边缘世界 RimWorld

边缘世界 RimWorld

Launch Sites Expire
55 条留言
Cat Princess 10 月 9 日 下午 2:43 
my gawd this is core game
JoeOwnage 9 月 6 日 上午 7:48 
Does this make it possible to revisit colony sites that you've launched from?
LB-TN-CNZVW-R82 8 月 30 日 下午 11:50 
This should've been in vanilla
bean 8 月 29 日 下午 9:10 
@Fish Cultist Anyway, if you want a lore reason, there's that. Now typically this is a long process (this revitalization takes places over hundreds of years) but Rimworld works on a very clearly different time scale so probably configure them in a way that makes sense to you in regards to how long.

I wrote more but Steam kept getting angry at me and I don't want to flood the comments .u.;;
bean 8 月 29 日 下午 9:10 
@Fish Cultist just imagine the land retaking the crater over naturally - after any natural disaster or man-made disaster, eventually mosses and lichens (which make way for shrubbery, then bushes, then finally trees) will "take over" the remains and allow other plants to build off of them once they die, providing nutrients.
Fish Psycaster 8 月 29 日 下午 1:13 
wish this was the way it worked in lore
Seroth0 8 月 23 日 下午 5:26 
Sorry, looks like something else was the culprit. I must have changed more than I thought. Switched this back in and it works.
cass  [作者] 8 月 22 日 下午 8:35 
I'm not seeing anything in the logs that directly relates to this mod's patches. What exactly is happening when you get these errors? Are there any launch sites or abandoned camps on the world map? It's possible there's some kind of incompatibility, do these errors still happen with fewer / no other mods?
Seroth0 8 月 22 日 下午 4:01 
Hi, started getting game braking errors this morning. Went through my mods and they go away when this one is removed. Logs below. Thanks for any help


https://gist.github.com/HugsLibRecordKeeper/193fb030a58f5d96c1fb69e3ea7e958a
General Profit 8 月 20 日 上午 8:19 
How would you make it have a separate cool down? i would love to be able to enable landmark launch sites expire but have a very very long cooldown
cass  [作者] 8 月 20 日 上午 7:42 
It's intended that landmark launch sites don't expire (since that's how vanilla handles campsites), but there's an option to enable it in settings.

It won't apply retroactively though, so you'll have to remove any pre-existing launches without a timer via dev mode.
도깨비 8 月 20 日 上午 7:32 
hey, love your work. just a quick question : I've noticed that the gravship launch sites don't expire when I launch from a landmark (like ancient sites). Is this an intended feature? I've checked my modlist, and don't find anything that touches gravship launches besides this one. Thxs in advance :)
King DaMuncha 8 月 14 日 上午 1:40 
Do leaving still destroy a village you have visited?
King DaMuncha 8 月 14 日 上午 1:38 
Does this just remove the icon/image or can the tile be used again by another quest?
Long-comment-san 8 月 13 日 上午 7:25 
Damn and here I wanted to decimate the world map to see how that will look
rexs246 8 月 13 日 上午 12:43 
does it still destroy astriods and space stations
General Profit 8 月 8 日 上午 12:02 
Could I make a suggestion of adding an option for landmarks launch sites to be able to expire but with a different cooldown?
GoofyGuy73 8 月 5 日 下午 4:24 
can you do one for abandoned colonies Second time asking
Quilava 8 月 4 日 上午 7:49 
now this ... this is truly nomad , it just so lame that you cant visit old spot without that expensive grav anchor :steamfacepalm:
Blob [FBI] 8 月 3 日 下午 3:03 
Did my guy really say CE
Baconflakes with da chez 8 月 3 日 上午 11:34 
CE?
The DucK 8 月 2 日 上午 11:29 
Thank you so much. I liked having tiles destroyed on launch without an anchor. But really disliked that they were permanent. Crazy work duder
Brawler 8 月 1 日 下午 6:02 
That mechanic bothers me to no end. I figured someone would have to make this mod. Thank you for answering the call! o7
Spank Daddy 8 月 1 日 下午 2:40 
Hello, I have a question about how this works, do the launch sites info stay in my save file? Do they add up over time? Thanks!
The Wangler 7 月 29 日 上午 9:00 
Amazing thank you!
Giorgio Dibitonto 7 月 26 日 上午 4:35 
Well, first thank you for this, you did an amazing job.

Just wondering if you think is possible add an option to add randomly new features or landmarks to the tile, when the camp or launch site is removed.

If not thanks anyway for this mod!
ibfolk2c 7 月 24 日 下午 12:55 
oh thank god. I was worried I was going to have to learn rimworld modding to get a mod that adds a timed removal instead of complete/instant removal... Now I just need one that does the same for settlements.
Manluke 7 月 24 日 上午 5:59 
I had no idea about the camp feature, good to know. Thanks for this mod this will be useful as to reuse the title later but a cooldown.
Userless 7 月 23 日 上午 12:36 
I thought for first, that the devs might put in a research in regards of a couple of things by the end of the research line :
1. Launch-site will not be inaccessible (advanced grave-ship drive and or upgrade),
2, Some scanner that (for a resource) you can recover sites (perhaps extending the reach and visibility of the drive.
3, Gravship weapons? Derelict sites for ships (that you can salvage and board).
4, Pirate ship raids with ships (that you can salvage or build in). I know I play a lot of spacegames like stardeus, but anyways :D you know what I'm talking about.

Thanks for your mod Cass. its awsome
Tauterstar 7 月 22 日 下午 9:21 
I was hoping someone would make this!

I hope someone expands on this concept with a "launchsite" Terrain feature that shows the carnage of what a grav ship launch does and lets you actually visit and even live there.
Piff Piffington 7 月 22 日 上午 8:08 
ive been waiting for someone to make this, thank you!!!
FelipeGames2000 7 月 22 日 上午 5:39 
"By default functions in the same way as abandoned camps, only removing sites that aren't located on a landmark"

Wait, abandoned campsites do not expire if they're placed in landmakrs?
I've been waiting for two whole quadrums to be allowed to return to the campsite in the abandoned city I had to leave because of hunger, when it turns out they are gone forever?

GOD DANGIT!
Bella~❤ 7 月 21 日 下午 12:03 
I second the idea for abandoned colonies as well
GoofyGuy73 7 月 20 日 上午 10:37 
can you do one for abandoned colonies
GoofyGuy73 7 月 20 日 上午 10:21 
This is the true thing i wanted
Sekai no Yamada 7 月 20 日 上午 1:29 
now this is the mod i wanted!
Fyne 7 月 19 日 下午 6:31 
legendary mod
Azure 7 月 18 日 下午 10:04 
And if I don't check the option will the tile be destroyed forever?
Azure 7 月 18 日 下午 10:04 
Thanks for your explanation! But I still get a question,if I turn this on and fully explore the landmark,what will happen then?Will the landmark itself expire just like in vanilla?
Gatoviejo =^,^= 7 月 18 日 下午 12:52 
thanks your work
Ragnarok 7 月 18 日 下午 12:24 
good mod, thanks your work
Farbott 7 月 18 日 上午 9:25 
swag
lloki 7 月 18 日 上午 2:06 
cass  [作者] 7 月 17 日 下午 11:09 
@Azure In vanilla when you leave a campsite it creates a temporary "abandoned camp" which expires after 30 days. However, if that camp was located on a landmark it instead creates an "abandoned landmark" that locks you out of the tile permanently.

The mod mimics this behaviour by default, but if you turn on the expire on landmark settings it will only ever spawn the temporary variant of camps / launch sites, allowing you to revisit landmarks in the future.

@Mayeth I'll probably add settings for abandoned player settlements at some point. Destroyed npc settlements are less likely since I'd have to catch the different ways that mods spawn them.
Azure 7 月 17 日 下午 5:11 
Hi ,what does the expire on landmark setting do?Sorry as I don't quite understand it.
Mayeth 7 月 17 日 下午 12:06 
This just needs normal settlements too.
cass  [作者] 7 月 17 日 上午 1:16 
Yeah, it just becomes the same as a tile you've never been to.
あ⁧🐾 7 月 16 日 下午 12:45 
this is what i've been wanting, thank you. i assume this means expired launch sites will be regenerated if revisited later?
Zoe, the Bad Wolf 7 月 16 日 上午 6:23 
Thanks, Cass.
I believe this feature will be desired by many a people!!! :D
...
Never thought I'd see myself typing that and read myself in Dean's (Supernatural) voice. xD
Nerd Cat 7 月 16 日 上午 5:18 
This is the feature I wanted. Good job. :steamthumbsup: