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报告翻译问题






kkk tamo junto valeu!!
não afeta em nada o jogo mesmo, tá suave, problema era só essa parte visual q me dava agonia pq eu n conseguia ler direito saca
mas o mod é topíssimo, já dei meu unicornio dourado ai pra vc husahuas
opa obrigado pelo feedback manin, vou dar uma olhada quando eu tiver tempo, to ocupado com as coisas da facul, mas pelos meus testes não dava esse problema, pode ser alguma atualização do hugslib q mudou algum sistema q eu usei no mod, de qualquer forma assim que eu puder vou consertar, como é algo visual que não afeta a gameplay não acho que tenha muito problema por agora continuar usando o mod. obrigado pelo comentario irmãozin!!
aquela descrição no canto superior esquerdo explicando ou dando dica de como vai ser a configuração da raid
ele fica meio que mal encaixado com outras notificações quando tem, pq normalmente aparece a notificação de "they are attacking immediately" e aí a sua fica tentando sobrepor a outra (espero fazer sentido)
vc mesmo deve conseguir testar aí só de rodar qualquer raid com etapa (tipo prepare + attack)
nao sei se é problema só de XML puro simples de resolver ou de csharp, se soubesse te ajudava mais, talvez seja só alinhar a escrita do anúncio
tb tenho mod no rimworld, por isso to dando esse feedback mais especifico e comentado pra te ajudar
hello, thx for your support !!!, your sugestion is very good but has you already noticed it would be very hard and trick to add all of it, and this mod doesn't aim to change AI behaviour that is made for max compatibility with other mods, but for other mod your ideas are quite good surely i will try do something like that in a close future, hope you continue to enjoy the mod. sorry for poor english btw
For example, if you gave a hostile faction tons of gifts, they will be less likely to attack you
And maybe different tech levels will have unique raid types, Tribal raids will utilize the environment to its fullest, and may flee from a few well placed shots
Pirates could reinforce their previous raiding group with a few drop podders
The imperials would try to use their high tech shuttles to land a few cataphracts and janisarries for a suicide mission
And, if a faction is pushed to the brink, they may call in mercenaries, like if the tribals are being nuked, its very likely they will hire some folk with guns to turn the tide
Great mod tho, old sport
Thank you so much for the kind words and for taking the time to leave a suggestion! I'm really glad you're enjoying the mod.
That "Juggernaut Raid" idea sounds absolutely awesome, I love the concept! Creating a variant with one or two extremely tanky pawns is definitely something I can look into for a future update.
Suggestion:
Juggernaut Raid
One or very few really tanky pawns
all of the rest bunch around him and follow him into battle, but flee as soon as they die.
Haha, a thousand years is definitely a long time! So glad i could finally end that epic searching quest for you. Thanks for the awesome feedback! i hope u keep enjoying the mod and the next updates that it might have in the future!!
in my tests theses mods works very well together, unless compressed raids had an Huge major update that i didn't check they should work very well together since the two mods kinda complement each other
感谢支持!
感谢你的支持,很高兴你喜欢!
yeah, i thought it was the traditional version. again thank you for your work.
oh, thanks for your effort, i'll add credits to you in the description for the translation and a link to your translation, maybe in future updates we can integrate the translation, btw, thank you for your work
looking for the max compatibility with other mods, this mods just changes the composition of the raids, that way mods that change AI behaviour works fine with this mod, so to answer your question, yes this mods don't change AI Behaviour just change the compostion of the raids events in the game
thanks for your report, i will look into it later, actually my life is a real mess and i don't have much time to update, but i will try to fix it this week (if possible), for now just deactivates more balanced raids or deathapocalypse to avoid such bugs, i don't know why that bug happens but i will try to figure out and if possible fix, thank you
Combining this mode and deathapocalypse resulted in an utter spam fest for both logs and the notifications in the upper left part of the screen. These two lines were spammed this time around:
"System.MissingMethodException: Method not found: void Verse.GenExplosion.DoExplosion(Verse.IntVec3,Verse.Map,single,Verse.DamageDef,Verse.Thing,int,single,Verse.SoundDef,Verse.ThingDef,Verse.ThingDef,Verse.Thing,Verse.ThingDef,single,int,System.Nullable`1<Verse.GasType>,bool,Verse.ThingDef,single,int,single,bool,System.Nullable`1<single>,System.Collections.Generic.List`1<Verse.Thing>,System.Nullable`1<Verse.FloatRange>,bool,single,single,bool,Verse.ThingDef,single,Verse.SimpleCurve,System.Collections.Generic.List`1<Verse.IntVec3>)
[Ref 255D77CF] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()"
the second message is much longer, maybe I should put in a bug report thread? But oh well
no, i didn't programe something similar to this to happen, but i don't know maybe some incompatibility or just other mod that make this happen, i'm my playtroughs and tests, nothing similar happened
they should work since they don't conflict with each other in codding so im pretty sure they work well together
Tmj, espero que goste
i'm sorry unfurtunaly this mod was made looking for 1.6 only and the future versions too, sorry but rightnow don't works on 1,5
Tmj meu mano fico feliz que gostou
obrigado pelo apoio mano, pode ficar ligado que novos mods virão em um futuro proximo além de mais updates
they should be compatible, since they don't interect at the same time cause my mod triggers right after the raid is called, so if dire raids call a raid, my mod should apply after making them more like a complement, but since i don't tested it yet i'm not sure, but they should be for sure compatible
se você estiver falando sobre o mod elite raid, funcionam bem juntos eu mesmo testei, agora elite enemies eu nunca vi esse mod, entretanto desde que ele não mexa na composição da raid ex: 20 tank, 40% rangedm 20% corpo a corpo (como exemplo doq o mod faz na sua essencia principal) funciona deboa juntos. de qualquer maneira se não for o elite raid que você está falando recomendo você testar em um safe rapido separado com o dev mode pra ver acredito eu que não deva ter incompatibilidade, projetei o mod pra ser o mais universal possivel
opa chefe, obrigado pelo apoio, ele faz toda diferença de verdade. espero que goste do mod, e que fique ligado nas proximas atualizações se curtir. boa gameplay para você sempre!!
Opa obrigado pela dedicação, agradeço se puder deixar um feedback depois, o mod segue em constante desenvolvimento e atualização, tamo junto
Tamo junto meu chefe espero que goste