tModLoader

tModLoader

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Three Day Cycle (MM Tribute)
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模组功能: 新增内容, 游戏调整
tModLoader版本: 1.4.4
语言: 英语
文件大小
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更新日期
12.427 MB
7 月 13 日 下午 5:08
10 月 19 日 下午 1:18
11 项改动说明 ( 查看 )

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Three Day Cycle (MM Tribute)

描述
You've met with a terrible fate, haven't you?

Adds the moon from The Legend of Zelda: Majora's Mask into Terraria, complete with a 3-day cycle and an ocarina to rewind it all.

How many resets will it take for you to beat Terraria?


FEATURES:
  • 3 day cycle (obviously)
  • Ocarina of Time (Can also play the Song of Healing!) (Spawns with new characters, if you lose yours, you can craft one with 5 clay and 10 fallen stars)
  • Miniature clock tower you can equip on vanity to hear the iconic bells at time marches on (Any watch, 4 wood, and 10 stone)
  • Playing the Song of Healing near NPCs while they are happy enough transforms them into masks, allowing you to bring them with you to the next cycle (an indicator can be seen at the end of their happiness text showing such)
  • You can play the Inverted Song of Time when you are in inverted gravity (hold right-click)
  • Terminian Watch item grants a Majora's Mask style clock (Take a gold-tier watch and add 4 iron bars at a table and chair)
  • "Wand of Sparking" mode that forces you to only retain your first three inventory slots

All is reset when the moon crashes into your world, including your character! (to the last time the Song of Time was played)
Playing the song of time resets the world but preserves your character.

v1.1 changes:
- Multiplayer compatible!
- Reworked blood moons to happen during the final hours (can be changed in config)
- Reworked solar eclipses to be triggered using a new item that can be obtained after one mech boss (can be changed in config)
- Music fades out when bells are ringing instead of abruptly cutting off
- Checkpoint after starting hardmode can now be disabled.
- Proper "day of" screens that resemble those from Majora's Mask (can be changed to old verison in config)
- Config option to use vanilla textures for the moon so that you can use any moon texture pack.
- Screen-shake strength during final day is now adjustable and can be turned off.
- Config option that, when turned on, removes the need to kill Plantera to summon Golem.
- 'Majora's Mask' item obtained post-Moonlord that allows the cycle to be disabled.
- And more!

Source code[github.com]

For the 2025 tModLoader Mod Jam.
For those that want to (or need to) see the original version of the mod that was submitted, go here.
引用自 tModLoader MajorasMaskTribute
Developed By Pointy Orb
78 条留言
Pointy Orb  [作者] 6 小时以前 
Could you provide more detailed steps on how I could reproduce the WoF treasure bag drop bug? I tried myself and nothing seemed out of the ordinary.

All the other stuff has been implemented, it'll just be this and some other small bugfixes, and the update can go live!
John Castlevania 10 月 26 日 上午 11:30 
Thanks for listening to my ideas, I will post any issues or problems I have when they come up. :)
Pointy Orb  [作者] 10 月 26 日 上午 11:04 
You've convinced me, I feel comfortable implementing the pylons now.
I'll have to look more in-depth into the treasure bag bug, to see if I can reproduce it. I'll also see if I can iron out the bug with the ocarina. I do admit that it is a little janky at the moment.
If you follow the link to the source code near the bottom of the description, there is a section where you can post issues on the project's Github repo, so I can keep better track of them. I'll mark issues for the bugs already stated, but feel free to add more issues for bugs you haven't mentioned yet.
John Castlevania 10 月 26 日 上午 9:46 
On the topic of Pylons and TP. I don’t believe it would affect the balancing too much if what you suggested would be implemented. You would still need to set up the pylons in a previous loop and I don’t think there would be any OP ways to use them that isn’t already possible by other means (such as teleportation potions or the conches) it would give me more of a reason to spend a loop or two getting as many npc and pylons. Although maybe you should make the pylons not able to be mined up and instead just break when mined. So that the player would have to really think about where their pylons are placed.
John Castlevania 10 月 26 日 上午 9:46 
I don’t any of my other mods that could affect the drops from WoF. The only mods we had on were the basic QoL ones (magic storage, alchemist NPC, etc). It could be that multiplayer was just kinda buggy on our end. We had encountered several bugs that while not gameplay breaking, were still unintended (map persisting between resets, and the world taking much longer to reset when the Ocarina is played.
Pointy Orb  [作者] 10 月 25 日 上午 9:29 
It definitely would be possible to make a permanent teleportation method, I just fear how that would affect the balancing of the mod. If I do add it, I would do it as just making it so pylons don't disappear after resets and also don't need NPCs. I might add it as a config option.

About the bug, does the same thing happen in singleplayer? What other mods are you using that you feel could be responsible? Did you have the hardmode checkpoint enabled? I'll look into it, but it will be easier to properly diagnose and patch out with more info about it.

Glad you're enjoying the mod, cheers!
John Castlevania 10 月 24 日 下午 3:06 
Would it be possible to make some sort of teleportation method permeant? Just like Majora's Masks’ Owl Statues or Mother of Learnings’ teleportation spell.

I’m not sure if it would be possible but adding the song of soaring to the Ocarina of Time for use on pylons would be so cool!
John Castlevania 10 月 23 日 下午 5:59 
Me and my friends played the mod and loved it. But, we had a strange glitch happen where the treasure bags did not spawn after wall of flesh. Is this a bug?
Pointy Orb  [作者] 10 月 19 日 上午 10:23 
To Polyglamorous: Just did! It, along with other requested features and fixes from other commenters, was implemented in the new patch. You will see the indicator at the end of their happiness dialog if they are happy enough.

To ExplodedKid: Actually, no. I didn't even know Wand of Sparking did a challenge like that until I had already finished the mod for the game jam. Other comments informed me, which led me to watching it, and that is how Wand of Sparking Mode was implemented, as a sort of "hard mode" for the cycle. It was a fun watch.
Polyglamorous 10 月 12 日 下午 1:37 
Really fun mod. Is there any chance you could add indicators for when an NPC can be/is being turned into a mask?