tModLoader

tModLoader

Three Day Cycle (MM Tribute)
79 条留言
John Castlevania 11 月 1 日 上午 10:44 
It may have just been a massive fluke. The bag dropped when replicating it on the same world, same mods, and same people. I think that the bag may not have dropped the first time was because it was spawning inside of some blocks and we just didn't find where they ended up. Otherwise everything works perfectly!
Pointy Orb  [作者] 10 月 31 日 下午 3:57 
Could you provide more detailed steps on how I could reproduce the WoF treasure bag drop bug? I tried myself and nothing seemed out of the ordinary.

All the other stuff has been implemented, it'll just be this and some other small bugfixes, and the update can go live!
John Castlevania 10 月 26 日 上午 11:30 
Thanks for listening to my ideas, I will post any issues or problems I have when they come up. :)
Pointy Orb  [作者] 10 月 26 日 上午 11:04 
You've convinced me, I feel comfortable implementing the pylons now.
I'll have to look more in-depth into the treasure bag bug, to see if I can reproduce it. I'll also see if I can iron out the bug with the ocarina. I do admit that it is a little janky at the moment.
If you follow the link to the source code near the bottom of the description, there is a section where you can post issues on the project's Github repo, so I can keep better track of them. I'll mark issues for the bugs already stated, but feel free to add more issues for bugs you haven't mentioned yet.
John Castlevania 10 月 26 日 上午 9:46 
On the topic of Pylons and TP. I don’t believe it would affect the balancing too much if what you suggested would be implemented. You would still need to set up the pylons in a previous loop and I don’t think there would be any OP ways to use them that isn’t already possible by other means (such as teleportation potions or the conches) it would give me more of a reason to spend a loop or two getting as many npc and pylons. Although maybe you should make the pylons not able to be mined up and instead just break when mined. So that the player would have to really think about where their pylons are placed.
John Castlevania 10 月 26 日 上午 9:46 
I don’t any of my other mods that could affect the drops from WoF. The only mods we had on were the basic QoL ones (magic storage, alchemist NPC, etc). It could be that multiplayer was just kinda buggy on our end. We had encountered several bugs that while not gameplay breaking, were still unintended (map persisting between resets, and the world taking much longer to reset when the Ocarina is played.
Pointy Orb  [作者] 10 月 25 日 上午 9:29 
It definitely would be possible to make a permanent teleportation method, I just fear how that would affect the balancing of the mod. If I do add it, I would do it as just making it so pylons don't disappear after resets and also don't need NPCs. I might add it as a config option.

About the bug, does the same thing happen in singleplayer? What other mods are you using that you feel could be responsible? Did you have the hardmode checkpoint enabled? I'll look into it, but it will be easier to properly diagnose and patch out with more info about it.

Glad you're enjoying the mod, cheers!
John Castlevania 10 月 24 日 下午 3:06 
Would it be possible to make some sort of teleportation method permeant? Just like Majora's Masks’ Owl Statues or Mother of Learnings’ teleportation spell.

I’m not sure if it would be possible but adding the song of soaring to the Ocarina of Time for use on pylons would be so cool!
John Castlevania 10 月 23 日 下午 5:59 
Me and my friends played the mod and loved it. But, we had a strange glitch happen where the treasure bags did not spawn after wall of flesh. Is this a bug?
Pointy Orb  [作者] 10 月 19 日 上午 10:23 
To Polyglamorous: Just did! It, along with other requested features and fixes from other commenters, was implemented in the new patch. You will see the indicator at the end of their happiness dialog if they are happy enough.

To ExplodedKid: Actually, no. I didn't even know Wand of Sparking did a challenge like that until I had already finished the mod for the game jam. Other comments informed me, which led me to watching it, and that is how Wand of Sparking Mode was implemented, as a sort of "hard mode" for the cycle. It was a fun watch.
Polyglamorous 10 月 12 日 下午 1:37 
Really fun mod. Is there any chance you could add indicators for when an NPC can be/is being turned into a mask?
ExplodedKid 10 月 11 日 下午 1:29 
Question: Is this mod based off of Wand of Sparking's 3 Day Terraria Challenge?
impreston812 10 月 7 日 下午 7:20 
How do i get back the world and character? plz help
Pointy Orb  [作者] 9 月 22 日 下午 4:58 
The mod does make a backup after entering hardmode, but only if you go out of your way to enable it in config.
If it is enabled, it should say something like "The ancient spirits have held back the falling moon, for now" or something like that.

I'll add the MM3D timer in the next update I push, I don't see why not.
Rumia Hakurei 9 月 19 日 下午 2:58 
Thanks for the reply! I see the mod works by backing up the world and loading it after the Ocarina. But does the mod make a backup twice? (Once when the world is created, and the other when entering hard mode?) I saw the error after entering hard mode. The thing is, a biome that was supposed to be in a place had disappeared after a reset. [The biome belonged to a mod; I only have two in my sights: Calamity and Remnants] (The error caused a giant hole to the underworld, leaving only a few half-destroyed houses and a few blocks). I'll play it again and see which parts are affected.
:steamthumbsup:
Saying goodbye, keep up the great work and try not to get too overwhelmed.
TheGAMER117 9 月 18 日 下午 12:00 
Can you add the version of the timer from Majora's Mask 3DS?
Pointy Orb  [作者] 9 月 15 日 下午 7:47 
To Rumia Hakurei - Hello, the way the mod resets things is by creating a backup of the world when it is first loaded with the mod enabled, and then when the reset happens, the world is overwritten by the backup and reloaded. What do you mean by the world becoming very broken? Glad to see you enjoy the mod even if it is breaking somewhat for you, I might have to fix that after I get a more detailed diagnosis

To Austin Mcballs - Do you have the Miniature Clock Tower equipped? You will need it in either your normal or vanity accessory slots. If you do and it still doesn't work, it may be a bug with the mod.
random crits enjoyer 9 月 12 日 下午 8:45 
It'd be funny if it was just the regular ass 3 dimensional low poly moon
Austin Mcballs 9 月 10 日 上午 7:54 
I cant hear the bells i waited til 30 seconds left never heard them
Rumia Hakurei 9 月 6 日 下午 2:41 
I love the mod and how it places us in a race against time. Unfortunately, I have many mods that alter world generation (be it Calamity, Advanced World Generation, Remnants, etc.). I would like to learn more about programming to try to modify the mod's configuration and make it not reset the world so many times (the world ends up very broken), but it will take me a while.I always like to stay until the last seconds to hear the bells and see the moon. Anyway, thanks for the mod. :steamthis:
skylerbn0718 8 月 24 日 上午 11:26 
@rumikothefox i just want to put it on my calamity world but don't want to reset it a ton and i asked for a toggle and i feel like it would be a nice challenge i asked for a toggle not a forced feture and i'd like the mod either way i'd just use it more if it had that
RumikoTheFox 8 月 22 日 下午 7:44 
@Pointy Orb I love that you put so much thought into this, tbh. I love MM so much and it's nice to see someone take a tribute like this seriously.

@skylerbn0718 Not to be rude, but then why are you using this mod? The resetting of your world is kind of the whole point of this mod.
skylerbn0718 8 月 18 日 下午 4:38 
@pointy orb can you make an update so that you can toggle it so that if you play the song of time you don't reset your world other then that i love the mod a lot just don't want to reset my world a lot
Pointy Orb  [作者] 8 月 18 日 上午 5:30 
Actually, I rescind that 'dark game' justification. Majora's Mask is dark, yes, but it's not edgy. It's not dark for the sake of it. The conflicts experience resolutions, and many of the storylines involve either preventing, reversing, or even just accepting the dark things that have happened, and helping to improve their lives in the face of it.
In that sense, one could argue the happiness method of getting masks makes more sense, and fits better with Majora's Mask.
What if NPCs turned into their masks after hearing the Song of Healing, but only if they're happy enough? That might be a better reflection of the game's themes than 'edgy dark murder ooh'. (Just as a note, the happiness condition only applies to NPCs that are not already just creatures wearing masks, those would continue to work as before).
Pointy Orb  [作者] 8 月 16 日 下午 8:50 
Definitely will add a final hours music box. I might even have the bells work while it is enabled!

The mask-selling thing is more tricky. The point of having to kill your NPCs to get their masks was that 1. it was as if you were taking their spirits and 2. it was supposed to make you feel uncomfortable, as Majora's Mask is a dark game.
That being said, making it depend on happiness does bring about very interesting gameplay implications, and is definitely more effort when under a time constraint than just committing murder.
Y'know what, I'll add it in. People who want it can use it and people who don't can ignore it and use the other way.
RumikoTheFox 8 月 12 日 下午 2:52 
I'm loving playing with this, I especially love the sound effects and the attention to detail (like it raining on day 2). Two things: would it be possible to get a music box of the final hours music. It's one of my fav MM tracks and I would love to have a music box to play it on. The second thing is would it be possible to maybe make NPCs sell their own mask if their happiness is high enough, kind of like pylons? I hate that if I want my NPCs' masks, I have to murder them. lol!
sorcereo 8 月 3 日 下午 9:01 
Everything seems to be working now with recent updates from the Dark Souls mod, not sure what happened. But, we managed to reset twice on the first day and generate "dayone" saves for ourselves.
sorcereo 8 月 3 日 下午 12:14 
Love this mod.

Though, my friend and I have been playing multiplayer and have come across a pretty game-breaking bug: The days will not reset properly when playing the song and even when I did get it to reset when loading it solo (after loading the world in single player and resetting it once), it failed to produce a new "dayone" save for the character I have been using.

I'm thinking it just might be due to the update with the Dark Souls mod recently, which we've been using alongside this. Just thought I'd put this here, regardless. We've been having fun using these two mods together.
skylerbn0718 8 月 1 日 上午 10:14 
other then that very good mod just don't want to reset my world a ton
skylerbn0718 8 月 1 日 上午 10:12 
i was like hyper about this mod but song of time resets the kinda world if you made a way to just make it reset the cycle that would be very nice i just don't want to reset my world EVERY time i have to reset the cycle other then that great mod just saying an issue i don't want to deal with
Gammaboy45 7 月 27 日 上午 11:10 
How do I play inverted song of time? I used a gravitation potion, but it seems to just play the regular song of time ):
jheremygarcia14 7 月 21 日 下午 12:39 
great mod! thank uuuu
Pointy Orb  [作者] 7 月 21 日 上午 8:51 
That's genius! Definitely adding that.
I think I'll add it as a config option for people who would rather get a conch the normal way or just not at all.
Kaleina 7 月 21 日 上午 1:12 
I think I have a suggestion that would accomodate a full reset from Pre-HM cycle enabled run of this mod, that is also in line with a mechanic from Majora's Mask

When a dungeon boss is defeated in MM, you can obtain their remains, that lets you optionally skip the dungeon and warp straight to the boss on future cycles

Since the most meaningful progression lock is getting Hardmode unlocked from defeating the Wall of Flesh, would it be possible to make a configuration option to make the Wall of Flesh have a guaranteed drop of the Demon Conch, like the Pwnhammer? This would tie in to the original dungeon skip mechanic from MM as the Demon Conch is a warp straight to hell

This would also be in line with the configuration option to optionally skip needing to defeat Plantera in future cycles to summon Golem after defeating her for the first time, since the Temple Key is a reusable item that can be kept between cycles
Pointy Orb  [作者] 7 月 20 日 下午 9:26 
Funny you mention it, I actually already added an item that can change the phase of the moon at will. Although, by the looks of it, it seems like I made it too hidden,

Maybe I'll have one of the NPCs say something about it?

With the new update, screenshake can now be lessened and/or disabled. You are not the only person who has pointed out the need for this feature, so that ended up raising its priority. It's part of the client-side config so that each player can adjust it to their own liking.

I am intrigued by the idea of custom cycle lengths, I'll definitely have to think of a way I can add that.

Glad to hear you're enjoying the mod!
Alaine Moivurg 7 月 20 日 下午 8:21 
Hello loving the work on the mod so far! Though I am wondering if its possible for you to implement configs in the future? Most notably one to weaken, or even disable the last night screen shaking? I have a friend who gets super nauseous with effects like that and it'd be great if the mod had that as an accessibility feature when we eventually get around to playing with this mod in multiplayer!

It would be neat to customize how the moon phases function during the cycle. Some NPCs only sell certain items during certain moon phases.

While deviating from the source material it could be cool to see a cycle duration config, like allowing a cycle to only last 1 day or up to like 8 for a moon phase cycle. You could add in events that add time to the cycle likely not infinitely useable in the same cycle. Some mods that add more to progression make it almost impossible to complete progression in a cycle.

I am liking the mod in its current state and its future potential!
ShowHotel 7 月 20 日 下午 5:58 
i lost my 5 box houses lol funny mod ngl i didnt check the desc
✰Eevee_Gamer✰ 7 月 20 日 上午 11:12 
reminds me of wand of sparkings 3 day cycle challenge referencing the legend of zelda
Fen_San 7 月 20 日 上午 9:39 
I've noticed a lil issue, some modded objects do not get reset back when the world is reset around by the Song of Time
Pointy Orb  [作者] 7 月 20 日 上午 8:12 
Actually, what am I saying? I'll just trace the clock myself.
Pointy Orb  [作者] 7 月 19 日 下午 10:23 
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Neon World 7 月 19 日 上午 12:20 
It would be a cool little detail if you could also see the moon on the map in the background art when you zoom all the way out and it shows what biome you're in, and it starts distantly at first and becomes a lot closer and closer as days progress, like in game. Specifically when your're on the surface at night (obviously) as of now, it just shows an empty night sky. Just a little suggestion I wanted to throw out there in case the author checks lol.
YoshiTheMage 7 月 18 日 下午 11:09 
As of writing, I'm on Day 3 of my third cycle. I'm quite enjoying this mod as a fresh spin on the Terraria experience, but I have some ideas to improve it.

The Guide should be given some new Help lines to inform the player of how the time loop system works, as well as hinting towards the means of acquiring the Inverted Song of Time. While these functions could be put on a new NPC, I don't think this is really necessary if that's all this NPC would be for.

I doubt the thought of adding it hasn't occurred to you, but the clock UI element from Majora's Mask could be integrated as an upgrade to a gold/platinum watch. Obviously for best effect this should work from the inventory and/or void vault.

With the clock tower accessory equipped, the music should fade out before the bell chimes instead of abruptly cutting to a quite long silence before they sound if possible.
PJ only 7 月 18 日 下午 9:41 
Do you have a command to see how long it is left? Since we are not born with clock
Cadillac_Willy 7 月 18 日 下午 7:39 
This is sick
Pointy Orb  [作者] 7 月 18 日 下午 12:43 
Don't worry, I am working on multiplayer support.
sharpnes 7 月 18 日 上午 11:21 
HMMMM
Blobicycake 7 月 18 日 上午 7:11 
Just as a warning for anyone else who wants to play with friends, this mod is completely broken in multiplayer. Everywhere else it's a great mod :fhappy:
If it gets multiplayer support in future it would easily be a 10/10 :tunicheart:
Roxas from kingdom hearts 7 月 18 日 上午 1:31 
THIS IS SO COOL WHOAH
amazingfrog16 7 月 17 日 下午 8:56 
wand of sparking be rushing to get this mod