全面战争:战锤3

全面战争:战锤3

Order and Chaos - Eternal Enemies
25 条留言
fingercuffs 6 小时以前 
Found this mod through Gaming For Immersion YT channel, gonna give it a try
Cerb  [作者] 22 小时以前 
Ngl i couldnt stand loreful diplomacy, being unable to ally between order races pissed me off.. if they do it in the end times i should be able to do it in game. (i.e. high elves cant ally with dwarves)
Darkstrand 12 月 10 日 上午 9:19 
@Cerb Found out about this from @MichaelGFI YouTube video. This looks like a potential great competitor and/or alternative to the "Loreful Diplomacy" option. Excited to try this out!
Cerb  [作者] 12 月 8 日 下午 9:18 
Cheers mate
MichaelGFI 12 月 8 日 下午 9:02 
@Cerb someone just recommended this and I have to say I really like this idea. Good work, sir.
Cerb  [作者] 11 月 4 日 下午 6:45 
Appreciate the feedback mate :) i also feel a lot more immersed in the warhammer world when good and evil dont coexist! :D
minigranja 11 月 4 日 上午 4:06 
one unintended effect that is kinda silly but small is that sometimes undiscovered factions have alliances, and when you meet them you might declare war on them and by accident on their allies, with whom you might also have non agression pact or recent peace deal. i think my reliability tanked while using this mod once but it was kinda sketch and i didnt really catch what triggered it. i think it was somehting of the sort of me declaring war on a military ally of an ogre, that i had just now peaced with.
minigranja 11 月 4 日 上午 4:03 
In effect, it MASSIVELY impacts the chances for the order tide AI to survive and massively increases the midgame and lategame setting variety. theres a higher chance for the entirety of the southern realms to ally up because they are all at war with the same people, and exploring the map to go to war with those people and meating their pears and enemies-of-their-enemies.

TLDR; your mod has a lot a secondary effects on how ai and specially order ai fares in campaign and gives greater variety on geopolitical settings on mid and letgame. AMAZING all-around. great job!

ps. you even take the care to diferentiate being auto at war with arkhan from being auto at war with the other tombkings, amongst many other details, amazing.
minigranja 11 月 4 日 上午 4:02 
this mod is an incredible add to any colection imo. the practical effect in my experience with being automatically at war with lore accurate enemies in incredible. the braindead do nothing AI from the usual campaigns also suffers from passivity in the sense that chaotic armies pass through their lands on their way to other targets, and they just let them through

what your mod does is that it makes the "teams" in the game work more as a team, and SPECIALLY THE ORDER TIDE, cuz since CA tags, or rather designs, them as defensive province stewards for the most part, with some exceptions, like boris ursus. the chaos factions on the other hand, are beligerent and expansionist by design.
Cerb  [作者] 9 月 26 日 下午 3:33 
<3
Ashunava 9 月 26 日 下午 1:05 
Well this definitely does put a lot more war into the war hammer.
Hemaka 9 月 24 日 上午 1:32 
That... is actually amazing! Thanks man :cozybethesda:
dziablo 9 月 23 日 上午 2:22 
Wow, awesome
Crashbox 9 月 22 日 下午 10:38 
I really like the direction of this new update.
Cerb  [作者] 9 月 22 日 下午 8:48 
Alright, made a few tweaks, now each faction has their own list of enemies they will declare against. For example, dwarves will wardeclare greenskins, skaven and dark elves, tomb kings (except for arkhan) will wardeclare vamp counts.

There is also now a hard war declare and a soft war declare, soft is for factions that initially hate one another but may change over time, or factions that have a diplomacy centric aspect to their mechanic such as slaanesh. Slaanesh will start at war with many enemies but can over time peace them to create vassals etc.. but factions like khorne will be unable to do the same.
dziablo 9 月 22 日 上午 5:10 
Hard and fun campaign with this one. Thanks
I wonder if idea could be pushed further? Like khalida always at war with vampires? Idk if that makes sense
Cerb  [作者] 9 月 18 日 下午 6:29 
True, ill do a cleanup next week when i get some more time, and probably do some level of fine tuning for different factions.
Hemaka 9 月 18 日 下午 1:36 
Also not sure about Tomb Kings being order - in your other mod (anti snowball balancer) they're wild faction after all.
Hemaka 9 月 18 日 下午 1:29 
Also as well as N'Kari, I'd also remove Changeling faction (deceivers).
Hemaka 9 月 18 日 下午 1:22 
The factions' list itself might need some cleaning as there's quite a lot doubled records. Also some quest battle factions.
Other than that, nice idea!
Cerb  [作者] 8 月 25 日 下午 3:53 
Yeah, i think ill need to remove nkari from the list of factions to wardec on, it doesnt really fit his mechanics etc..
Gravepeace 8 月 25 日 下午 3:43 
I noticed two glitches playing Nkari (with other mods enabled):

1) The script forces war with Cothique and Lyonesse as intended, but Yvresse remains neutral
2) The script forces/maintains war between your vassals and their enemy culture. So Sigvald/Morghur/etc will be friendly to Nkari but at war with his vassals
Cerb  [作者] 8 月 24 日 下午 2:42 
<3 appreciate it mate, exactly what i was going for, glad youre enjoying!
Gravepeace 8 月 24 日 上午 11:01 
After trying this mod, i can say it is a must have. It makes factions behave like players. They wont let you walk up and sucker punch them. Most of all and starting from turn 1, they help each other immediately when you threaten their neighborhood, instead of waiting to be picked apart. Watch out!
Cerb  [作者] 8 月 12 日 上午 6:08 
Changed mod so that factions cant peace out with enemies anymore, not working perfectly but will get it better soon