force equip a piece of 'equipment' onto the target that cannot be removed, only disappearing when the psycast ends. This 'equipment' has a mass dependent on psy-sensitivity, and inflicts a condition that causes a move speed debuff depending on how much it encumbers them. If it maxes out their mass capacity, then they cannot move. While having a super heavy weight attached to someone could realistically also deal damage if it's heavy enough, I think for balance purposes it should just be a move debuff.
2) Have a lesser version and a greater version. The lesser version is channeled - I'm not sure on the specifics, but it could be as simple as disabling other psycasts while casting, to disabling any other action. It could also ramp up in severity, with the end result depending on psy-sensitivity. The Greater version would be one-and-done, and not need any channeling.