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honestly great mod, though personally not my thing, I want an upgrade to the very underwhelming vanilla cerebrex node sure but this was far too much power even compared to my usual end game
Fixed a mistake in the code for the following commands:
Override
Reset
Update
Purge
They will now correctly set the faction relations.
Removed harmony dependency as the new method correctly sets the relations.
I encounter little bug with the archonexus quest, looks like when you change the map often it can happen that the cerebrex use will delete your UI and freeze game without crash or logfile.
Could use it freely until i reached 3/3 archonexus
However, there is one thing I struggle with the new Network Access. See, after executing a command, I can't tell if it's enabled (in the case of friendly mechanoids for example), or if I built an oil rig (in the case of settlements). By extension, I do not know if I made settlement mechanoids or not when I order some.
Point being, it would be nice to have a "Status" List of the Mechanoid Hive, where we know what their troops resources settlements status etc... Are. Is this doable? It's more of a quality of life suggestion to make it easy to know what's happening.
Basically it's an ability you use that opens up a menu with commands, you then write the command you want to use into the text box and the effect happens.
If yes simply destroy the cerebrex node and respawn it with dev mode.
https://pastebin.com/5mBbA1J3
Added harmony dependency
New commands for network access menus:
[M.O.O] Mechanoid Offensive Orders:
Update: Synchronize the mechanoids targeting system to ignore current allies.
Purge: Update the mechanoid targeting system to attack everyone. Excluding you.
[M.I] Mechanoid Industry:
Mining: Order construction of sites that will send uranium and gold over time.
Fill: Order filling of the mechanoid excavation sites.
Fix:
Mechs will no longer attack prisoners or slaves.
I'm keeping the dev button in case there's ever an issue and people need to activate the drop to see the error message, concerning the balance, I feel it's fine as an item you get for beating the game.
I'm not against making a cell generation for the sites, though it's odd you could enter them since I removed the ability to do that or at least thought I did.
Concerning the mechs attacking the prisoners, I'll see what I can do.
cool mod though either way.