边缘世界 RimWorld

边缘世界 RimWorld

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⚔️ More Balanced Raids 🛡️ 更平衡的袭击
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Mod, 1.6
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533.414 KB
7 月 14 日 下午 12:56
8 月 5 日 下午 12:16
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⚔️ More Balanced Raids 🛡️ 更平衡的袭击

描述
厌倦了看到30个部落成员都只拿着棍棒吗?🤕 烦透了那些由15个拿着同样生锈手枪的家伙组成的海盗袭击吗?🔫

💥 More Balanced Raids 💥 通过彻底改革游戏的敌人袭击生成方式,完全改变了 RimWorld 的战斗体验。告别 👋 单调的部落,准备好迎接战术多变、更加可信的 🤔 打击力量,它们将以新颖有趣的方式挑战您的防御!

这个 Mod 动态地重新平衡了所有敌对派系 😈(原版、DLC 和其他 Mod)的构成,确保他们以智能的单位角色组合进行攻击,根据袭击的规模调整策略,并增加一层不可预测的混乱。🧠

🚀 [核心功能] 🚀

🎲 战术几率与袭击变种: 不是每一次袭击都应该是完美的军事行动!“战术袭击几率”滑块让您可以决定平衡袭击的发生频率。此外,每次战术袭击都有几率成为**“变种袭击”**,带来独特的混乱挑战:

💊 新增!瘾君子: 一群绝望的瘾君子,其中一些人正遭受戒断反应的折磨,而另一些人则危险地亢奋且难以预测。

🍻 醉酒拾荒者: 一群数量众多但组织混乱的暴徒,精准度和协调性都有所下降。

🔥 纵火小队: 一群致力于将您的殖民地夷为平地的纵火狂。

☣️ 瘟疫携带者: 部分袭击者是疾病的携带者,使得战斗结束后的清理工作也同样危险。

💔 装备不良的部落: 一群绝望的袭击者,装备质量差且已损坏。战术挑战依旧,但战利品价值较低。

💉 精英雇佣兵: 一支罕见的精锐小队,通过使用战斗兴奋剂强化,带来真正致命的遭遇。

🛠️ 完全的自定义与控制: 不喜欢某个特定的变种?想要微调体验?完整的游戏内设置菜单(通过 HugsLib)允许您:

单独启用或禁用 6 种袭击变种中的每一种。

控制每个战术角色(坦克、射手、战斗员)的乘数。

设置战术袭击和变种袭击的发生几率。您的游戏,您的规则。👑

🛡️ 明确的战术角色: 袭击者被智能地分为坦克(重甲精英 🦾)、射手(专业枪手和狙击手 🎯)和战斗员(普通近战部队 🪓)。

📊 基于点数的扩展: Mod 的默认逻辑会根据袭击的规模调整其策略。游戏早期的袭击将以战斗员为主,而游戏后期的巨大威胁将以更高比例的精英专家为特色。💪

🔔 战术警报: 有时您的侦察兵能够在战术袭击来临前识别它,为您提供特殊警报。但请注意,并非每一次战术机动都能在为时已晚前被发现!

✅ [兼容性] ✅

可在游戏中期安全添加或移除。

与其他 Mod(包括添加新派系的 Mod)高度兼容。

加载顺序: 请将其放置在 Core、Harmony 和 HugsLib 之后。

🌐 [语言] 🌐

🇬🇧 English (英语)

🇧🇷 Portuguese (Brazilian) (巴西葡萄牙语)

🇨🇳 Chinese (Simplified) (简体中文)
(繁体中文翻译:SleepingPigNeverSleep)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3541515371
115 条留言
zSHOUTEDI  [作者] 9 月 22 日 下午 1:39 
@Citizen706

kkk tamo junto valeu!!
Hyelix 9 月 22 日 上午 9:36 
nada, tranquilo, sei como é
não afeta em nada o jogo mesmo, tá suave, problema era só essa parte visual q me dava agonia pq eu n conseguia ler direito saca
mas o mod é topíssimo, já dei meu unicornio dourado ai pra vc husahuas
zSHOUTEDI  [作者] 9 月 22 日 上午 6:28 
@Citizen706

opa obrigado pelo feedback manin, vou dar uma olhada quando eu tiver tempo, to ocupado com as coisas da facul, mas pelos meus testes não dava esse problema, pode ser alguma atualização do hugslib q mudou algum sistema q eu usei no mod, de qualquer forma assim que eu puder vou consertar, como é algo visual que não afeta a gameplay não acho que tenha muito problema por agora continuar usando o mod. obrigado pelo comentario irmãozin!!
Hyelix 9 月 20 日 下午 7:08 
eai boa noite mano, mod muito massa e bem lisinho, mas tem um probleminha gráfico de sobreposição do anúncio de quando a raid começa
aquela descrição no canto superior esquerdo explicando ou dando dica de como vai ser a configuração da raid

ele fica meio que mal encaixado com outras notificações quando tem, pq normalmente aparece a notificação de "they are attacking immediately" e aí a sua fica tentando sobrepor a outra (espero fazer sentido)
vc mesmo deve conseguir testar aí só de rodar qualquer raid com etapa (tipo prepare + attack)
nao sei se é problema só de XML puro simples de resolver ou de csharp, se soubesse te ajudava mais, talvez seja só alinhar a escrita do anúncio

tb tenho mod no rimworld, por isso to dando esse feedback mais especifico e comentado pra te ajudar
zSHOUTEDI  [作者] 9 月 11 日 下午 5:28 
@lexcpa324

hello, thx for your support !!!, your sugestion is very good but has you already noticed it would be very hard and trick to add all of it, and this mod doesn't aim to change AI behaviour that is made for max compatibility with other mods, but for other mod your ideas are quite good surely i will try do something like that in a close future, hope you continue to enjoy the mod. sorry for poor english btw
lexcpa324 9 月 11 日 下午 4:49 
Oh wait my previous comments sound annoying to code in lol
lexcpa324 9 月 11 日 下午 4:49 
Or, maybe even dedicated commanders that try to lead groups and apply buff to allies, like for outlanders maybe some of their raids will have elites with recon armor trying to lead their men, or tribal chiefs. Make em stand out more than just "mercenary gunner but in power armor"
lexcpa324 9 月 11 日 下午 4:47 
Actually, I had an idea, what about raids actually taking into account for recent events and factions

For example, if you gave a hostile faction tons of gifts, they will be less likely to attack you
And maybe different tech levels will have unique raid types, Tribal raids will utilize the environment to its fullest, and may flee from a few well placed shots
Pirates could reinforce their previous raiding group with a few drop podders
The imperials would try to use their high tech shuttles to land a few cataphracts and janisarries for a suicide mission
And, if a faction is pushed to the brink, they may call in mercenaries, like if the tribals are being nuked, its very likely they will hire some folk with guns to turn the tide

Great mod tho, old sport
zSHOUTEDI  [作者] 9 月 6 日 上午 10:54 
@Hatsu

Thank you so much for the kind words and for taking the time to leave a suggestion! I'm really glad you're enjoying the mod.

That "Juggernaut Raid" idea sounds absolutely awesome, I love the concept! Creating a variant with one or two extremely tanky pawns is definitely something I can look into for a future update.
Hatsu 9 月 6 日 上午 9:24 
This mod is amazing!
Suggestion:
Juggernaut Raid
One or very few really tanky pawns
all of the rest bunch around him and follow him into battle, but flee as soon as they die.