安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









All the other stuff has been implemented, it'll just be this and some other small bugfixes, and the update can go live!
I'll have to look more in-depth into the treasure bag bug, to see if I can reproduce it. I'll also see if I can iron out the bug with the ocarina. I do admit that it is a little janky at the moment.
If you follow the link to the source code near the bottom of the description, there is a section where you can post issues on the project's Github repo, so I can keep better track of them. I'll mark issues for the bugs already stated, but feel free to add more issues for bugs you haven't mentioned yet.
About the bug, does the same thing happen in singleplayer? What other mods are you using that you feel could be responsible? Did you have the hardmode checkpoint enabled? I'll look into it, but it will be easier to properly diagnose and patch out with more info about it.
Glad you're enjoying the mod, cheers!
I’m not sure if it would be possible but adding the song of soaring to the Ocarina of Time for use on pylons would be so cool!
To ExplodedKid: Actually, no. I didn't even know Wand of Sparking did a challenge like that until I had already finished the mod for the game jam. Other comments informed me, which led me to watching it, and that is how Wand of Sparking Mode was implemented, as a sort of "hard mode" for the cycle. It was a fun watch.